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  • Gamecrash during startup

    During the startup, the game already crash at the moment that the Infogrames logo appear. So already before the introduction movie. It looks that just before the publisher logo appear the startup program has replaced the screen resolution from 1024x768 to 640x480. Then everything stops and I can only press the Ctrl Alt Del buttons to wake up my frosen system. My screen resulution is after that indeed replaced from 1024x768 to 640x480. I have a pentium III 450 Mhz system with 192 MB memory. A NVIDIA TNT2 model 64 video card and windows 98SE.
    Without a patch to clear this strange bug this Civ3 game is on my system 100% useless.

    Greetings from Emile.
    Last edited by Emile; November 15, 2001, 22:07.
    Emile

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    • Some bugs I've noticed: (Please note I have not read all seven pages of this thread, so some of these may be repeats.)

      1. Can't use keyboard 'R' for railroad.

      2. Many start of turn city report messages are missed. The screen centers on the city, and you hear the bongo sound, but no message displays.

      3. Similar to number 2, but for artillery bombardment of cities. Message not always displayed, so results are unknown.

      4. Settlers built in a captured city have garbled print where the nationality should be listed (bottom-right screen info). If you right-click the settler, its nationality is listed as "barbarian".

      5. This one may not be a bug, but it is a very annoying interface feature. You are told a city is in disorder, but then the focus shifts to something else without giving you the chance to deal with the disorder first.

      6. Another annoying interface feature (or possible bug): When you do something with a unit in a stack (such as attack a nearby enemy unit), once the battle is over, the game will take you to an active unit at the other end of the map. Why not stay with the same stack until all those stacked units are done (as in Civ 2)? Fighting a big battle is highly annoying when you have to keep bringing the game back to the area of the battle after each unit fights.

      Using an AMD2 / 333 mhz w/ 128 MB Ram
      Eine Spritze gegen Schmerzen, bitte.

      Comment


      • Originally posted by Falconius
        Some bugs I've noticed: (Please note I have not read all seven pages of this thread, so some of these may be repeats.)

        1. Can't use keyboard 'R' for railroad.

        4. Settlers built in a captured city have garbled print where the nationality should be listed (bottom-right screen info). If you right-click the settler, its nationality is listed as "barbarian".
        You don't have to read all the pages, just read the first post (the buglist). At least #1 and #4 are covered there.

        For #1, use shift-R to build railroads.
        /Cesa

        Comment


        • Unable to run the game

          I'm running Win 98 on a Pentium III being simulated by VPC on Mac OS X/ PowerBook G4 500 (equivalent to a 300 MHz Pentium III). This is a vanilla-flavored configuration that has been able to run Baldurs Gate II (including the add-on) and Alien Crossfire. It blows off in ~DF394B.TMP at 167:10025231 with a invalid page fault. I suspect this has something to do with the copy protection, but I suspect this won't be limited to VPC, given that Connectix tries to simulate a vanilla-flavored high-quality chipset.

          Comment


          • Re: Gamecrash during startup

            Originally posted by Emile
            During the startup, the game already crash at the moment that the Infogrames logo appear. So already before the introduction movie. It looks that just before the publisher logo appear the startup program has replaced the screen resolution from 1024x768 to 640x480. Then everything stops and I can only press the Ctrl Alt Del buttons to wake up my frosen system. My screen resulution is after that indeed replaced from 1024x768 to 640x480. I have a pentium III 450 Mhz system with 192 MB memory. A NVIDIA TNT2 model 64 video card and windows 98SE.
            Without a patch to clear this strange bug this Civ3 game is on my system 100% useless.

            Greetings from Emile.

            A reaction on my own message.

            I have the above written problem cleared now. For the may be other people who have the same problems discribed above, this reaction. I have also the game Commando's 2. To play that game without sound corruption, I had to push the slider in DxDiag under the soundtab dialogbox to the leftside to shut down the sound hardware acceleration setting. To make it possible to startup Civilization 3, this slider must be set at the rightside (to open the soundware acceleration setting complete). May be a note to think if you have the same startup problems as I had. It seems that this kind of Direct X setting problems are cleared automatic in the Windows XP version.

            Greetings from Emile
            Emile

            Comment


            • ok i updated the list and sent it to firaxis

              Comment


              • Interface annoyances

                The science slider tends to hop to a setting one off of where you want it to stop (at least on my system).

                Is there any point where the science advisor WON'T ask for more money? I'm really sick of seeing that even when I'm pumping 70 percent of my dough into science and I'm way ahead of the other civs.

                Comment


                • Killer Corruption

                  Corruption's a killer. And that's with Democracy, courthouses, Forbidden City, police stations, etc. For example; one city, 14 out of 15 shields gone to waste. So I thought i could use the editor. According to the Strategy Guide there should be a place for corruption settings between: Food and Gold, and Wealth on the General Settings tab. Couldn't find it. There is a blank space at the bottom left corner. Is something missing?

                  Comment


                  • Civ3 on a Mac

                    I'm running it on a Macintosh PowerBook G4 500 using VPC. Now that I have figured out how to get past the copy protection, it runs beautifully!!!

