Needle Jets could be called "Penetrators" and a aircraft number added to each one.
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Turns 2171- 2180
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The 2177 is in. Just some proposals. A screenie of the territory with formers moves, proposed base sites, two crawler placement.
- Crawler near SH relocate to the forest and get minerals. Place worker on 3-1-0
- New crawler from KP to the mine. We get ecodamage high, but I would next turn relocate that crawler to MP for better growth.
New buildings:
Geomatrix - Network node, we need to get rid of doctor
Kahlua Probing - rec commons. We still have nutrients problem. We can even hurry it cheap for completion next turn
RPS - rec commons. drone problem in the base.
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I have sent you the mid turn 2177 save.
Mart's suggestions implemented but of course can be changed. Some formers movements are on hold, for instance the second former near Gemka's Loft. Should it join the other former to make a road to Gooliplex and then some foresting or move to blow Gemka loft to prepare a road to a new base site.
Also the Former near Geomatrix. Should we also upgrade it to a Fungy?
The former below EM, I think it should move north to help with forest and things around Delirium Camp.
Note also we have uncovered two more seapods near Mart Pact.
Next turn we should be able to rush a number of builds but you may wish to rush a recycling tank or something this turn.
I am keeping an eye on the CP from Gaians Lily of the valley. I think we should think about moving our foil probe west to hide in sea fungus but nearer to what Gaians call their placeholders. Just in case we get a window of opportunity to infiltrate.
Morgans are 2 turns from NG and Gaians 4/6 ? from Intel Integ. Should we think of trading ? Morgans have not got PE as far as I can see.On the ISDG 2012 team at the heart of CiviLIZation
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I would be careful with approaching Morgans.
Did they inform us of their intent for NG trading? If not, we might possibly uncover fact of infiltration by asking them directly about NG.
Good idea with Gaian foil probe. Also have you noticed one more Gaian base established this turn? However, how drop works for probes? Do they loose all move poits after landing? If yes, we might need to land somewhere behind the base radius and then infiltrate next turn
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We couldn't know even with pactinfo from Gaians?
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Some changes to mid save:- Change doctor to thinker in EM
- I would also hurry aerospace complex in EM for 58 EC. Let us start planes sooner.
- KP hurry rec commons anything between 6 and 26. 26 EC is better for the next build
- MP may attempt to build something in it coz of unity pod near transport foil, which I would pop that one to the north. I think maybe network node or tree farm even more preferably. However that's for long run, but I think base will grow very fast, especially with Tree farm
Also, I am almost done with Gaian Map from our infiltration. Also, we can read Gaian orders.
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Gaians have 3 colony pods and 2 of them have "Go" orders to tiles marked in green circles. Both are not coastal bases, and interesting is this one inside the ruins ring. Do we have a chance to infiltrate it? There is a lot of fungus there, but it also might hide our unit.
Second base is north, might be easier to infiltrate, but more far away. And, yes, it will be established on a sensor. We would have to keep far from this one to avoid detectionAttached Files
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And there is a chance of infiltrating the north base, however, we would have to risk sailing the fungus, and transport foil would be probably detected by the sensor. Anyway, Foil would enter fungus 2 tiles west from 57,63. Then probe team uses one move to disembark into fungus and the remaining move to infiltrate, provided Gaians will not come with "Gimp" unit (foot probe) or other.
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The 2178 turn is in. I have had a look but I have not moved or rushed or built anything.
Over to you Forest.
However some builds are completed so we need to decide on what to build next in KP, EM and Googlieplex.
If we rehome that SH crawler we can rush the Beaver for 21ecs. We can rush the sea former in KC for 4 ecs and the foil probe for 17ecs.
Then we can think about rushing the Rec Com in RPS or the Aerocomplex in Gemka's Loft.
Spartans have attacked Lal and there a ships either ready to attack the remaining UN bases or are covering Landing forces. I think we need to move our foil probe further east.
The Gaians have built a new inland base near the Uranium Fields.
Have they responded more fully to our proposal yet.
I wonder should we switch to FM soon to speed up our research. Otoh we need the industry to build some aircraft fast.
In KP maybe we should build a crawler to replace the one being rehomed to Mart Pact.
First I suppose we should change the production in Mart to a tree farm prior to popping the sea pod in case we get a rush finish.
I think we should build a Sioux Chopper in EM.
I wonder should we rehome the SH crawler at 34.74 to Geomatrix.
The crawler from Googlieplex can move to the Canyon Tile 18,74, I suppose. Build one more crawler to here perhaps before a Hab or tree farm. Or should we build a CP, for a new base at 19,77.On the ISDG 2012 team at the heart of CiviLIZation
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S may have made one extra play.
KP,EM and G. - Beavers in each so we can get some air power going.
Rush Aero in GL for 68.
Have not heard a thing form the G and nothing in the diplo box either.
I would not go to FM. the Economy would be better but police and planet would take to big of a hit IMHO.
We could take the former at 2165 and make a farm on the food square by EM then change a drone in EM to Doctor after the farm is done. this way we could get rid of drone problems in EM for now.
Pop pod a 767
Chopper at GL to HG
What do others have to say.
tick tock, tick tock, tick tockLast edited by ForesterSOF; July 4, 2005, 11:30.You have two choices in life; Explore and learn or Vegetate.
There is a reason for everything.
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