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  • #76
    I can play on saturday nights, its just in the event I'm forced to work on that particular night the weekly event could get delayed untill 10:30pm EST or so. The Aussies probably wouldnt mind but I dunno about the rest.


    I'm going to try to line up some more mod ideas so they can be discussed better.

    My mod previously in the first game was a no wonder game, except for Apollo and Manhattan Project. That can be changed back quickly since no one's even mentioned a no wonder game.

    Units
    Stormtroopers, nil, 0, 1.,0, 7a,5d, 2h,1f, 5,0, 1, Fun, (replace fanatics)
    Infantry, nil, 0, 1.,0, 6a,5d, 2h,1f, 5,0, 1, Too,
    (replace apline troops)
    Stlth Ftr., nil, 1, 14.,1, 8a,5d, 2h,2f, 8,0, 3, Sth,

    Stlth Bmbr., nil, 1, 12.,2, 15a,6d, 2h,2f, 16,0, 0, Sth, (these 2 have just be powered up a bit)
    Man-o-War, E1, 2, 4.,0, 4a,3d, 2h,1f, 5,2, 2, Mag, (replaced Frigate)
    Battle Cruiser, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, Aut, (replaces cruiser, pushed back to aut, to make dreadnought age)
    Modern Infantry, nil, 0, 1.,0, 8a,6d, 3h,1f, 6,0, 5, Pla, (a late game anti-howie unit, it has the +50% vs 2 move tag)
    Jet Bomber, nil, 1, 10.,2, 13a,4d, 2h,2f, 14,0, 5, U1,

    Jet Fighter, nil, 1, 12.,0, 6a,4d, 2h,2f, 7,0, 3, U1, (these 2 are available with jet aviation, which is between rocketry and space flight)

    Dreadnought, nil, 2, 4.,0, 8a,8d, 3h,2f, 10,0, 2, Ref,


    Fascism was available in the same place as fundy, gives you 5 free units per city, and reduced your science output 30%.

    This mod had an altered tech rate, but I have reduced that to normal unless it is agreed on. I've also removed the mods to make cities smaller and take longer to grow. Since the map is huge there's no sense in trying to slow down expansion.

    Which wonder or wonders will activate the canals? Just tower? Or tower and?

    Ship speed increases?
    Nasty ultra barbarians in the new world?
    Alien invasion at the end?
    Increased spy and diplo cost?
    Last edited by Frank Johnson; October 2, 2003, 12:45.

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    • #77
      Frank Johnson, this is just wonderful
      Ship speed increase - yes except for trireme
      Increased spy and diplo cost - yes
      Nasty ultra barbarians in the new world - YES YES YES
      Alien invasion at the end - don't know (could be nice but difficult to dimension properly)

      Comment


      • #78
        Sigh, I do like my social life on Saturday. What time are we looking at, if we make it a late game, or if we make it an late afternoon game I should be good…. Say 3 to 7 or 11 to 3 or something like that. Give me something to work with here.

        Don’t care about Aussie land, though, the West will have less land than the east. If it is just India and China; that gives China a huge advantage still if you ask me.

        Raz, do you still have the game downloaded on your computer, if that’s the case just use the CD hack… shhh, I dont think were suppose to mention it though.

        Ship speed increases = sure
        Nasty ultra barbarians in the new world = No: because if there were ultra barbarians in the New World in HOTW2 I would not of been able to make a come-back, if someone is behind the new world could be used as political leverage for them.
        Alien invasion at the end = Don’t really care for it, but whatever you guys decide is for me.
        Increased spy and diplo cost = sure

        Also I don’t care about most of the new units they are all fine, I don’t want specific civ units though. I suggest original tech rate.

        As for my civ, I will let Ecthelion decide which bastards he would like to deal with first and then take the left over position.

        BTW, I am gone for the weekend starting tonight, so Happy Birthday Deity, and I will see you all next week

        edit: which witch is which... I am an idiot....

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        • #79
          and I can host if need be....

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          • #80
            Originally posted by Prometheus


            Raz, do you still have the game downloaded on your computer, if that’s the case just use the CD hack… shhh, I dont think were suppose to mention it though.
            ....
            no new computer so game not loaded
            GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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            • #81
              For the canal activators I'm thinking Canal and SETI. Only because SETI comes so late in the game its probably not going to be very useful. Although, could we use a wonder twice in the game? Like use the SETI spot for the Panama Canal, and after its built just switch the SETI spot back to normal. Since the canal wonder is just a one time thing I suppose it could be done if we really wanted it. But I'm in favor of just scrapping SETI.

              I dunno about all the units though. Its cool to add a few, but thats a long list of new units, I'm just worried of things being potentially unbalancing. What do y'all think?

              As for the Alein invasion thing, if we'd want a real challenge we'd need to have a human controlling the aliens, in which case we'd only be able to have a 6 player game like HOTW3. I'd very much prefer 7 players. But if y'all think an AI barbarian horde of super powerful Alein forces would be a good ending, then sure.

              I'm good with increasing diplo and spy cost. Cause I'd like to keep city bribe in the game. Usually people outlaw it, but I think it is good in the game and for diplogaming. However we certainly don't want it abused, so making the units much more expensive is a good trade off. If we don't allow city bribe, then only a small cost increase should be done.

