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Turns 2171- 2180

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  • Wait one!

    Near Temple of sol a spartan probe cruiser is near. Must have tried to scout our coast. And just outside Aid Station a spartan impact cruiser is stationed.

    With the Spartans trying to conquer all those UN bases, I think we have an opportunity here to drop probe them. I say let Kahlua Probing and Googlieplex start constructing drop probes now, perhaps even hurry them and drop them from around Hercules Station in the fungus near an UN base.

    Air units are better produced in bases with AC's anyway.

    O yes, I suggest moving the LIT to that former constructing a sensor. In two turns it could be moved then when the sensor is finished.
    He who knows others is wise.
    He who knows himself is enlightened.
    -- Lao Tsu

    SMAC(X) Marsscenario

    Comment


    • I fully agree with drop probing Spartans.

      Also, I would build air units in bases having Aerospace complexes already. And I would keep decent number of air superiority firghters. So maybe F-6 might slip in. Aerocomplexes are in SH and EM so far. Googlieplex may build aerospace complex now.

      We may soon have chaos gun also. So new prototype of bomber B-8 as soon as we get it. I have to take a closer look into the turn.
      Mart
      Map creation contest
      WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

      Comment


      • Do we really have a drone problem in EM? We have 2 talents, 2 drones and 2 thinkers and 0 nutrients growth. It is ok. tile 21,65 is better with forest, since it is flat, only 278 altitude and can cause growth of forest on fungus to the east.
        I would rather move the former two tiles along the road to 24,66 and start farm, and after farm the solar collector or maybe Echelon mirror ??? we might finally get some echelon mirrors.

        Yes, pop the pod at 7,67. What to possibly hurry in Mart Pact? Network node? tree farm? Switch to it before popping, and return to COP if no minerals pod would pop out.

        And important note, notice that GL has production of 17, and only 10 minerals can be forwarded to the next turn. Thus paying full 68 EC will be wasting 7 minerals, which is 14 EC. Thus hurrying Aerospace cmplx in Gemka's Loft should be for 68 - 14 EC = 54 EC. No more than that. And, yes - hurrying that complex in GL is a good idea. We need air power ASAP. Conquering of PK by Spartans will place them directly near our coast. Extremely dangerous situation.
        Mart
        Map creation contest
        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

        Comment


        • 54 EC put twords Aero in GL
          SH and EM doing B6
          MP - change to TF then pop pod at 7,67. Got manufatering supplies (75) so back to COP.
          KP has a drop unit after the former. 1 turn for former and 2 for drop.
          Googlyplex will have a drop in 2 turns.
          Foil at 7,67 now move twords 11,65 to pop that one.
          Former to 24,66 to start a farm next turn.
          Chopper in GL to RPS this turn and HG the next.

          Questions:
          Hurry network in Geomatrix this turn and drops next turn.
          Formers to do what else.
          Have 208 left to hurry if need be.
          Attached Files
          You have two choices in life; Explore and learn or Vegetate.
          There is a reason for everything.

          Comment


          • We need drop probes now, not in 3-4 turns. It will probably be too late then or we should use 2-3 at one city then.
            He who knows others is wise.
            He who knows himself is enlightened.
            -- Lao Tsu

            SMAC(X) Marsscenario

            Comment


            • With the ECs we could make SH, EM and KP make Drops now and hurry them.

              That would let us make b6 in SH and EM next turn for a cost of 37 at KP, 37 at Googlieplex and Kody would be 11.

              25 to do the beaver at SH.

              Leaving us with 98.

              Now to the formers and crawlers.
              Last edited by ForesterSOF; July 5, 2005, 07:38.
              You have two choices in life; Explore and learn or Vegetate.
              There is a reason for everything.

              Comment


              • After checking the b-save:

                Snowflakes Haven: change thinker to doctor, and worker on fungus to rainy rolling tile NE of city. Otherwise riots due to pop growth next turn. Hurry beaver production with 20 ec's.
                Googlieplex: NO DROP GARRISON, a drop probe team instead! Crawler in the base goes south along the road to harvest 2 minerals for the base.
                Mart Pact: back to COP production. Put the worker on the monolith (see Kahlua probing proposal).
                Former on 29.67 to 26.66 for solar collector production.
                Former on 21.65 to 26.66 as well for aiding the collector there?
                Kodycryptor hurry production with 4 ec's.
                Kahlua Probing: Start a drop probe team there (not a drop garrison!). Remove workers from the monolith and the fungus and place them on the free forests. If that Thinker in the base is not really necessary, make it a worker then. Growth is zero then instead of decreasing.
                Hurry Heavens Gate production with 15 ec's.

                These are my most immediate concerns. For the rest no real opinion, but personally I prefer to rush production as much as possible.
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • Hope I did not screw up to bad.

                  Turn sent.

                  Next time will remember an End.
                  You have two choices in life; Explore and learn or Vegetate.
                  There is a reason for everything.

                  Comment


                  • Well, you can always replay from the b save and give us that endsave with scoutshonor that it's almost exactly the same.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • Well done
                      On the ISDG 2012 team at the heart of CiviLIZation

                      Comment


                      • I would have this one remark. Fungy MKI has fungicidal tanks and is supposed to remove fungus. It was placed on fungus tile in 2177. Now it will have to return to fungus tile again loosing 2 turns. What I meant is that former, which currently stands on 21,65 can travel 2 tiles along road to 24,66, by which it will be able use this very turn for terraforming. I proposed that tile 21,65 is not changed to farm, since forest is still useful there. Instead of changing tiles already terraformed, we could use formers for terraforming tiles that do not have yet useful installations on them. Boreholes and echelon mirrors including.
                        Mart
                        Map creation contest
                        WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                        Comment


                        • I won't be able to participate in the planning this turn. I'm out of town for at least the next day, and probably longer.

                          And by next turn my holidays have started, so guess I'll see you guys next month then.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • Well turn just arrived as you were posting, Geo
                            On the ISDG 2012 team at the heart of CiviLIZation

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                            • * Grumble *
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • I opened the turn and was immediatley confronted with new tech choice. ? The choices were/are
                                Chaos: Pre-Sent, Plan Econ, Cent Empathy, Doc: Ini and Advanced Sub Atomic.
                                We have acquired Bio Engineeering and AMA.
                                On the ISDG 2012 team at the heart of CiviLIZation

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