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The Official Apolyton Bug List

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  • Yet another bug...

    I have reported this to Firaxis, but I thought it could be good to post it here too.

    When selecting the Americans as your own civ, the game will immediately stop responding. You can still move around the cursor and close the program from Windows' program shut down menu after pressing Cltr+Alt+Del. Selecting any other civ doesn't cause any such errors. The problem doesn't disappear when running the game next time. It will not help to reboot, and DirectX 8 is properly installed and working.

    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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    • A BUG?

      When capturing a foreign city with a world wonder the world wonder does not generate culture for me?

      It happened with great library, I captured it when it was already obsolete, but the manual states that I should reap the benefits of the wonder if it becomes mine?

      A bug or a feature, anyway even if it is a feature, I'd say that world wonder should always generate culture, (just start from 0 again) no matter if the owner actually changed. I will post a save game later.
      Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
      GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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      • Re: A BUG?

        Originally posted by OneFootInTheGrave
        When capturing a foreign city with a world wonder the world wonder does not generate culture for me?

        It happened with great library, I captured it when it was already obsolete, but the manual states that I should reap the benefits of the wonder if it becomes mine?

        A bug or a feature, anyway even if it is a feature, I'd say that world wonder should always generate culture, (just start from 0 again) no matter if the owner actually changed. I will post a save game later.
        Only the civ that originally build the Wonder will get vulture from it, if it takes back the city the wonder will start generating culture again. You only get the bonus.
        Creator of the Civ3MultiTool

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        • OK Thanks,

          Nothing than. But I still feel this might be changed? Maybe makes it a bit harder to play militaristic, and from that point is OK.
          Socrates: "Good is That at which all things aim, If one knows what the good is, one will always do what is good." Brian: "Romanes eunt domus"
          GW 2013: "and juistin bieber is gay with me and we have 10 kids we live in u.s.a in the white house with obama"

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          • Not sure if this is a bug or just an incredibly annoying feature. You can't upgrade units to unique units or their counterparts. For instance, as the Russians, the UU is the cossack. While all the other Civs can upgrade their knights to Cavalry, the Russian knights cannot be upgraded to Cavalry OR Cossacks. This is a serious detractor from the value of all the UUs.
            Eine Spritze gegen Schmerzen, bitte.

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            • Uh oh. This just happened in my latest game. It's 1735 and the foreign advisor's advice is blacked out in negotiations. I also went back through all the autosaves and it's the same, regardless of which AI I try to negotiate with.

              Oh well, there goes 20 hours down the drain...
              Eine Spritze gegen Schmerzen, bitte.

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              • More Air Recon Troubles

                Air recon does strange things to the fog of war, as pointed out earlier (lift it forever).

                Here's another I've noticed over the ocean. It appears that recon "defines" some outer borders of the unit's sight by creating fog. So let's say you have two fighters doing recon on the same turn. The first reveals an enemy galleon. The second fighter recons an adjacent area but in so doing creates a fog over the just-discovered enemy unit.

                Anyone else run into this? The effect makes it look like you're pushing little bits of fog around the map.

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                • Windows runs out of virtual memory

                  My unusual system configuration:
                  Win98SE, 400-500 MHz AMD K6, 256 Mb RAM, virtual memory allocated to its own dedicated 528 Mb partition on D: drive with nothing else stored in that partition and Virtual Memory settings on Custom

                  When I am reloading CIV3 after I have previously played it for an hour or two (or three or four) and then quit, Windows reports an error that there is no disk space on D: drive (the swap partition). This can also happen when saving a game.

                  Possible cause: Memory leaks in CIV3.

                  Workaround: Quit CIV3 and reboot. The system is still stable at this point, but may become unstable really soon due to the lack of virtual memory.


                  Another bug:
                  In my first game, there were 3 civs on a continent of their own who NEVER built harbours. As a result, through the whole game I couldn't trade goods with them. Save games are available.


                  Other bugs I have experienced (nothing new here):
                  * Science advisor always wants more money
                  * Inappropriate faces with advisors, particularly with the first message they display
                  * My galleys have never sunk on oceans if I have the Lighthouse
                  Last edited by star mouse; November 20, 2001, 01:53.
                  None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

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                  • Re: Windows runs out of virtual memory

                    Originally posted by star mouse
                    Another bug:
                    In my first game, there were 3 civs on a continent of their own who NEVER built harbours. As a result, through the whole game I couldn't trade goods with them. Save games are available.
                    Hmm ... did you have a sea route that you could traverse safely? Just asking, as I totally believe the AI would do something that stupid, having watched Russia have its roads cut to me and refusing to rebuild them. (I actually went in and did it myself!)

