More bugs than you can shake a stick at...
Hi all. I am a new user here, and tried emailing both the distributor and the developer for Civ3. I received no response from either company, so here I am. Most of the bugs I have seen on my computer are gameplay related, and I won't rehash what I found in this forum.
Here are a couple issues I have with the game (may or may not be bugs):
1. Bargaining? What bargaining...
When bargaining with a computer player, what they offer for a trade is their final offer, always. Why give the option to change trades when they always say no. Or am I missing something? Ineveitably, I move the amounts little by little back to the original offer and they accept. If I have the upper hand in a deal, I should be able to pressure a trade...
2. Corruption...
I don't remember corruption being such a devestating influence in the last civ games. To take over a city and spend the entire game with 50 red shields and 1 blue one sucks. I suppose I could move my palace there, but then I have the same problem on the other side of the world. And courthouses DO NOT WORK. I guess the best way to fight corruption is to not expand your empire. Go figure...
3. Difficulty levels...
Is it me or has the simplest level is civ3 become more difficult that most levels in civ2? What happened to the casual civ game (the kind where I don't have to plan my moves ultra-carefully). What happened to the militaristic game folks?
4. Find City...
Perhaps I missed it, but civ2 had a find city feature. You enter the name, and it centers the map on it. Is this feature not included in civ3?
5. Sorting cities...
In the city advisor screen, I click on the production header to sort by cities with the most production. A second later, the cities go back to their original order before I can continue. Shouldn't the sort hold so I can look at the cities?? Civ3 is not user friendly when you have tons of cities!
6. Automation of workers...
I have an island with 6 cities. All cities produce pollution, but not too much. I have 3 workers on the island, all set to automation. They have completed all the terrain improvements they can on the island and every turn I have to end their turn manually. If I fortify them, pollution will occur and they won't wake to take care of it. It would be nice if they had that feature...
My wife and I loved the first 2 civ games, but this is ridiculous. This game has tons and tons of bugs, and is way too difficult in the easy levels to be 'easy'. I hope they patch this thing up asap!
My computer:
p3 1000 mhz
windows me
nvidia geforce 2
turtle beach sound card
256 megs ram
(computer not all that important here, purely gameplay issues)
Hi all. I am a new user here, and tried emailing both the distributor and the developer for Civ3. I received no response from either company, so here I am. Most of the bugs I have seen on my computer are gameplay related, and I won't rehash what I found in this forum.
Here are a couple issues I have with the game (may or may not be bugs):
1. Bargaining? What bargaining...
When bargaining with a computer player, what they offer for a trade is their final offer, always. Why give the option to change trades when they always say no. Or am I missing something? Ineveitably, I move the amounts little by little back to the original offer and they accept. If I have the upper hand in a deal, I should be able to pressure a trade...
2. Corruption...
I don't remember corruption being such a devestating influence in the last civ games. To take over a city and spend the entire game with 50 red shields and 1 blue one sucks. I suppose I could move my palace there, but then I have the same problem on the other side of the world. And courthouses DO NOT WORK. I guess the best way to fight corruption is to not expand your empire. Go figure...
3. Difficulty levels...
Is it me or has the simplest level is civ3 become more difficult that most levels in civ2? What happened to the casual civ game (the kind where I don't have to plan my moves ultra-carefully). What happened to the militaristic game folks?
4. Find City...
Perhaps I missed it, but civ2 had a find city feature. You enter the name, and it centers the map on it. Is this feature not included in civ3?
5. Sorting cities...
In the city advisor screen, I click on the production header to sort by cities with the most production. A second later, the cities go back to their original order before I can continue. Shouldn't the sort hold so I can look at the cities?? Civ3 is not user friendly when you have tons of cities!
6. Automation of workers...
I have an island with 6 cities. All cities produce pollution, but not too much. I have 3 workers on the island, all set to automation. They have completed all the terrain improvements they can on the island and every turn I have to end their turn manually. If I fortify them, pollution will occur and they won't wake to take care of it. It would be nice if they had that feature...
My wife and I loved the first 2 civ games, but this is ridiculous. This game has tons and tons of bugs, and is way too difficult in the easy levels to be 'easy'. I hope they patch this thing up asap!
My computer:
p3 1000 mhz
windows me
nvidia geforce 2
turtle beach sound card
256 megs ram
(computer not all that important here, purely gameplay issues)
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