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  • Sorry to hear that Prom... This game is gonna be excellent. If you can't commit regularly hopefully we can count on you to sub here and there. I'm sure we'll need a few.

    Moker said he could sub for an empty civ this Saturday if we need him, but he isn't interested in playing regularly.

    Frank suggested that we just go with 5 players and play on a small map. I really don't want to do that, 7 players makes the game much richer and more developed. Even if we do have to have rotating subs or AI once or twice. HOTW2 did that plenty and it was the best game of them all.

    But good news! Drake is interested in playing! (hopefully) so if he wants in we are very well off for HOTW4. We've got two open spots Drake, India and the Tartars (or call them what you want). I sure hope you can play.

    We are hoping to start this Saturday night. Since Prom was the one who needed us to start really late, can we adjust the start time earlier by an hour or two? How about 9pm to 1am EST?
    Captain of Team Apolyton - ISDG 2012

    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

    Comment


    • Originally posted by Rasputin


      geez al lwe get is requests for more info LOL just kididng we glad to oblige where possible


      what do you want is this FAQ ...??
      The original FAQ by CapTVK is very good, basically it needs to have the links fixed and perhaps add a couple more Q&A (I'll let you know if I think of some)

      Is this the first diplogame using a scenario this elaborate? (triggered canals)

      Comment


      • Originally posted by VetLegion
        The original FAQ by CapTVK is very good, basically it needs to have the links fixed and perhaps add a couple more Q&A (I'll let you know if I think of some)
        Check the last page of the FAQ thread, I added a diplogame list myself and those links should be a bit more updated. Though they may need updating too, I dunno.

        Is this the first diplogame using a scenario this elaborate? (triggered canals)
        No. HOTW3 was far more elaborate. Every civ had customizable civ-specific units. In the spirit of Civ3, we could design our own units and tweak their stats a bit, get unique names and pics for every civ.

        Plus we had a set of native units that we put in the Americas and Australlia, it was an AI civ with strong units meant to slow down the progress of the players when we began colonizing the new world.

        Once that civ was killed off, it made room for the Alien invasion. At some time in the future towards the end of the game a powerful Alien race would invade earth controlled by some 7th human (we recruited Markus for the job) and the players would have to unite to defend humanity from the Alien invasion, or one strong nation would have to gobble up the other players to be better able to defend Earth against the invasion.

        Unfortunately we never got to the end of the game. It would have been sweet if we had. I think Frank did some other moding for HOTW3 too, but I forget. It was pretty complex. HOTW4 is slimmed down a bit. The canal thing is pretty damn cool though.
        Captain of Team Apolyton - ISDG 2012

        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

        Comment


        • I myself believe the game would need something to keep the pace up in the industrial age +. Whether it be limiting units, having simul moves or something, I think the tediousness of the modern era is what has discouraged ending so many games.

          Alas, saturday nights are bad for me. Sunday nights however are a possibility if that ever came up.

          Whether I end up playing or not, good luck. Good to see some old civvers.
          I see the world through bloodshot eyes
          Streets filled with blood from distant lies.

          Comment


          • Okay, this latest package should include all the goodies people want. Please down load it from http://home.houston.rr.com/dangime/hotw4.zip , I feel sorry for the state of apolyton's forum server, whatever its problem is.

            Included this time....

            Canals are made by mining forests
            Huts are back
            Barbarian cities appear in the new world and australia. They should produce archers indefinately.

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            • way to go frank.....

              now only if icould see what was in that damn zip, hmmmmmmm civ 2 where are you !!!!!!!!!

              okay this week i am going to turn my house upside down in search of my disk ........AGAIN!!!!!!
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

              Comment


              • ok, looks like we having some probs with apolytons images showing. I have access to webspace on m,y server so i can volunteer to store images there if necessary. PErhpas we should maintain a separate website as per HOTW2, Drake duid an excellant job with first one and I might steal some of his ideas for use in this one . So if asny one has any pictures they want included please emnail them to me at rauld@bigpond.net.au

                Thanks guys
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                • I can play Saturdays, but I have a suggestion - NO DIP GUIDING! That has to be the most ridiculous thing I've ever seen, several dips allowing a massive army to slip thru zoc. Ugh

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                  • I'll take the Indians

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                    • They are using the wonder called diplomatic immunity.

                      If it's no to diplo guiding, should it also be no to caravan guiding?

                      What about the food caravan trick?

                      I suggested diplo cost be increased significantly (as well as spy cost). That should alleviate the diplo guiding capability without banning it.

                      I also suggest we adopt Rah rules in the part where they list and ban all possible cheats.

                      Comment


                      • geez you guys use too many exploits !!! i just play for the fun.

                        I agree no guiding should be allowed at all.

                        prior to paly commencing can we get a co0mplete list of what we are banning here..

                        any player found using banned stuff will not be invited back for anoher session
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                        Comment


                        • Hooray another player!

                          Thanks Berz.

                          Ok, we just need someone for the Tartars. Moker said he could play this Saturday if we need him, but couldn't do it regularly. Maybe Drake and Prom could take over for a few sessions too. Until we find a permanent player we can have it be a rotating spot. We've got 6 steady players, so that is excellent.

                          Raz, find that CD! We start tomorrow! How about 10pm Eastern time tomorrow evening? Just get on ICQ and we'll hook up then.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                          Comment


                          • I'm ok with banning diploguiding. But we've got so many damn rules in this game... gonna be hard to keep track of everything. What is the food caravan trick?

                            Drake and Prom and Empress and anyone else, if you are available tomorrow it'd be great to have some subs on hand just in case.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                            Comment


                            • So the roster so far is:

                              Ozzy - English
                              Deity - Some African civ
                              Raz - Egyptians
                              Frank - Chinese
                              Berz - Indians
                              Ljube - Serbs
                              ???? - Tartars
                              Captain of Team Apolyton - ISDG 2012

                              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                              Comment


                              • The food caravan trick is as follows. Build 2 food caravans, send them both to the same city in the same turn. It will get +1 pop. This can increase the population reguardless of food on hand.

                                This really isn't an exploit, its just a way to trade 100 sheilds for a population point, and its so inefficent I don't see why we'd ban it.

                                Well if we can't diplo guide....what about whatever units have no ZOC, like partisans?

                                What if I PARADROP paratroopers on a square to control it so I can pass ZOC? Etc etc? Let's not get too picky now folks. I'm all for no diplo / caravan guiding, but there will need to be openess for interpetation later, not, "If you break a rule, you're gone!".

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