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The Official Apolyton Bug List

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  • More bugs than you can shake a stick at...

    Hi all. I am a new user here, and tried emailing both the distributor and the developer for Civ3. I received no response from either company, so here I am. Most of the bugs I have seen on my computer are gameplay related, and I won't rehash what I found in this forum.

    Here are a couple issues I have with the game (may or may not be bugs):

    1. Bargaining? What bargaining...
    When bargaining with a computer player, what they offer for a trade is their final offer, always. Why give the option to change trades when they always say no. Or am I missing something? Ineveitably, I move the amounts little by little back to the original offer and they accept. If I have the upper hand in a deal, I should be able to pressure a trade...

    2. Corruption...
    I don't remember corruption being such a devestating influence in the last civ games. To take over a city and spend the entire game with 50 red shields and 1 blue one sucks. I suppose I could move my palace there, but then I have the same problem on the other side of the world. And courthouses DO NOT WORK. I guess the best way to fight corruption is to not expand your empire. Go figure...

    3. Difficulty levels...
    Is it me or has the simplest level is civ3 become more difficult that most levels in civ2? What happened to the casual civ game (the kind where I don't have to plan my moves ultra-carefully). What happened to the militaristic game folks?

    4. Find City...
    Perhaps I missed it, but civ2 had a find city feature. You enter the name, and it centers the map on it. Is this feature not included in civ3?

    5. Sorting cities...
    In the city advisor screen, I click on the production header to sort by cities with the most production. A second later, the cities go back to their original order before I can continue. Shouldn't the sort hold so I can look at the cities?? Civ3 is not user friendly when you have tons of cities!

    6. Automation of workers...
    I have an island with 6 cities. All cities produce pollution, but not too much. I have 3 workers on the island, all set to automation. They have completed all the terrain improvements they can on the island and every turn I have to end their turn manually. If I fortify them, pollution will occur and they won't wake to take care of it. It would be nice if they had that feature...

    My wife and I loved the first 2 civ games, but this is ridiculous. This game has tons and tons of bugs, and is way too difficult in the easy levels to be 'easy'. I hope they patch this thing up asap!

    My computer:
    p3 1000 mhz
    windows me
    nvidia geforce 2
    turtle beach sound card
    256 megs ram
    (computer not all that important here, purely gameplay issues)
    Last edited by Zzyzx; November 26, 2001, 03:56.

    Comment


    • Saved Game Path

      Hi,

      Problem: Having trouble loading a saved game-- Civ3 cannot find the path to my saved game directory, including the autosaved directory, without me having to type in the full path to where the saved games are stored.

      Cause: Game was installed in my profile directory and there is a . in my profile name on my Windows2000 system. The reason for the . is a while back my profile was corrupted so I just deleted my account and created a new account with the same name but did not delete my old profile directory. So when Win2000 created my new profile it was called my loggin name dot workstation name (localuser.computername) because the localuser name profile already existed.

      Civ3 cannot read past the . in my profile name and keeps looking at the wrong directory. Then I cant even change directories using the built in navigation as the navigation cant read passed the dot either. Have to type in the long path manually. Can copy the path into the ini file as a short cut to typing...

      dutcheese

      Comment


      • sorry but :RTFM ! This should be a bug list. With TESTED Bugs, iff you would read the forum, you would have found an answer.

        Take a look at the hotkeys. It IS possible to move the guys in groups. Shift-Right-Click on the stack.
        re-read tfm and cant find your reference... stack movement doesn't work for me.

        dutcheese

        Comment


        • Re: Tech tree problems in a MOD?

          Originally posted by CGreen
          Unable to do tech tree if in a MOD?

          Anyone noticed that if the game is not using the default rules, you cannot choose ahead on the tech tree?

          Example - You want to research Monarchy, but only have a few of the first tech's - you cannot "branch" out the tech choices if the default rules aren't in play.

          Not a big thing, but a bug none the less...
          same thing happens here... didn't think it was a big deal either until i stole technology from another civ and the tech advisor asked my to pick which one i wanted and i couldn't and so the game got stuck on the tech advisor screen.

          game also locks up when loading scenarios and you look at the tech advisor before picking a study from the tech advisor popup.

          Bug: Loading scenario breaks the tech tree advisor and can cause lockup.

          Workaround: replace the civ3mod.bic file in the root of the game directory with your scenario file called civ3mod.bic.

          dutcheese

          Comment


          • happy.content

            The numbers for happy.content in the F1 advisor screen are more often than not incorrect compared to the icons on the right and the city screen.

            Chris Shaffer, it looks to me from your screen shot that the water is not a lake but an inland fjord with sea access, in which case there is no bug.

            Comment


            • Interceptors and Bombers

              FWIW I can confirm the following bugs reported in this thread several times:

              (a) VERY SERIOUS BUG THAT AFFECTS GAMEPLAY : Your own fighters NEVER intercept enemy bombers on bombing missions despite air superiority being set and them being in range.

              (b) NOT SO SERIOUS BUG (JUST ANNOYING / NOT PRETTY ): Bombers frequently do not appear when on bombing missions, or appear in the incorrect square, the bombs materialising miraculously out of thin air to drop upon your battleship/transport/sherman.
              Slocombe
              "Good? Is 'e good? 'E's a fackin' liability!"

              Comment


              • Originally posted by Anunikoba
                It seems that the fortress and coastal fortress Zone of Control features are broken too.

                A lot of people are stating they are not seeing these two improvements give the 'free shots' like they are supposed to.
                I agree - I have never enjoyed any "free shoots", like the manual states.

                But, in addition to above: shouldnt a string of fortresses 2 tiles apart, with the correct units in them (cavalry, for example) also prevent enemy land-units from slipping through altogether - actually forcing them to attack some of these fortresses if they want to advance further? Or have the Civ-2 style ZOC-ability, been softened up in Civ-3?

