Originally posted by Bloody Monk
@SG[1]
Can't name a city if I don't know what "Bee" represents, now can I??
@SG(2)
But, Early Landing Republic works because of science and that experience won't help much with the science slider at zero. Haven't decided yet when/if to revolt. Corruption already is a problem; waiting for Fundy, it will be crushing. Monk
@SG[1]
Can't name a city if I don't know what "Bee" represents, now can I??
@SG(2)
But, Early Landing Republic works because of science and that experience won't help much with the science slider at zero. Haven't decided yet when/if to revolt. Corruption already is a problem; waiting for Fundy, it will be crushing. Monk
Sure you have science @ 0%. There will be no standard SSC in this game. The route (pun intended) to success is to make Arkwright a Super Trade City. Freights from the capital will be worth many beakers. You are probably aware that during early landing games solo manages two techs a turn. Half of this comes from filling F6 with beakers derived from trade.
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SG(2)

another city name) per second = measure of power
Suddenly, the pesky Germ archer, encroaching on Iron Duke, gets ridden down by our vet chariot. Iron Duke will probably need defending the whole game. We should even consider building some forts around it



You may want to try that. It is a method non-jedi folk have found to be quite serviceable.
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