                    Comment


                    • I have the same problem with corruption, not only on cities on other continents, but also with cities far from the capital on the same continent.



                      Please fix this bug!

                      Comment


                      • Sebastian and TreeWolf

                        corruption is not a bug, it works correctly, firaxis intended it to work that way...however they have said that they will reduce the effect of corruption in the patch

                        Comment


                        • I want to report a bug...

                          Category: Text

                          Short description
                          When an AI seeks you to end a deal and you select "Yes, I understand" and after that selects that you want to make a new deal the labels still say gave instead of we want / offer


                          This is what happened to me:
                          I had signed a deal in which I sold gems to the Aztecs for 5 gold each turn. After 20 turns Montezuma wanted to end this deal, and I selected "Yes, I understand" in the diplomatic screen that showed the old deal.
                          When I came to the main diplomatic selection I selected to make a new deal. I then got to the negotiation table. Everything looked normal until I added anything to the lists. When done the labels for ended deals showed up instead of the labels for new deals.

                          I have experienced the same thing with other AIs as well, and in other games.


                          The screenshot shows the new deal.
                          Attached Files
                          Creator of the Civ3MultiTool

                          Comment


                          • screwed by copy protection?

                            i am still in disbelief that civ3 won't install but my dilemma. when installing the game it stops at between 69-72% and asks me to 'insert disk 0 that contains the file data3.cab', and since i don't have that file i can't go on with installation and it aborts. it always stops when the file '\sounds\build\ancient\ancgra.wav' is being installed or attemped to being installed. my friend who had the same type of problem said it was a windows error, and not civ3. he told me to reboot and it'd be fine(because that worked for him). so i did that and again the same error this time at 72% again(on a warm boot). next i tried a cold boot, same error pops up but this time at 69%.

                            now, i am a reasonable person, but never in my 10+ years of pc gaming have i ever had trouble installing a game(i've also never heard of such a thing). never! i'm in shock, heh. one thing i can think of is that this could be a byproduct of firaxis/infograme's attempts to incorporate some anti-cd copying technology which has some defect and is stopping me, someone who actually shelled out hard earned money for their game from installing it. yet, that explanation seems too big a mistake for even firaxis/infogrames to make. anyways...

                            when i tried to play that problomatic sound off the cd it says "file 'd:\sounds\build\ancient\ancgra.wav' has been corrupted and cannot be opened.". since i really wanted to play civ3, i investigated further and found that certain .wav(all mp3s were fine) files in \sounds\build\ancients\ also gave the same error. every other .wav file i tested from other folders played fine, and most other files(even some from the same folder as the bad ones) were able to be copied off the cd without the corrupted/cannot be opened error.

                            i also have zero experience working with defective cds so i don't know if these are the signs of a bad cd or not. any advice would ease my mind. basically, i am pretty sure i have a defective cd(and will be getting a new one in a few days), but has anyone else experienced this problem? and if so did a new cd help or not? thanks in advance.

                            750mhz slot-a athlon
                            via kx133 mobo
                            128mb pc133 sdram
                            31gb eide hard drive
                            eide cd-rom 56x
                            gf1 ddr
                            sblive!
                            directx 8.1
                            win98se
                            20+ free gb(more than enough for a swap file)
                            there's my original post on this matter. after posting that someone suggested doing a minimum install which worked flawlessly. i have since gotten a new civ3 cd as i assumed it was a flaulty cd and not copy protection. upon getting the new cd i uninstalled civ3 and tried full installation. guess what? the exact same error!

                            now when i was running the game off minimum install before i had no problems playing the music or sound in game(i got into the modern era so all sound/music would have been played), so i can only think that copy protection is ****ing me over. it looks like i might be returning civ3, and might never be buying from infogrames again until such time as this problem is fixed for civ3. civ3 can still play on minimum install, but it's quite annoying having the cd being read and slowing down my game when my system has more than enough space to do a full install. depending on how firaxis/infogrames handles my situation will be how i decide on the matter.

                            i know someone will probably say it's my cdrom's fault for being too fast, blah, blah, etc but it's up to infogrames and firaxis to make sure their game works. i cannot understand why they would put such copy protection on civ3 when they know full well(unless they are total idiots), that the warez community will not be stopped by their futile attempts.
                            Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.

                            Comment


                            • Originally posted by korn469
                              Sebastian and TreeWolf

                              corruption is not a bug, it works correctly, firaxis intended it to work that way...however they have said that they will reduce the effect of corruption in the patch

                              This _must_ be a bug.

                              The game isn't playable like this!


                              Or do you think it's intendet that three of four cities produce only 1 shield instead of 30 ?!

                              Maybe it's not a bug for a medium world map, but for a 'huge' map, this can't be intended. They just didn't adjust the corruption for the sizes.

                              So it's a bug.

                              Comment


                              • Actually, Sebastian, corruption is currently harder when the map is smaller, and easier when the map is large. There are numerous threads on this topic. It is not a bug. If you're still interested in discussing it, please do so in other threads and not in the bug thread.

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