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No Science Succession: Revenge of the Space Luddites

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  • Originally posted by Bloody Monk
    @SG[1]

    Can't name a city if I don't know what "Bee" represents, now can I??

    @SG(2)
    But, Early Landing Republic works because of science and that experience won't help much with the science slider at zero. Haven't decided yet when/if to revolt. Corruption already is a problem; waiting for Fundy, it will be crushing. Monk
    IKB was a famous British engineer. Recently when the BBC ran a nationwide poll of the most famous Brit of all time he came second only to WSC. (Winston Spencer Churchill) Just name the city Bee

    Sure you have science @ 0%. There will be no standard SSC in this game. The route (pun intended) to success is to make Arkwright a Super Trade City. Freights from the capital will be worth many beakers. You are probably aware that during early landing games solo manages two techs a turn. Half of this comes from filling F6 with beakers derived from trade.

    -----------------

    SG(2)
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

    Comment


    • Originally posted by Scouse Gits


      IKB was a famous British engineer. Recently when the BBC ran a nationwide poll of the most famous Brit of all time he came second only to WSC. (Winston Spencer Churchill) Just name the city Bee SG(2)
      Kwell, and may I add, 'Kay.


      Originally posted by Scouse Gits

      Sure you have science @ 0%. There will be no standard SSC in this game. The route (pun intended) to success is to make Arkwright a Super Trade City. Freights from the capital will be worth many beakers. You are probably aware that during early landing games solo manages two techs a turn. Half of this comes from filling F6 with beakers derived from trade.
      -----------------

      SG(2),

      Yep, good point. Came to the same conclusion while waiting for a doctor's appointment this afternoon. I think the current bout of poor health has made me squishy brained.

      We'll just have to bear the lack of shields for a while as the Republican Trade Corporation gets its legs under it.

      Monk
      so long and thanks for all the fish

      Comment


      • Monk ... Good Luck! [1] has already a city called Kay - appropriate in another way as he was the inventor of the Flying Shuttle

        ------------------

        SG(2)
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • Originally posted by Scouse Gits
          Monk ... Good Luck! [1] has already a city called Kay - appropriate in another way as he was the inventor of the Flying Shuttle

          ------------------

          SG(2)
          Sorry, that was a weakish pun...oK.

          Monk
          so long and thanks for all the fish

          Comment


          • as the specialists you are creating are wasting much more valuable resources than the paltry ones offered in Despotism.
            Not sure about that. The only cost of xinning are from shields. What you can xin with will be the non-shield squares. This will give your science a bit of a kick in the rear, expecially if you have 1 ein and one taxman.


            We need an analogy for the poor tax guy; after all, we have eins and elvii.

            (edit, 99 posts on 'poly to go,)
            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
            "Remember the night we broke the windows in this old house? This is what I wished for..."
            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

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            • Please help

              There seems to be a naming convention that I am not getting. Best guess...cities are named after notable inventors or anti-science standouts. What's the Watt??

              Monk
              so long and thanks for all the fish

              Comment


              • I started, so I guess I should explain.

                Ironically, the Luddites honour the inventors who built things the luddites destroyed.

                Watt represents James Watt who developed one model of steam engine used in Britain.

                I'm sure one of the Gits will embellish his accomplishments.
                Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                "Remember the night we broke the windows in this old house? This is what I wished for..."
                2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                Comment


                • 1 Watt = 1 Joule ( another city name) per second = measure of power

                  SGs, why not Isembard, Kingdom and Brunel instead of Eye Kay Bee ?
                  (\__/) Save a bunny, eat more Smurf!
                  (='.'=) Sponsored by the National Smurfmeat Council
                  (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                  • Because IKB is known to every English schoolboy as - 'IKB'.

                    A wonderful board game - 1829 (that might not have crossed the Atlantic, but was the precursor of 'Railroad Tycoon') actually states in its rules "The end of a turn is denoted by the formal passing of IKB's tophat to the next player, you could of course use a six point spanner or a counter for this purpose."

                    SG[1]
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • Behold!! The Luddite Republic...

                      Thanks to SG[1] for providing a great save.

                      There were two problems that needed attention before revolting to Republic. Bessemer has a boat and a unit exploring, and Watt's will not be able to support its settler after it grows to size 2. The Bessie ellie will be dropped at Kay and the Watt's settler will build a city. With the Gardens our cities can survive at size 2, but a settler or temple will be needed soon.

                      In preparing for Republic, some units were shifted about, where possible, to end with one unit per city, except at the flanks. Even this is too many, IMHO; but I did not want to hear screams of fear if I left a "defenseless" realm. Amazingly, we are #1 in Science and Supreme. By giving tech, we can keep the AI away for a time, but this is MPGE and I bet that ruse won't work like it does playing 2.42. In any case, we won't be getting two turn advances to sustain that ploy.

                      Let's play the game!!

