The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
One of the future techs seems to be a cloaking device for engineers
Shade*humming "It's a kind of magic..."
Take a look at this:
Attached Files
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Assuming you have over 255 engineers to create this device.
RAH
Your point total needs to at least double.
But you should almost get bonus points for the all tedious city management.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Originally posted by rah
But you should almost get bonus points for the all tedious city management.
it's enormous,just hitting enter at the end of a turn and the next time I start moving units already takes some 40 minutes...
(rushbuying the hell out of it it's called )
I need more money
I need more science beakers
I really need more engineers
heh, that took some pressure away...next turn
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Shade, if you only have a few engineers on the list, it's because all informations concerning units seem to stop at 255.
It is especially annoying because it looks like the main reason my second no-limits patch cannot work properly with more than 255 cities
Oh Man, when will you understand that your greatness lies in your failure - Goethe
Originally posted by Julius Brenzaida
Shade, if you only have a few engineers on the list, it's because all informations concerning units seem to stop at 255.
It is especially annoying because it looks like the main reason my second no-limits patch cannot work properly with more than 255 cities
when my civ clone ever get's finished I'll make sure those limits aren't in(or so easy to reach),I personally love humungous armies/# of cities...but that's for in ayear or two
One limit I hate more is the money limit
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Don't worry about the money limit. You will hit that point where trade deliveries cease being so lucrative. There have been some discussions on what triggers it but I don't think we ever agreed. Those trade routes that are paying over a 1000 now will dry up.
So enjoy the money while you can.
RAH
The micromanagement is why we always just launched the SS earlier than we should have.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Don't worry about the money limit. You will hit that point where trade deliveries cease being so lucrative. There have been some discussions on what triggers it but I don't think we ever agreed. Those trade routes that are paying over a 1000 now will dry up.
I don't have a problem with it at the moment,I even wish there were more big caravans with >1000G.
at this point I'm playing T/S/L = 70%/0%/30%
wich gives me 10.000G profit + ~3000->6000G caravans and each time I hit enter I make sure there still is 50 or 80G left(I could easilly use up double the amount I do now)
The micromanagement is why we always just launched the SS earlier than we should have.
I waited very long to start building my 2 last wonders Apollo + Manhatten(they are now under construction)
I think Appolo will be ready in a few turns and I guess that's the same time when my second island is totally finished micromanaging so they will build the spaceship.
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Shade, the money limit is easy to get rid off in civ2. It's only to hex number to change in the programm. I've done it in my no-limits patch for MGE and ToT.
On the other hand, the cities and units limits are linked to too many factors
I'm looking forward to see your civ2 clone
Oh Man, when will you understand that your greatness lies in your failure - Goethe
Originally posted by Julius Brenzaida
I'm looking forward to see your civ2 clone
around the time civ iV comes out it should be finished (I really need days that are at least 100h )
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
Why build Manhatten. That's just asking for trouble. Unless you've successfuly beaten all opponents back to the stone age.
Unless you have SDIs in almost all of your cities.
The nuke/paratrooper combo is one strat the computer can be real good at.
RAH
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
the only opponents I have are the indians(1 city and 2 units of wich one is a transport there was enough place on their island for expansion but they didn't the last 2000 years.Now they are fundi and building an SDI(very slowly) .The reason why I'm builing it is because of the bonus-points...If my army sneezes the Indians stop excisting
They are so weak they even don't pose a tread to my 3 outpostcities on the island.
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
7 years have passed by.
No that much happened during this period.
The imperial population has grown another 50 million to over 448 million souls.
Happiness is still a very fragile thing and 30% of the resources are used to give the luxuries the ppl demand. The other 70% of the resources are converted to cash, which is used for rush buy of new facilities in our cities. Freight production is also starting up and the cash produced by the numerous new trade routes is also used for rush buy.
If we may believe the trade-advisor we spend each year >15.000G to rush buy new facilities.
On the plain of science we succeeded in reducing the costs a little by donating ALL our techs to the Indians. They immediately switched govt to Fundy and started building an SDI (they still are).
One of the drawbacks this new situation has is that the Indians suffer of a strange form of amnesia (they just keep forgetting the peace treaties.). Luckily our great empire has nothing to fear from the Indian nation, our spies have brought back evidence that they only have 1 transport and 1 Alpine trooper in their army.
At this moment we only have one real enemy: Pollution
Also the worlds that previously belonged to the French/English and Japanese still have a long way to go in terrain improvements...and our engineers can only do so much.
Our government also started up 3 magnificent projects:
-Apollo Project: with this we will try to send someone into the void of space
-Manhattan Project: one of our scientists found a way to unleash the power of matter itself.
-Food Project: all cities of the center-Island will supply food for one another to make our population big.
So far the history of the great empire.
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
But I didn't post just to mumble incoherently (well, I DID just for the mumbling, but thought of something halfway). I have seen reference to some "cheats" like the "caravan trick" and something abut "airfields". Does anyone know what the seasoned vets mean when they say these things? I am intrigued.
If I use the time of 3 turns in this game to play president,I'll be able to do 6 runs of 10 turns+ post updates,screenshots,...the works all 6 times...
I have seen reference to some "cheats" like the "caravan trick" and something abut "airfields".
the caravantrick is something done with rehoming foodcaravans(I thought...but the version I have doesn't allow it.) and then send them to the city that build them...or something.
The airfield thing is something else...
Civ has 8 bits for each tile it uses to keep track of the improvements...but there are more then 8 of this => so they use combinations for some.
=> so if you mine a hill/mountain and then place an airport on it to you get the benefits as if it was mined and irrigated(or farmed)
=> you get a double bonus...
(and some ppl consider this a cheat,when you start doing it just for this reason...noone has a problem with it when you would do this because it's a strategical point in the game.)
Shade
ex-president of Apolytonia former King of the Apolytonian Imperium
"I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
shameless plug to my site:home of Civ:Imperia(WIP)
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