                    And that science advisor is maddening. I'm going to load up a save now and put the science at 100% to see if that shuts him up.

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                    • If It's On All The Time, Is It A Feature?

                      Sid the Science Advisor never does shut up about more money. 100% allocation, which gives the poindexters 1,258 gold per turn to play with, yet he still asks me to "increase science spending," while proudly proclaiming "We are technologically advanced!"


                      Bah. Buy a fricking calculator, Einstein.

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                      • Here's a really odd one.

                        I'm using WinXp Home version with 512MB. I have a program running called RAM IDLE (XP compatible version). When I boot my computer clean I have 381 mem free. If I play CIV3 then exit the game, I end up with 418 free??

                        Now, no other program I've ran actually GIVES me more memory than what I started out with. I mainly keep RAM IDLE on just to watch for memory leaks. The only thing I can think that is happening is that when CIV3 exits, it removes a service from memory.

                        I'd be interested in hearing if anyone else has seen this.

                        kc

                        ps: By the way, before anyone says 'WOOHOO! MORE MEMORY FREE!" it's not stable memory. If I run other programs, like a browser, email, another game, etc. if eventually creates small glitches.

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                        • Interface

                          First of all sorry for bad english.
                          Also sorry if somebody has written already what I do. I've just read official bug list and update to it.

                          Gameplay bug -
                          when trading, agree to pay 300 gpld lump sum. But then it turned out that I pay 300/20=15 gold per turn, not lump sum.

                          Interface issues
                          Not really bugs but these things need to be improved.

                          Foreign relations screen.
                          1. When playing more than 8 countries - only 8 countries are seen. It is very difficult to get general overview switching between screens.
                          2. Why I cannot see at what year active agreements will be/may be cancelled?
                          3. To get information on last tech of other nations I need to start to talk to them.
                          4. Advisor. To get info on other nation's mood to me I need to start to talk to them, because advisor gives clues randomly.

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                          • Re: Windows runs out of virtual memory

                            Originally posted by star mouse

                            When I am reloading CIV3 after I have previously played it for an hour or two (or three or four) and then quit, Windows reports an error that there is no disk space on D: drive (the swap partition). This can also happen when saving a game.

                            Possible cause: Memory leaks in CIV3.
                            I have experienced a similar memory leak problem... my configuration is Win2000, AMD K6-2 400 MHz, 192 Mb RAM. For me the memory leak is, however, usually connected to the music - every once in a while the game starts playing one audio sample in a loop over and over again, during which I can see in the task manager that the game keeps taking more memory.

                            I can usually repair the problem by turning audio off and then back on in Sound Preferences. Sometimes, however, when I turn the audio off, it can no longer be turned back on and the RAM used by the game still keeps increasing. At this point, quitting the game causes an illegal instruction (doesn't matter much though, as it was being shut down anyway). Luckily, my Win2000 is as stable as ever, it's just that I have to restart Civ3 if this happens. And it gets painfully slow to try quitting Civ3 if it has already managed to take hundreds of megabytes of memory...

                            And yes, the late game turns on a large map take a minute or two, but this was to be expected on a 400 MHz processor... the memory leak is the only serious bug I've encountered.

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                            • Graphical Issue:
                              All buildings after Wealth have the bottomline of the small icon cut off due to an error in buildings-small.pcx (Wealth has an empty line above itself)
                              Creator of the Civ3MultiTool

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                              • I confirm coming out of virtual memory too, and I have a more than sufficient fast system for that "kind" of game- but Civ III is as a memory eater than 3D killers: P III 1 Gig, 512 RAM, SoundBlaster Live, Radeon DDR 32 MB and after 2 hours of continuous gameplay in every later parts of every game ( Industrial era + ), virus scan and all disabled, the game occasionally freezes where none of any other game played recently has.

                                So I also think there's some memory leaks in Civ III construct that can be fixed, and they should try to fix that in the very first patch.
                                The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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