A big welcome back Geo. Sir
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Turns 2171- 2180
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What's it with the 'sir'?
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Turn is in. CF is finished.
PK's have started the Neural Amplifier.
We're ahead in tech?When did this happen?
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I can only assume that the Spartans are taking it slow now, and rely upon the Planetary Datalinks.
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Mid save 2176.
Yes we have MMI, yes we have CF. No one else has it at the moment. I have moved some things like our sea transport and put something in the build queues, but everything can be changed.
KC built Hab complex and also grew to size 8
GPlex built a crawler which I placed on 2 min tile
GL built a CC
HG built a RC
HS built a NN giving us a third worker into play.
Two formers are in fungus just outside GeoMatrix, should we upgrade one to a Fungy?
And Fungal Heights, should we switch the worker to give us some growth or rush the crawler? or something else.
In the design workshop, I have designed our first two choppers and a drop defence unit but these need to be renamed.
We could start a chopper in EM but I like to have an Aerospace in place for the extra morale.
Yang is 2 turns from discovering Chaos Theory but is not treatening us just yet. Do we need a new sea probe unit in HG to steal from Yang? but not until we have some air power?On the ISDG 2012 team at the heart of CiviLIZation
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IF we stayed planned, it is possible to lower psych allocation to 10% and switch a specialist to doctor in 2 bases to keep them happy.
I recommend a seaformer in KC, that energy tile must be formed
And that free former between EM and Googlieplex could start a farm on that rainy rift tile next to the base.
The probe foil on hold near the Gaian coast could scout a bit towards the coast to make their harbour visible and return to the fungus afterwards.
I don't think it's wise to steal anything from Yang without a reasonable airfleet in place.
Were there plans to found more bases on the western peninsula? I see a former working to there...
And at the cost of 1 less mineral in Hercules Station, we can gather one more energy by switching from forest to a mountain tile.
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Proposals:
- former on 19.69 to 21.71 for farm planting.
- former on 33.77 upgrade to fungicide former.
- formers on and near 15.54 construct a sensor?
- Heavens gate: probe foil or drop probe
- RPS: Hurry full?
- KC: seaformer
- HS: a former type?
- Gemka's loft: Tree farm or RC?
- GeoMatrix: hurry fully
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- There are 2 copters already, Apache <6>-1-10, and Cobra, which by mistake turned out to be 1-1-10.
Just Upgrad Cobra to missile 6-1-10 - I would not recommend to move out the foil probe near Lily of the valley. Entering fungus is always risky, so unles there is no probe in the base, let us not risk.
- For this turn only, I would switch Fungal Heights worker from 1-2-2 to 2-1-0. Gives citizen one turn earlier, so we recover minerals and energy.
- If we get Chaos gun in les then 3 turns, then we could make chaos Beaver instead of missile. Unfortunately, that would maybe start vendetta with Yang. We probably will not be succesful on that one.
- I am a bit afraid about our units east from HG, crawler and unity rover. Maybe Plasma defender could take that post and unity rover be withdrawn to other duties. In forest the defence would be 4.5 against hive 6. And theirs is veteran, ours disciplined. I think, maybe withdraw our units to HG - all of them. See what Yang does next turn. If enters our territory, mindcontrol.
- We might sell Bioenhancement in SH in any turn, if needed some EC. It also costs 2 EC every turn.
- The LIT on 18,52 can take the former from 17,53 to the rocks on 18,50. The former having still 2/3 of the movement can start road yet this turn. Then a mine for a crawler. I would forgot. Former has to move towards LIT. LIT needs full move point to enter rocks. Sorry if I say obvious thing...
- This is idea for Security Nexus. Make a few scout choppers for scouting fungus tiles on our territory in search of offending probe teams of other factions.
- I tried:
50% economy
10% psych
40% labs. We need only 2 more thinkers: KC and RPS. Still good, since they give +3 labs. I would go for it. We have then 142 labs/turn and +51 EC/turn. - Replace worker in MP from forest to 2-1-0. Faster population. And start solar collector there - 1100 m.a.s.l.
- Former on 33,77. I am not sure, maybe upgrade it to Fungy. Then a Borehole there right?
- Former 19,69 to make road+mine on 18,70?
Last edited by Mart; June 18, 2005, 19:07.
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- There are 2 copters already, Apache <6>-1-10, and Cobra, which by mistake turned out to be 1-1-10.
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A few more formers won't harm as well, I think. Those we have are getting stretched thin.
Question: all those bases with red minerals, are we trying to force a native pop or two? If so, I like to move mobile combat units to those bases for handling native life.
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