I'll wait another three years until all expansions are out and then think about it, or if they remove 1upt, whatever comes first. I find it amusing on how much Civ V managed to kill the idea that Civ is exciting, or entertaining for me. It surprises me, even.
*OK I do play Civ IV with mods though
** What throws me off may not be just Civ V, but Civ Rev, V, BE, stuff in between, and pretty much anything that Firaxis made after BTS. :|
Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"
Because Civ is not panzer general. I haven't played a civ since 1UPT. There are ways to limit SOD - Paradox does that successfully with their attrition mechanics. It's supposed to be more 'strategic'. but civ *before* 1UPT was plenty strategic. Building an army costs shields and production. If you lose with it, you've pretty much lost the game. Heck, all the MPs I've ever played, I never had one where building an army was the right choice. You'd fall too far behind in production and in technology and get crushed.
time in between turns... the bane of the series... didn't seem to improve much
leader animations are unskippable (**** off with your unsolicited comments about how great/terrible i'm doing, if i don't have a choice to make, don't waste my time)
religious bonuses seem very weak/useless... longest game so far is turn 125 and i have yet to even use religion at all, apart from picking some bonuses that don't do anything for me
unit promotion system is extremely shallow... there's like 6-8 total bonuses (I think) and you pick one or the other in each "level"
I would like to see the unit promotion system be more robust/deeper. I like being able to make highly specialized units. In absence of a warlike playthrough, what fun is attacking barbs all game if you barely get any experience for doing so?
The positive opinions have convinced me to buy it now, instead of waiting for the winter holidays,
although I won't have too much time for playing it all too intensively
Have begun a game as Kaiser Rotbart (interesting new choice for the german leader ) ...
germans now have Submarines (well, everyone has subs, but the germans have better ones)
Interesting that barbarian settlements now send out scouts and won't perform any military operations against your cities before their scouts have discovered them and brought the information back to their home camp.
Also the city states seem to be more military active now, sending out military units of their own in order to explore their surroundings and perform military strikles against barbarians
If anyone shall despise those who out of faith make love-feasts and invite the brethren in honour of the Lord, and is not willing to accept these invitations because he despises what is done, let him be anathema.
Canon 11, Council of Gangra (340 AD)
you can cross pollinate with unit promotions, bro. I like the fact that when you upgrade, it's to the most advanced unit, rather than each step along the way. it costs accordingly, but whatever. I don't have to spend two or three turns upgrading a unit that was out doing **** and being useful when it returns home.
also, there's a setting in options that moves the sun around, or you can just set it to "auto" or something. Highly Highly HIGHLY recommend this.
I really don't understand the level of hate for 1upt. I understand that there can be issues and I'm very much not a fan of the carpet of doom.
can anyone help me understand this?
For me there are two big reasons.
Part of it's envisioning the sheer hassle factor in manually moving a whole army that way, with units in the front getting in the way of units in the rear and vice versa. I mean, I haven't played CivV, but I have played games with 1UPT, and it's a PITA figuring out where everybody's going to go every single turn. Ever play Langrisser II for the Genesis, or the Der Langrisser remake? It's a very good strategy RPG for its time, but by the end of the game you're moving seventy troops every turn, and that gets tedious damn fast when you've got to factor in terrain restrictions and bottlenecks and all that. In the first four civs, if you want to split an army, it's simple. Just select the ones you want to peel off from the stack. I don't want to play a Civ where even a modest force goes Three Stooges trying to get through a narrow space.
The other is the patent absurdity of superimposing tactical combat on a strategic map. Archers firing arrows over entire forests or channels, the space between two major cities getting obstructed by a modest army of Bronze Age troops, and so on. It's very much a big picture game. Why does it need to be tactical?