The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
You wouldn't be planning a bloodless coup, now would you.
Sparrowhawk:
Just a bit of roleplaying, that's al.
Scouse Git (2)La Fayette Adam SmithSolomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
2015 APOLYTON FANTASY FOOTBALL CHAMPION!
Originally posted by Hydey
I still disagree with Cavebear
You're just saying that because I was cruel enough to agree with you earlier on a few matters.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
I think STYOM makes a valid point about the benifits of Fundi. (Although I'm not quite sure about the 'Fundy will be better in Fundy' part )
But as distances are so big I think there is a need for RR asap. There is nothing I hate more then moving an army for 20+ turns only to find out AI has upgraded defence making our attackers useless
Besides, we only loose the trade from the newly conquered city's as we can rehome our army's there.
( A city with 1 shieldproduction and 4 waste can still support 8 units under Mon)
The minister of war longs for the day when engineers build railways for shipping our howies to the front
Between the fact that our former Minister of War, Hydey has apparently returned to Apolyton, and recent events in the game, I thought I would go back and post our goals from a couple of months ago. While they were indeed far away at the time, we have accomplished them all, and currently have no scientific goals.
Would anyone care to suggest future scientific goals (though Howies, as Hydey long ago suggested, may not be necessary ) or are all content to attack with Calvary to finish off our opponents?
"Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge
I would very much like to see us discover Communism so that we can get to Espionage for Spies. Quite frankly, Diplomats are to Spies as Settlers are to Engineers and Horsemen are to Cavalry!
Vet Spies have a 60% chance of taking out a specified destruction (like City Walls). We need them. We ned them greatly. I think they are key to our getting through the numerous cities that remain to be taken.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Well, I checked again and it turns out I was looking at the "Steal Technology" section. There does not appear to be equivalent figures for "Industrial Sabotage". My apologies.
Civ2 Demo Game #1 City-Planner, President, Historian Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner Civ2 Demo Game #3 President, Minister of War, President Civ2 Demo Game #4 Despot, City-Planner, Consul
Originally posted by cavebear
Well, I checked again and it turns out I was looking at the "Steal Technology" section. There does not appear to be equivalent figures for "Industrial Sabotage". My apologies.
For what it's worth, my (anecdotal) experience is that the chances seem to be about 1 in 3. However, that still appears to be better than letting the spy choose her own target when the city has a lot of white goods. On the other hand, the chances of being captured seem to rise. So whether to specify the target may depend on how many spys you have and whether it's a one-off or part of a long campaign of bribery.
So your spy's caught trying to destroy the city walls.
So what! We'll just send the next spy along to do it, and keep doing so until one stops rolling snake eyes. It's basically the same as you'd do with dips in ancient combat, but you use up far fewer spies than you would dips.
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