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record attempt(yes I am nuts:D )

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  • #91
    Originally posted by Xin Yu
    ----------------------------------
    Now however I can only play some Cic scenarios and try to break records there.
    I am very happy that you have chosen to do it, since I hold most of those records and I love records to be beaten. I am busy learning the fundamentals of civ3, but if YOU choose to play more CiC, please let me know (I guess Marquis de Sodaq would enjoy it too).
    BTW would you like to join us on the project of succession game offered by Julius?
    Aux bords mystérieux du monde occidental

    Comment


    • #92
      Originally posted by La Fayette

      but if YOU choose to play more CiC, please let me know (I guess Marquis de Sodaq would enjoy it too).
      I posted on your Cic thread. I thought you should have known that I was playing Cic scenarios.

      I have broken the records in Apocalypse, which you could not finish due to a bug. In Alien I used caravan rehoming and moved the finishing year ahead a lot (really not a record since I 'cheated'). Now I'm playing Civil War as kentuckian. I'll post my strategy after finishing it. Basically I'll grab some empty cities then sign peace treaties with both North and South, then build a lot of Engineers to construct a RR towards New York. Then I'm going to build a lot of cotton traders and deliver them to New York to get cash for the tech and money to rush buy units. I'll probably rehome the traders to Louiseville again so it's not going to be a record either.

      Comment


      • #93
        Sorry, I had no access at all to Apolyton since Christmas. That is why I didn't notice your fine results .
        I can tell you exactly what I think: I think you are probably the most brilliant strategist playing this game and much can be learnt from you by almost anyone.
        I had great pleasure competing with arii and DrFell (...and Marquis, and...) on some of these CiC scenarios. So I am sure that the pleasure would be there playing with you.
        Just let me know which one you choose after Kentucky. I'll play it (or replay it) too.
        Aux bords mystérieux du monde occidental

        Comment


        • #94
          Little dilema

          I have kind of a dilema.
          I stil have ~260 techs to go and only 75 turns max left.
          I've been looking around in the GL for info about science and beakers and I found something that said you are penalized for beeing more advanced than the rest of the world.
          So I did a little test:
          ->try to get a best guess for the #beakers I need(tech80) and that had to be something of a 5000
          saved the game and then gave all techs I have to the Indians(the only civ left)
          ->check again and then I only needed like 2500 beakers.

          now I have the little dilema
          I can Give my 50 techs I have and the Indians don't have and speed up my science but also create the risk that the Indians will backstab me(or try to nuke me)
          OR
          I can keep everything and also keep peace.

          So my actual question is how big is the chance the AI will backstab me.
          (knowing they even treaten with "we will drive you out with our mighty armies,...blablabla yadayadayada...")

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

          Comment


          • #95
            They will definitely backstab you. Give them all tech but hold the tech for fighter/stealth fighter (also a couple of prerequisites in case that it develops its own tech) and use bombers to prevent them from attacking you. Bombers cause unhappiness but I think you can get away with the Bach+Women's Suff wonders.

            Comment


            • #96
              I think I might just take the risk.
              There is just 1 problem though:
              Although the Indians are kinda "retarded" the fist things they asked for were advanced flight and armor(and they still even haven't discovered chemistry or flight(they even asked for the alphabet but that was most probably an AI quirk).like I said I'm 50 techs ahead of them)

              1 question remains:
              You are penalized for being the most advanced and this is somehow connected to the nr of techs you have and they don't ,does that also count for the future techs???

              Shade
              (and if they don't want peace I'll strip them down to near oblivion)
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #97
                And history continues...

                The last decade the Empire has grown enormously, but not fast enough according to the earlier made predictions.
                This last decade a few important events took place.
                *First of all The Empire encountered a new enemy: POLLUTION. On a range of 15 to 25 skulls each turn have to be removed to prevent global warming. This effort takes up a huge amount of engineer resources. Because of this tread, government has decided to put science on a low level and collect 70%tax to rush build the necessary mass transits, recycling centers and if these aren't enough solar plants (which btw only take away pollution but not give any more production )
                *A second important aspect was the donation of techs to our 'friends' the Indians. As Imperial scientists looked down upon the Indian science they saw that we are enormously ahead of them. (>40 techs) There for the Imperial Government decided to donate ~40 techs to the Indians (only techs they still have to invent are rocketry (which they are researching now), Super Conductor, Stealth and Fusion Power). This advance in Indian technologies gave our scientists a boost to research faster the before (beaker cost went from 5678 to 3703).
                A consequence of this advance was that the Indians seem to become more treacherous (they went fundi and keep forgetting the peace we have)
                *In the Year 1945AD the population was already beyond the barrier of 320.000.000 and new techniques to count the population are now in use. (pop then was 360.520.000)
                *Also the first few caravans are now in use.
                The end of a decade.

