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Turns 2171- 2180

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  • #16
    The 2172 is in. For consideration:
    • Police unit survived attack near Gemka's Loft.
    • There are two more mindworms on our territory. One near SH, and I would propose to use Plasma Defender from Fungal Heights to destroy it. It will be just 3 tiles along the road then attack with full strength. Another mindworm is a problem. We do not have a unit nearby to attack it, since it is 2 tiles from Gemkas Loft and the police unit there is 80% damaged. The mw is 2 tiles from Gemka's Loft and 2 formers are exposed just next tile. I would propose to withdraw them right away when the turn is opened, so they do not actually do their previous orders. I would move them both to 28,78, two tiles along the road and start forest there. The mw will possibly move towards our crawler on 27,75 so I would move the unity rover from Fungal heights towards Gemka's Loft, so in 2173 we attack that mw. It is also possible to swith Plasma Defender and unity rover with their roles, as you consider right, Hercules.
    • New productions proposed:
      Geomatrix - Recycling Tanks
      Kahlua Probing - supply crawler or hab complex? recreation commons?
    • It would be good to take some minerals from EM, there is +15 ecodamage. Maybe last mw attacks are for this reason.
    • Ah, there is also isle of the dep near Gemka's Loft, south from this base.
    • Wow! Our foil probe near Gaian Base spoted nearby a Spartan ship. SCV Disco Volante, 1-2t-6, Veteran morale.
    • Lily of the valley still have that probe unit
    • We do need a defender in Kahlua Probing? Move one from EM?
    Mart
    Map creation contest
    WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

    Comment


    • #17
      Turn 2172 opened and some moves played. A copy of the mid turn save is on its way to you.

      I popped the sea pod but got only a sonar. ( I had changed the build in HG to a tree first and HS to a research hospital, but changed them back again). There are some moves left for the sea transport. Do we want to move it towards 15,51 to plan our invasion of Lal or move it towards Heavens Gate to help with attack on Yang.

      I moved our western foil probe towards Lal's UN Aid Station.

      I moved the Plasma Defender and it beat the MWand increased our account by 20 ecs.

      I moved the two formers near Gemka' Loft east by 1/3rd move.

      Here's why. That free unity chopper in Geo matrix could attack the MW. Or the chopper could simply explore the black sea area below Geomatrix. The unity rover, though a veteran, is currently 30% damaged. But it can get to Gemka's Loft this turn.

      New base of Delirium Camp founded. However it need a police unit or maybe any unit to counter drone.

      I would like to rehome a crawler to Delirium but the only one available is one from Kody and then it would gather mins from the monolith, forthis turn. However this might allow us to re organise crawlers and workers between KC and EM to lower the eco damage.

      Geomatrix starts to build recycling tank.

      A defender has been moved to KP.

      Some scouts have been upgraded to police units to control drones.

      Note Spartans are building Plan Datalinks so with us, the Gaians and Lal, all with NG, Spartans will discover it as soon as the PD is built. So maybe we had better trade NG now.

      Also should we switch a worker in RPS in order to increase size to 7(thru pop boom) ready for Hab, the turn after.

      I am tempted to rush NN nodes but feel If we wait one more turn we can rush a lot more.

      Our eastern sea probe beside the Spartan unit, I think it is actually a Spartan sea probe unit 0-2t-6, what to do?

      Move our unit to another area of fungus further east, attack the spartan probe unit ? Let the Spartan unit attack the Lily of the valley probe and then wait an infiltrate Gaians when no defence probe there. The Gaians can see the Spartan vessel.

      What do you think?
      On the ISDG 2012 team at the heart of CiviLIZation

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      • #18
        Yes on moving the teraformers and crawler away grom the mw.

        If you know of anyone who want NG then try.

        I would not attack the S probe just so we do not have to face the problem of a problem blowing-up in our faces.
        You have two choices in life; Explore and learn or Vegetate.
        There is a reason for everything.

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        • #19
          I think that attacking mw with the chopper is a good idea. they both have the same morale, but psi attack is 3:2, so we rather win.

          Trading NG for Cyberethics is a good choice. However, the trade is in negotiating state. If Spartans have it instabuilt, then they will have the Planetary Datalinks also next turn. But am I right, that NG thay would get rather the next turn? So there is a chance they will trade for NG not knowing they have it in the pocket anyway.

          As for the Lily of the valley, I would maybe risk leaving our foil probe where it is. I wonder if Spartans actually wanted to occupy our fungus heap where we are now. This might explain why they remain in their base radius being exposed. Or they exposed their probe ship for other reason... Waiting for Spartans to "clean" Gaian base of that probe team is nice idea. Let us hope Spartans will follow that path
          Mart
          Map creation contest
          WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

          Comment


          • #20
            I can see also many more possible good changes regarding crawlers and workers, especially near SH for this moment. I can although write the proposals in around 12 hours. Sorry, but I need to be away from the keyboard for some time...
            Mart
            Map creation contest
            WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

            Comment


            • #21
              So who all is in favor of me posting to the S that we would like to trade NG for Cyber.
              You have two choices in life; Explore and learn or Vegetate.
              There is a reason for everything.

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              • #22
                go for it
                Those walls are absent of glory as they always have been. The people of tents will inherit this land.

                Comment


                • #23
                  So I have

                  Hercules
                  ForesterSOF
                  Mart7x5
                  foolish_icarus

                  Anyone else; there is suppose to be 19 of us.
                  Last edited by ForesterSOF; May 21, 2005, 13:29.
                  You have two choices in life; Explore and learn or Vegetate.
                  There is a reason for everything.

                  Comment


                  • #24
                    make it unamious
                    if you want to stop terrorism; stop participating in it

                    ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                    • #25
                      danged double posts i thought there was some 30 sec thing to prevent that :hmm:
                      if you want to stop terrorism; stop participating in it

                      ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                      Comment


                      • #26
                        Anyone else; there is suppose to be 19 of us.
                        never believe the paperwork
                        if you want to stop terrorism; stop participating in it

                        ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

                        Comment


                        • #27
                          Used to 6 that I saw and now ofcoures 5.

                          I degress so beter stop talking.
                          You have two choices in life; Explore and learn or Vegetate.
                          There is a reason for everything.

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                          • #28
                            Yes post to Spartans but no preconditions or conditions attached.
                            On the ISDG 2012 team at the heart of CiviLIZation

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                            • #29
                              • SH solution - reduces ecodamage to 3
                                - the crawler doin 3 nutrient move 2 tiles and change with the worker. This way we get 2 more energy: 3-1-0 to 3-1-2.
                                - Relocate a SH crawler near Googlieplex to that base, as shown on the screenie.
                                - a worker doing 2-1-0 change to librarian. We would have 2 librarians in SH, since we have network node there but not tree farm.
                              • Enigma Machine, just change two crawlers in the forest from minerals to nutrients. We reduce ecodamage from 15 to 3. We loose minerals, but then pop boom can give us more specialists each turn.
                              • Delirium Camp, here I have no strong oppinion, but I would regret putting crawler on the monolith, but if there is no better option what to do...
                              Attached Files
                              Mart
                              Map creation contest
                              WPC SMAC(X) Democracy Game - Morganities aspire to dominate Planet

                              Comment


                              • #30
                                Thanks Mart for the proposals.

                                I'l do these and post end turn.

                                We have a few more hours to hear from the Spartans.
                                Last edited by Hercules; May 22, 2005, 08:10.
                                On the ISDG 2012 team at the heart of CiviLIZation

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