I disaggree with cavebear
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Our destiny is communism, not fundamentalism.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Our destiny is communism, not fundamentalism.
You wouldn't be planning a bloodless coup, now would you.
Sparrowhawk:
Just a bit of roleplaying, that's al.Scouse Git (2) La Fayette Adam Smith Solomwi and Loinburger will not be forgotten.
"Remember the night we broke the windows in this old house? This is what I wished for..."
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Originally posted by Hydey
I still disagree with CavebearCiv2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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I think STYOM makes a valid point about the benifits of Fundi. (Although I'm not quite sure about the 'Fundy will be better in Fundy' part )
But as distances are so big I think there is a need for RR asap. There is nothing I hate more then moving an army for 20+ turns only to find out AI has upgraded defence making our attackers useless
Besides, we only loose the trade from the newly conquered city's as we can rehome our army's there.
( A city with 1 shieldproduction and 4 waste can still support 8 units under Mon)
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Originally posted by Hydey
@ obi
They all seen so far away
The minister of war longs for the day when engineers build railways for shipping our howies to the front
Would anyone care to suggest future scientific goals (though Howies, as Hydey long ago suggested, may not be necessary ) or are all content to attack with Calvary to finish off our opponents?"Clearly I'm missing the thread some of where the NFL actually is." - Ben Kenobi on his NFL knowledge
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I would very much like to see us discover Communism so that we can get to Espionage for Spies. Quite frankly, Diplomats are to Spies as Settlers are to Engineers and Horsemen are to Cavalry!
Vet Spies have a 60% chance of taking out a specified destruction (like City Walls). We need them. We ned them greatly. I think they are key to our getting through the numerous cities that remain to be taken.Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Originally posted by cavebear
Vet Spies have a 60% chance of taking out a specified destruction (like City Walls).
Is it a well known fact, a working hypothesis or a rule of thumb?
I assume they have an even higher channce of other specified targets.
RJM at Sleeper'sFill me with the old familiar juice
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Well, I checked again and it turns out I was looking at the "Steal Technology" section. There does not appear to be equivalent figures for "Industrial Sabotage". My apologies.
Civ2 Demo Game #1 City-Planner, President, Historian
Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
Civ2 Demo Game #3 President, Minister of War, President
Civ2 Demo Game #4 Despot, City-Planner, Consul
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Originally posted by cavebear
Well, I checked again and it turns out I was looking at the "Steal Technology" section. There does not appear to be equivalent figures for "Industrial Sabotage". My apologies.
RJM at Sleeper'sFill me with the old familiar juice
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