                Shade
                ex-president of Apolytonia former King of the Apolytonian Imperium
                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                shameless plug to my site:home of Civ:Imperia(WIP)

                Comment


                • #98
                  are you sick of it yet?

                  Comment


                  • #99
                    Originally posted by GP
                    are you sick of it yet?
                    Nope(just not much time=>exams).
                    I even think of a second try after this one,I've learned a lot,and I will abuse them next time .
                    (for now 10->15000 pts seems a possible goal)
                    played a little hour a few days ago(ie 1 turn)but program made a 'fatal error' .All lost .

                    Shade
                    ex-president of Apolytonia former King of the Apolytonian Imperium
                    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                    shameless plug to my site:home of Civ:Imperia(WIP)

                    Comment


                    • little update in the first post.
                      over 390.000.000ppl spread over 196 cities.
                      30%lux to keep ppl from revolting(cities start entirely black )
                      10%science keeps me just below 1 tech/turn (cost >4200 beakers )luckely there are caravans

                      those Indians just keep forgetting their peacetreaty(every turn )
                      caravans give me an average of 400G/caravan.

                      Just 2 little questions
                      -techgifting is great to pull down the beaker costs but does this also counts for the future techs??(actually don't trust the Indians enough to just give them the remaining techs)
                      -the science-bonus you get from caravans does this accumulation go beyond the border or do they just forget the leftover??like with cities.(probably they do )

                      Geez those turn take long >1h

                      Shade
                      ex-president of Apolytonia former King of the Apolytonian Imperium
                      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                      shameless plug to my site:home of Civ:Imperia(WIP)

                      Comment


                      • Caravan science bonuses are wasted after the cap is reached.

                        Carolus

                        Comment


                        • Originally posted by Carolus Rex
                          Caravan science bonuses are wasted after the cap is reached.

                          Carolus
                          damn,bugger

                          Shade
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • Phew, those turns become longer and longer...
                            (I'm at something like 40min citymanaging between turns )

                            And science is killing me each tech adds 50 beakers needed
                            at the moment I'm round 4900 beakers

                            ==> anybody any ideas if there are other ways to make this number smaller??
                            At the moment I'm starving some big cities to achieve the 1/turn goal at 0%scienceBut It won't be possible to keep that up...=>the maxscience at 0% in a normal city is 120 beakers(=>16 Einsteins,library,univ,SETI)(that's one for the statistics )
                            (gave all my techs(except 2) to the Indians.Now they even have fusion-power but still are moving around their catapult( a fusion-powered catapult )
                            ...And they keep forgetting their peacetreaty(each and every turn can you believe it .



                            The number of caravans I'm building is round 25->30/turn but I can't use all the beakers ,maybe I should just go for the money and rushbuy the hell out of it.Polution is still happily producing 15->20/turn lukily there are enough settler's to take care of it(actually there are so many settlers the number doesn't even show up anymore at the deffence-screen )
                            There are 198 cities at the moment and there is still a lot terain to farm/irrigate/... so my sttlers won't get bored.


                            current status=> 6098pts
                            (792%)
                            pop: BIG
                            year:1953

                            Shade
                            ex-president of Apolytonia former King of the Apolytonian Imperium
                            "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                            shameless plug to my site:home of Civ:Imperia(WIP)

                            Comment


                            • Shade can you tell me who you got that much gold?
                              ----------------------------------------------------------------------
                              The fatal flaw in every plan is the assumption that you know more then your enemy. -Sun Tzu

                              Comment


                              • Originally posted by Nemphis
                                Shade can you tell me who you got that much gold?
                                caravans give me an average of 400G/caravan.
                                (You mean this?)
                                Just get big cities far away from oneanother and send freights(through airmail )
                                this way you can sometimes even get over 1000G.

                                Shade
                                ex-president of Apolytonia former King of the Apolytonian Imperium
                                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                                shameless plug to my site:home of Civ:Imperia(WIP)

                                Comment

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