                Comment


                • Below is not a bug, but a small patch adjustment-request:

                  Workers currently have two, almost identical commands: "Wait" and "Hold". PLEASE, for the love og God; let one of these two commands function the same way as traditional Civ-2 style Sentry-duty instead (greyed out workers, or something).

                  Often, I simply dont want to city-merge temporarily unemployed field-workers - but on the other hand; I dont like to be forced to micromanage them either. Letting either of above "Wait" or "Hold" command functions as Civ-2 style Sentry-duty, would reduce some unnecessary micro-managing.

                  Comment


                  • Wheel mouse scroll problem

                    I'm sorry if this has been posted already but with 9 or so pages of posts you'll forgive me for not going through them ALL.

                    I have a MS IntelliMouse Explorer and when I use the wheel to scroll the untis in the build menu the top line gets all goofy looking with the commn "text on text" thing happening. If I scroll using the scrollbar (even if there is technically no room to scroll) it gets straight but it still doesn't work.

                    Also, I edited the "Civilization3.ini file and added "Video Mode=1280" like the Readme.txt said and nothing happens. It stays in 1024x768

                    Hank P.
                    Intel P4 1.3G
                    20+gig free
                    128Meg (I know, I need more memory)
                    Hercules 2 GTS 64Meg

                    BTW for those with the font problem I got a Hercules (GeForce2 64M) and I don't get the same problem. Couldn't tell you why.

                    Comment


                    • Civilopedia Omission

                      The Civilopedia says forests can be planted by workers in grassland and plains terrain. However, it can also be planted in tundra.

                      Comment


                      • >*Upon loading a save game Civ3 gives the following error "Datal0 operation System Error: CITY" at first the games continued but all of the player's cities are gone. Now the save game gives the error and won't load. Most likely cause was the player destroyed an enemy civ.<

                        In my case it seems to have been the french. The last save that works is the one where I am just about to sink a french galley, which is presumably carrying the last settler.

                        Any ideas what to do about this?

                        Robert
                        A strategy guide? Yeah, it's what used to be called the manual.

                        Comment


                        • Re: The Official Apolyton Bug List

                          Originally posted by korn469

                          *Nuclear Plants cannot be built with only Ocean tiles. Rivers and lakes works fine
                          This is NOT a bug!
                          The Civilopedia says:

                          "A city must have water (fresh or salt) within its radius to build a Nuclear Plant. It replaces any other power plant in the city."

                          Comment


                          • Re: Out of move unit doesnt switch

                            Originally posted by sachmo71
                            If anyone else has seen this, please let me know. I am running a low end machine (PII 128M Ram with Voodoo 3). Sometimes (usually after combat but not consistant) my units which have run out of movement points will not automatically switch to the next unit. I have to manually activate any unit I wish to move after this point. Also, at this point the "go to" command will no longer work. Restarting the game fixes it, so I thought it may be a hardware issue, and if I save the game I cannot reproduce on the restart. Annoying as hell, but liveable.
                            Anyone having seen this plz let me know!

                            Cheers!

                            I have. Every hour or so (especially with 2 move units).

                            2 solutions:

                            1. (best solution)

                            Go into task manager (CTRL-ALT-DEL) before loading up CIV III and remove all processes except Explorer and Systray.

                            I have not experienced the problem since.

                            2. (not so good)

                            When it occurs save your game then reload it. This resloves the problem for about an hour.


                            P.S. my system is (Win98, AMD K6-2 380, 390MB RAM gf2MX)
                            tis better to be thought stupid, than to open your mouth and remove all doubt.

                            6 years lurking, 5 minutes posting

                            Comment


                            • Thanks Thomas. I was afraid that it had to do with processor power, and since we are both on the lower end, that about sums it up, eh?

                              Comment


                              • Re: More bugs than you can shake a stick at...

                                2. Corruption...
                                I don't remember corruption being such a devestating influence in the last civ games. To take over a city and spend the entire game with 50 red shields and 1 blue one sucks. I suppose I could move my palace there, but then I have the same problem on the other side of the world. And courthouses DO NOT WORK. I guess the best way to fight corruption is to not expand your empire. Go figure...


                                This is being addressed by the patch which MAY be out early next week! WHOO HOO!

                                3. Difficulty levels...
                                Is it me or has the simplest level is civ3 become more difficult that most levels in civ2? What happened to the casual civ game (the kind where I don't have to plan my moves ultra-carefully). What happened to the militaristic game folks?


                                The ai is smarter, and I read somewhere that it behaves the same on all levels, it just doesn't run it's empire very well. I found the first level fun, until the late game. No one messed with me.

                                4. Find City...
                                Perhaps I missed it, but civ2 had a find city feature. You enter the name, and it centers the map on it. Is this feature not included in civ3?


                                This feature still exsists. It's a hotkey (don't remember which). Someone posted lots of hotkey functions in a thread earlier, but they are all in the back of the manual. Note some things can ONLY BE DONE with hotkeys (very bad!)

                                5. Sorting cities...
                                In the city advisor screen, I click on the production header to sort by cities with the most production. A second later, the cities go back to their original order before I can continue. Shouldn't the sort hold so I can look at the cities?? Civ3 is not user friendly when you have tons of cities!


                                Broken and hopefully fixed in patch (please please please)



                                My wife and I loved the first 2 civ games, but this is ridiculous. This game has tons and tons of bugs, and is way too difficult in the easy levels to be 'easy'. I hope they patch this thing up asap!

                                I dont think they are going to patch the ai or dumb it down. My suggestion would be to read more apolyton...then it won't be as hard!
                                Good luck, and keep your fingers crossed for the patch!

                                Comment

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