              I could do 11pm-3am on Sat-Sun if necessary. Though 10-2 would be much better for me. But if thats critical to having Prom in, I could deal with dazed Sundays from now on

              What coordinates do you want to start with Ljube?
              Captain of Team Apolyton - ISDG 2012

              When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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              • #82
                ok , ,

                i think 2 civs in africa , 2 in europe 2 in asia is more than enough , last time we had 2 in africa, one in europe, one in mideeast, 2 in europe and one in australia.

                Deity had [plenty of room to expand and fill australia unimpeded , even though a lot of australia was worthless compared to land elsewhere, but very good loand compared to mid east start.

                If we go for no civ in australia will have to make sure the 7 civs are spread out enough across africa europe asia to allow some starting space.

                So a msut as i said above is 2 Africans, North and south, 2 Europenss (I think ozzy wante d England so that is one) and another civ somewhere in far eastern europe, Russia might be better than serbia..

                Then me in mid east, China over to the far east and a third somewhere like india.
                GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                Comment


                • #83
                  Units
                  Stormtroopers, nil, 0, 1.,0, 7a,5d, 2h,1f, 5,0, 1, Fun, (replace fanatics)
                  Infantry, nil, 0, 1.,0, 6a,5d, 2h,1f, 5,0, 1, Too,
                  (replace apline troops)
                  Stlth Ftr., nil, 1, 14.,1, 8a,5d, 2h,2f, 8,0, 3, Sth,

                  Stlth Bmbr., nil, 1, 12.,2, 15a,6d, 2h,2f, 16,0, 0, Sth, (these 2 have just be powered up a bit)
                  Man-o-War, E1, 2, 4.,0, 4a,3d, 2h,1f, 5,2, 2, Mag, (replaced Frigate)
                  Battle Cruiser, Roc, 2, 5.,0, 6a,6d, 3h,2f, 8,0, 2, Aut, (replaces cruiser, pushed back to aut, to make dreadnought age)
                  Modern Infantry, nil, 0, 1.,0, 8a,6d, 3h,1f, 6,0, 5, Pla, (a late game anti-howie unit, it has the +50% vs 2 move tag)
                  Jet Bomber, nil, 1, 10.,2, 13a,4d, 2h,2f, 14,0, 5, U1,

                  Jet Fighter, nil, 1, 12.,0, 6a,4d, 2h,2f, 7,0, 3, U1, (these 2 are available with jet aviation, which is between rocketry and space flight)

                  Dreadnought, nil, 2, 4.,0, 8a,8d, 3h,2f, 10,0, 2, Ref,



                  These numbers ar emeaningless to me, i never understood them when i saw them in the rules.txt file the first time so they not mean anything now.

                  some one please give me a lay mans terms explanation of these all.

                  I have played civ 2 SP with fascism patch and that was excellent. So if your mod includes that i am for it
                  GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                  Comment


                  • #84
                    Storm Troops are pseudo offensive infantry, they cost 50 sheild, move 1 and defend as well as other industrial age infantry units. They can take out unfortified units in the feild well and cost nothing under facsim to support.

                    Infantry are just slightly downgraded apline tools, that come with machine tools (thus machine guns). They dont get the road move, but have better attack.

                    Stealth Bombers and fighters are just buffed a little to keep them different from the new jet fighters and bombers.

                    Man-o-Wars are frigates with +1 defense.

                    Battlecruisers are cheap battleship alternatives that come with automobile.

                    Modern Infantry are slow mech inf replacements, but they are the best defense against howitzers since in theory they get a +50% defense bonus against them.

                    Jet fighters and bombers are just upgraded fighters and bombers that come with jet aviation between rocketry and space flight.

                    Dreadnought come out with refining, the same time as submarines and better reflect the era of big gun warships. They are good for bombardment and owning ironclads.

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                    • #85
                      Still seems like a lot, but I'm game. Put 'em in if no one objects.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                      Comment


                      • #86
                        Originally posted by Rasputin


                        no new computer so game not loaded
                        I'll zip it up for you Raz. We know you bought the game so that should not be a problem. But you'll still have to sort out the c@#$k...
                        "Old age and skill will overcome youth and treachery. "
                        *deity of THE DEITIANS*
                        icq: 8388924

                        Comment


                        • #87
                          This all sounds great guys!

                          Spys must be expensive.

                          Post the scn ASAP so we can test it out; double check the mods and rules.txt etc.

                          Maybe a few of us should MP it?
                          "Old age and skill will overcome youth and treachery. "
                          *deity of THE DEITIANS*
                          icq: 8388924

                          Comment


                          • #88
                            Any more word on the events?

                            I checked the events editor in civ and I didn't see an option for linking them to wonders, so hopefully someone knows how and can set that up. It'd be great to have stuff ready for a pilot run this Saturday, just to test out the mods.
                            Captain of Team Apolyton - ISDG 2012

                            When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                            Comment


                            • #89
                              Ill take a look at the events editor when I get home. I know you can activate an event when a tech is researched, but I don't know about wonders. We could just have the canals open up with the invention of the steam engine, or rails, or industrialization.

                              Try to get a list together of the nationalities and starting locations so I can put together the modpack by tomarrow and put it up on the website. The mod is pretty much made, I just have to pound out the starting locations and events as well as restore the wonders to their normal preqs.

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                              • #90
                                Ok, i've asked the experts:

                                Captain of Team Apolyton - ISDG 2012

                                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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