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Lordship of Development - volume II

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  • #76
    I don't understand what you mean by the extra minerals of a 0-1-2 probe team.

    0-1-2: 27 to build, 13 when disbanded
    0-1-1: 18 to build, 9 when disbanded

    For the same number of mineral in, you get about the same number of minerals out, assuming that city production is small. Furthermore, rush buying is easier with smaller builds, and you get the stockpile energy bonus more often. In an emergency, the build can be switched with less penalty. And on defense, 0-1-1s are much more cost-effective.
    "Cutlery confused Stalin"
    -BBC news

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    • #77
      When you must move the PT quickly to the SP.

      When you can build either in 1 turn and don't need cash.

      When you are afraid of invaders. A 1-1-2 can move to intercept better than a 1-1-1 obviously.

      When you are unsure if the PT will be needed for the SP or not. 1-1-1's are pure defenders. 1-1-2's have some flexibility.

      Etc..

      What I mean is that 1-1-1's are good, but so are 1-1-2's.
      Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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      • #78
        Sure, normal probe teams are good, but in this case none of their benefits apply. Hence I say make probe gimps.
        "Cutlery confused Stalin"
        -BBC news

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        • #79
          Don't we have the opportunity to put 1-2-2 probe teams in bases close to pods?
          We need the most expensive units available there!

          I saw in one game I'm how Morgan(!) finished a 4-2-2 rover by pod poppin and switched it to SP - he had 50(IIRC) mins already!
          -- What history has taught us is that people do not learn from history.
          -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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          • #80
            We can do that whenever we're about to pop a pod. However, those expensive units do not need to be in production most of the time. Here's how it works:

            Base is producing whatever
            You find a pod nearest that base
            Base switches to expensive unit, possibly losing some production in switching
            You pop the pod. If it hurries the unit, great!
            Otherwise, switch the base back to its original build, regaining the lost production.

            Thus, you will not see an expensive unit like a 0-2-2 in production at the end of the turn unless it has actually been hurried.

            We could not rush a unit and then switch production to a SP. IIRC, you lose lots of minerals if you switch after a hurry pod.
            "Cutlery confused Stalin"
            -BBC news

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            • #81
              We could not rush a unit and then switch production to a SP. IIRC, you lose lots of minerals if you switch after a hurry pod.
              But you HAVE some minerals left after that, don't you?

              And if there's 40-50 mins left it's just HUGE!
              -- What history has taught us is that people do not learn from history.
              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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              • #82
                The really big units, mineral wise, come much later for us: 1-3-2-t supply truck. That will build a single early SP all by itself, almost. The chance of getting one built by a pod are not that great. But we can hope.
                Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                • #83
                  The odds of pod rushes aren't that great, but in a PBEM I have an opponent who effectively got 4 huge crawlers in 9 turns, from those pods. Fortunately, it's not a crippling blow, but it certainly could have been.
                  "Cutlery confused Stalin"
                  -BBC news

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                  • #84
                    The odds of pod rushes aren't that great, but in a PBEM I have an opponent who effectively got 4 huge crawlers in 9 turns, from those pods. Fortunately, it's not a crippling blow, but it certainly could have been.
                    Yeah, its like you see your neighbour having WP, HGP & building ME in M.Y. 2130..
                    -- What history has taught us is that people do not learn from history.
                    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                    • #85
                      Turn's in, but I'm not touching it until tomorrow.
                      "Cutlery confused Stalin"
                      -BBC news

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                      • #86
                        Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                        • #87
                          Plan of Action for 2134

                          We need to decide what to do with our foil - drive north through fungus or abandon going north. I say go north.

                          We have even more native life in the north. Our units total 3 mind worms, 1 probe team, and 1 rover up there. We could maybe take a shot at Yang.

                          How do we handle our units on the Angel continent now?

                          "Cutlery confused Stalin"
                          -BBC news

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                          • #88
                            Here I'd vote for absolute conservatism r/e our foil. Unless we find out that we are not connected by land in the north....

                            The foil could be too useful getting probes across, and, like you said, possibly having a go at someone with a worm army....Lets finish exploring our continent and move the foil along the south coast of whatever landmass is just north of us.

                            On the Angel continent, I say take one more turn moving in towards them to get maximum exploration. Then retreat to kill the fungal towers and possible exit via foil.
                            Aldebaran 2.1 for Smax is in Beta Testing. Join us for our first Succession Game

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                            • #89
                              I vote NOT to move foil in fungus - it's too valuable for us!
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                              • #90
                                Originally posted by binTravkin
                                I vote NOT to move foil in fungus - it's too valuable for us!
                                Seconded. Also too valuable for now - it gives us naval supremacy for now.
                                SMAC/X FAQ | Chiron Archives
                                The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man. --G.B.Shaw

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