                      200--Settler joins Arkwright --> size 6. Contact the Zulu and Germ people... in both cases, refuse c/f, then accept 50g and peace. The good folk of Trevithick use the funds to set up a flea market. As for all turns, some fill-the-line tickling is done.

                      175--Start the Huntsmen horse homeward as ithe city is building a boat. Send the Newcomen horse stabled at Bessemer to join the boat when it sails.

                      150--The seacoast city of Bee (135,87) is founded. Hut (105,119) produces a nomad. No revolt.

                      Cities should be located on the coast as much as possible for we will need many boats to make our Mercantile Republic work. This means, passing on inland 4-special sites and building one or two cities on the coast instead.

                      100--Nomad builds Pauling (108,114) a three special site. Watt's settler builds Popiel (120,76) which has a hidden special. The huntsmen launches the flagship of the Great Northern Fleet. Demand tribute of Germans and get war Suddenly, the pesky Germ archer, encroaching on Iron Duke, gets ridden down by our vet chariot. Iron Duke will probably need defending the whole game. We should even consider building some forts around it
                      The Kelts build Marco Polo's Embassy

                      Not sure I grasp the naming deal. Feel free to change names to whatever. If someone says they never heard of Ron Popiel, then they know how some of us reacted to "IKB."

                      75--Peace with Germany, no $

                      50--Revolt

                      25--The Sun rises on the Luddite Republic, a very curious social experiment. Disband 3 warriors gathered at Trev'k and build a marketplace. Disband or move or rehome other units. Contact Zulu Nation who offer to Trade us "Trade", an offer we cannot refuse. Change some dips to camels in the build orders. When the Science screen comes up for selection, I chose Monotheism--for Mike's Chapel.

                      We have now 910,000 souls under our charge. Lux are bumped to 80% to celebrate all seven elegibles.

                      1ad--Berlin completes the Pyrimids

                      20--Zulu's send Watt's wayward horse to Iron Duke for us. Thank you Hut (137,119) yields 100g--> Marketplace of Bessemer.

                      40--Gift techs, get maps from both Zulu and Germans. Hargreaves builds a settler to finish roadwork and begin irrigating a few spots.

                      60--Celebration ended with 1,740,000 souls on hand. There are now many cities that can Xin. For awhile, we can squeeze advances down to nine turns. After Monotheism is discovered, it will need to go up again while camels are raised so we can get the Chapel and handle unhappiness. Some settlers are needed to irrigate/road.

                      The road from here will be slow at first. Having zero science is a pickle. But now we have to go find folk to trade with and keep on dreaming of the stars. As SG[1] remarked, this is a fun, enjoyable way to play.

                      Monk

                      Good luck with this!!
                      Attached Files
                      so long and thanks for all the fish

                      Comment


                      • Sounds great Monk - shame you couldn't hang out for Fundy

                        SG[1]
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • The Monk shows us that Republicans are not always unable to manage public affairs almost rightly
                          Aux bords mystérieux du monde occidental

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                          • No Fundy.

                            I guess world conquest with zoo cities are out of the picture.

                            Nice to see we are first in techs!

                            I find this somewhat hard to believe.
                            Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
                            "Remember the night we broke the windows in this old house? This is what I wished for..."
                            2015 APOLYTON FANTASY FOOTBALL CHAMPION!

                            Comment


                            • Originally posted by obiwan18
                              Nice to see we are first in techs!
                              I find this somewhat hard to believe.
                              Not that strange. We have been keen explorers and have met some other civs with whom to trade science. In addition at this stage of the game the AI tends to mirror the human player's tech rate ... ours is 0%

                              ----------------------

                              SG(2)
                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

                              Comment


                              • @SG[1]

                                Hanging out for Fundy...you make it sound so close. But really, the deciding factor was how much harder Republic will be. Once in Fundy, we would have had much less to deal with...no corruption, freedom of unit movement in numbers and no unit support. And we have already learned to play Trade Fundy with zero science. No science Republic will be new ground, and a significant challenge. Once I decided that Republic was the way to go, the only remaining question was when to revolt.

                                @M. La Fayette

                                Very subtle sentence structure. I choose to take it as a compliment and, thus, respond with a hearty thank you

                                @Young Master Jedi

                                Read the rules. Conquest is a pointless effort since we can win only by getting our spaceship to AC. I refer you to line 10 of the first post.

                                It is not a matter of belief. We have been first in Science since at least the 850 save, according to the science advisor. Of course, much like knowing the rules, one would have to actually get and look at the posted saves to know that. You may want to try that. It is a method non-jedi folk have found to be quite serviceable.

                                General Observation

                                The Luxury slider is higher than necessary since Arkwright cannot grow any more until it gets an aquaduct. But it allows Xinning to proceed. I may have let some cities grow too far; but, I thought the Xin would be stronger. Everything will smooth out with Mono-Mike's. Trev'k and Bessemer are no longer alternating the Xin. Pick one to hold an extra turn on food so they can alternate again.

                                Good luck!!

                                Monk
                                so long and thanks for all the fish

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