I don't understand what you mean by the extra minerals of a 0-1-2 probe team.
0-1-2: 27 to build, 13 when disbanded
0-1-1: 18 to build, 9 when disbanded
For the same number of mineral in, you get about the same number of minerals out, assuming that city production is small. Furthermore, rush buying is easier with smaller builds, and you get the stockpile energy bonus more often. In an emergency, the build can be switched with less penalty. And on defense, 0-1-1s are much more cost-effective.
0-1-2: 27 to build, 13 when disbanded
0-1-1: 18 to build, 9 when disbanded
For the same number of mineral in, you get about the same number of minerals out, assuming that city production is small. Furthermore, rush buying is easier with smaller builds, and you get the stockpile energy bonus more often. In an emergency, the build can be switched with less penalty. And on defense, 0-1-1s are much more cost-effective.
Comment