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  • #91
    That's great ozzy and Dang (Frank)

    Good work.

    Let's test it Sat night, pick a civ that's not yours and play anonomously Let's get to at least the event trigger with one minute turns, no trading, no war - but all of us build the new units etc.

    I've always wanted to play not knowing who had what civ
    "Old age and skill will overcome youth and treachery. "
    *deity of THE DEITIANS*
    icq: 8388924

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    • #92
      Let the event be triggerred by a tech but no one can use the canals till someone build Eiffel.
      "Old age and skill will overcome youth and treachery. "
      *deity of THE DEITIANS*
      icq: 8388924

      Comment


      • #93
        Originally posted by deity
        Let the event be triggerred by a tech but no one can use the canals till someone build Eiffel.
        you mean jsut trust people !!!!!
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • #94
          Originally posted by Rasputin


          you mean jsut trust people !!!!!
          Yes, that's the one
          "Old age and skill will overcome youth and treachery. "
          *deity of THE DEITIANS*
          icq: 8388924

          Comment


          • #95
            did you ge tmy meesage Deity... I suggest a website upload and just let me know where to downlaod the stuff fromk ....
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #96
              I like the idea of having a unit placed on the canal zone that can be destroyed to open up the canal by a special unit that becomes available with railroad or something.
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

              Comment


              • #97
                do you mean we have to create a unit to kill our own unit to make canals open ???
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                • #98
                  Doesn't work with Wonders

                  OK guys, I feel real stupid...

                  I searched for this wonder building as a trigger, and wasn't able to find it! I must have mixed it with the "DONTPLAYWONDERS" you can have at the beginning of the event file!

                  It's the only reference I saw to wonders in the events file!

                  So it seems you can do it only with:
                  1) a tech discovery
                  2) an unit destruction
                  3) a city conquest

                  Sorry about that, and I hope I didn't raise too much hope...

                  Don't know why I imagined it could be done with Wonders, maybe I should stop drinking...
                  Ankh-Morpork, we have an orangutan...
                  Discworld Scenario: http://apolyton.net/forums/showthrea...8&pagenumber=1
                  POMARJ Scenario:http://www.apolyton.com/forums/showt...8&pagenumber=1
                  LOST LEGIONS Scenario:http://www.apolyton.com/forums/showt...hreadid=169464

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                  • #99
                    Im going with the air unit, or engineer transforming to ocean solution, which ever one works better. You guys dont have to worry about it.

                    Comment


                    • Originally posted by OzzyKP

                      What coordinates do you want to start with Ljube?
                      Don't really care Ozzy, but if I am going to play Serbia, let it be the location of Belgrade (82, 36).

                      The titles are as follows:

                      1, Knez, Kneginja, 2, Kralj, Kraljica, 3, Drug, Drugarica, 4, Vladika, Igumanija, 5, Ustavobranitelj, Ustavobranitelj, 6, Predsednik, Predsednik

                      Stupid titles really, I know. Unpronounceable.

                      Needless to say, I'll be white.

                      Are we going to have a test run this weekend?

                      Comment


                      • Here's the scenario as it stands now.

                        It can be downloaded from http://home.houston.rr.com/dangime/hotw4.zip

                        The current canal solution is simply to blast the barbarian ballon unit out of the sky when fighters are available. You cant bribe it since its double stacked, and it cant move and shouldnt ever crash.....Fighters came around roughly the same time as the canals right? Close enough for a game like civ2.....

                        Comment


                        • Fighters come a bit late, but will work fine for a test run I suppose...

                          Can you change the ballon graphic to blend in with the land, so that it is either desert or jungle depending on which canal? And then make a Canal Engineer unit with the fighter tag that needs... how 'bout 250 production. Make this available with Industrialization.

                          Put the ballon/canal terrain unit down to 0 defense, and give the canal engineer unit a 2 or 3 attack. This is to avoid having powerful fighter like units early. You'll probably also want to create a simple ship with the carrier tag that can transport the canal engineer places.
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                          Comment


                          • To clarify. We'll need to different canal units. One that looks like jungle to be placed on 25,69 and one that looks like desert to be placed on 91,51. There will be two of each unit at each spot. There should be two seperate events to correspond to each unit stack and canal.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                            Comment


                            • Ozzy...you're right this is probably better left for after the test run.

                              First its alot of work for something that just might end up confusing people. For one thing, no matter what unit I put there, it will be inpassable to ground units, since it will either actually be ocean and just look like land, or it will have some sort of unit in the way. So why make it look like land when it cant be used as land?

                              So why make 4 units, and mod graphics for all these units for this? Just have the fighters blast the units from the sky at the proper time. Fighters were in their first large scale use during ww1 in 1914 when the panama canal opened. If you want some kind of signifigant cost attached to making the canal, I'll just increase the defense of the ballon units so it takes a deticated assault to break them. I think its a good enough effort for a mod pack that will be used once by one group then probably never looked at again, at least for the same purpose. I'll adjust the ballon graphic to a "canal zone" graphic or something.

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                              • Ok. Scratch all that, Frank had a great idea that is a heck of a lot simplier and is actually more accurate I think. I'll let him explain.
                                Captain of Team Apolyton - ISDG 2012

                                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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