That would be the idea
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Turns 2171- 2180
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edit;srry made this post when i had had no sleep at all yesterday=grumpy
it seems i managed POed some people on another forum.wheres the load save game button for RL?Last edited by Kataphraktoi; June 7, 2005, 09:52.if you want to stop terrorism; stop participating in it
''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''
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Hi Fellow Datajacks,
Re Turn 2175
First we have MMI and can complete CF. No other faction has the tech. It requires 72ecs to complete and we have 87ecs left. The almost complete BioEnhan in EM was changed to the CF SP and every crawler within range was cashed towards building CF.
Other news: we lost our northern probe foil to an IOD and Yang has built a new base near Heavens Gate and has a 6-1-1 rover in the area. But we are still at Truce.
We were so busy getting MMI , we overlooked to say what we want to research next.
There were 6 options: Doc Ini; Cent. Emph, Bio Eng. PE, Chaos and AMA. I chose Bio Engineering (for the clean ability).
Anyhow the question I have is, should we just complete the CF with 72ecs or complete by changing the specialists in EM back to workers for the remaining minerals. Does it work like that. will that gets us CF next turn?
Next questions relate to deployment of workers as we change them back from specialists and the names for our new choppers and drop units.
Also what do we do with Yang this turn? Our northern Unity rover watching the border I don't think is powerful enough to destroy Yang's Rover ( I didn't test) and I don't think we want vendetta just now.On the ISDG 2012 team at the heart of CiviLIZation
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CF - Since we are the only ones with MMI then would not push the production too hard.
Yang - Act nice and build helicoptors as soon as posible to go after open Yang units.
Choppers letter A, B, C, etc and units 1, 2, 3, etc.
Think organization not being fancy.
Later some units can have names to represent what their specialty is.You have two choices in life; Explore and learn or Vegetate.
There is a reason for everything.
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I would research Advanced military Algorithms to get us bunker terrain improvement and B-line us to Hunter-Seeker Algorithm SP. It would be good if noone else have it.
Yang. I would withdraw for the moment. to the tile with our crawler.
We can return to 40% economy, 20% psych, 40% labs.
EM - 4 thinkers, what gives us 18 min/turn, exactly how many we need, but for security I would hurry 16 EC. We also will have hunger, but ecodamage is low. We could make one more worker and 1 less thinker.
SH, KC and RPS, each one thinker maybe? Geomatrix needs one doctor still.
We can rearrange crawlers a bit, e.g. that crawler near Gx might return to the forest near Gemka's Loft in orther to free that 2-1-2 farm-solar tile. I would also replaace that RPS crawler near Gemka's Loft to other place - free that 3-1-1 tile. It was there for CF and we have it done. It can go back to that forest on the top of the mountain outside base radii or go towards EM to supply nutrients next turns.
Is (19,77) for new base location? If so, a sensor there? Former needs a new order, so sensor sounds good on the base site.
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Two formers on 25,75 maybe farm?
A new borehole near Geomatrix? 33,77? It is flat and arid - for me ideal tile, but its in the fungus, we need Fungy MKI there to clean the place. So formers from 35,73 may go to 33,73 and 34,72 to make roads for future mines.
1^-3t-1 costs 32 - no build recommended
1^-3-1 costs 24 (Drop Garrison)
1^-3t-2 costs 40 (Drop Defender)
All prototypes are completed, so additional cost. the Drop Garrison looks as cheap option, only 3 rows.
Copters:
6-1-10 cost 32 (48) named: [Cobra] and '[' and ']' make for color names. prototype this for 48 compared to 56.
<6>-1-8 cost 40 (56) named: [Apache], but prototype that cheaper first.
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Fungy completed de-fungus operation near SH on ridge, let him make road next turn, so other former does not loose turn for additional entering the tile. I would propose forest there also for hope of overgrowing more tiles with fungus, but after road is completed - for future harvesting
We research Bio-engineering for clean ability. Also an idea, but consider AMA. Any thoughts?
In HG make the crawler doing 1 nutrient back to 2 minerals. We can pop boom next turn with crawler on farm and not forest. if we have spare farm...
SH needs Hab dome to grow, so we can take off that two crawlers from nut duty back to minerals. Let us prototype air units there now - we have aerocomplex + bioenhacement. Maybe Cobra 6-1-10?
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I would move Plasma Defender to HG for possible... defending. Bloody hive has missile speeder there. How come Yang did not send this way "demobilised" gatling one or even impact? It is a sign of respect for us of course. Notice he can attack our crawler there next turn.
Definitely scout rover must withdraw this turn. to crawler tile.
Foil transport move W,S,S there is at least one unity pod, but in fungus. There is terrain - sea to be uncovered.
It's a pity we lost that foil, but IoDs are always making risk.
Lily of the valey has probe still.
if we have thinkers now and not technicians we have only 41 EC/turn. But we excell in labs.
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1 or 2 points. Accumulated are 3 only. The question is whether we prefer to have clean reactor sooner and Longevity Vaccine, if we can get it before others or attempt to get HSA before others have chance to get it.
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we still have one AA. And recently we like approach the lead in technologies, though we do not have 2 infiltrations yet. Is it time for AA cash for tech?
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