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  • Yes instead of using grassland, deity and I think we should use swamp. Mining a swamp would result in a transformation to ocean. The reason for this is that somebody might want to mine grassland and couldn't do it if mining would turn grassland to ocean.
    This way he can still mine swamp although it takes a bit more turns to actually do it - but it's doable.

    About huts, I WANT HUTS BACK!

    Tell me Frank, why you don't like huts?

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    • Minning the swamp will work, but there will be 2 problems. #1 theres no way to "make" a swamp, so the canal sites will have to be swamp, and #2 if someone accidentally forgets and clears the swamp, then there's no way to make that canal ever. We could do minning forest though. You can both make a forest and destroy a forest so you just have to "prep" canal sites by making them a forest first.

      Huts just give players unfair advantages. Also they are used to conceal cheating by giving yourself bonuses only when a hut is triggered. They can unbalance the game in both directions, since about the only way to get killed at the start of the game is to get barbs in the first hut which can happen, and I dont really want any complaints for a restart.

      Comment


      • Originally posted by OzzyKP
        Saturday nights at 11pm USA Eastern time. (-5 GMT I think) Though if Prom could do 10 or 1030, it'd be better. But if not, 11 works.

        ok cool well we are GMT +10 so that makes it Sunday 2pm here......
        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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        • Originally posted by VetLegion


          Sounds great guys! I hope you lift off soon. How about a FAQ update to go with the occasion?
          geez al lwe get is requests for more info LOL just kididng we glad to oblige where possible


          what do you want is this FAQ ...??
          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

          Comment


          • Originally posted by Rasputin


            Its a pity we cant have them closed for early history and then open later in game as was historically done.
            geez all this work from one lousy suggestion LOL

            But this will make it the best HOTW yet !!!!!
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

            Comment


            • Originally posted by Frank Johnson


              Huts just give players unfair advantages. Also they are used to conceal cheating by giving yourself bonuses only when a hut is triggered. They can unbalance the game in both directions, since about the only way to get killed at the start of the game is to get barbs in the first hut which can happen, and I dont really want any complaints for a restart.
              ok i think no huts is best.. but to balance that we must have barbaians activated .

              also is there a way to makwe lots of barbs for the Americas and not so many in australia. Will make it just a little harder to get free land in new world.
              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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              • I'd rather leave barbarians off as well, since they have been known to assault players based on the color of their civ, not their power.

                If you want some barbarians in particular locations, I can make a few barbarian cities in the new world. They'll pump out whatever unit I have them captured with for eternity, or untill we smash them. Its up to you guys.

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                • never noticed the barb attack particualr colour but will go with your experioence on that, i think it mandatory we have barbs in new world and australia, i sugest citys pumping out horses should make it interesdting and mean you just cant send settlers to new world ..
                  GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                  Comment


                  • I have no opinion on huts, barbarians, or new world natives.

                    And if we do it with forest we could have plains at Suez and Forest at Panama to make them blend in better with the surrounding climate. Sounds good to me.

                    We need a 7th! Someone read this and volunteer. See if any old diplogamers are available. CapTVK, or Capo, or... someone. I invited Moker, but I dunno if he will.
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                    • didnt empress show some uinterest in playing ??

                      are we targeting this weekend as first one ??

                      if so the 2pm start mean i will play for only 3 hours...
                      GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                      Comment


                      • Empress had interest, but not as a permanent player. She said she could sub.

                        And don't trust me on the time conversion. I'm an ethnocentric American and am not certain I'm -5 GMT, I might be off by an hour.
                        Captain of Team Apolyton - ISDG 2012

                        When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                        • no i checked the time diff, it says eastern US is -5....

                          if empress looking at this. i will probably need a sub for 2nd weekend so if she avaialble please let me know
                          GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                          Comment


                          • Mining forest is OK.
                            The canal squares should be plains.

                            I still think huts should be there. Unbalancing maybe, but the start positions are not exactly identical, are they? So, you can't have equal conditions anyway.

                            I think hut luck is what makes this game great. I love getting early bonus cities and techs on the road to monarchy from huts. What's better than that?
                            There are six players more in the game, so if one of us gets too much out of huts, the others can have arrangements to check his expansion.
                            And huts are fun, cause you can't plan so much when huts are around. Imagine if you want to build a wonder you alone have the tech for. But I come across a hut and it yields the same tech I wasn't even researching at the time. So, I build the wonder - not you. Sheer luck, but I like it. And you get to curse the huts.

                            And huts encourage exploration.

                            The conclusion is that the good side of huts outweighs the bad one. In addition, huts are lots of fun. So, I vote for huts in our game.

                            And barbarians should be raging or even worse if possible (barbarian wrath).

                            In the new world, barbarians should have cities with special units that can ambush you (increased attack strength).
                            Last edited by Ljube; October 6, 2003, 19:28.

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                            • we derfiantly must have either huts or barbarians, i ma fine with both, but will settle for either one.

                              they do tend to even things up a bit ....
                              GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                              • Sorry to do this guys I am going to have to drop out, I just wont be able to commit to the game the way one should. I should be around to sub on occation. Sorry..

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