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The Official Apolyton Bug List

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  • Irrigation Bug

    [unconfirmed] BUG: I can't build irrigation next to sea- which is fine- but opponents can. Same freakin' sea, same continent.

    Gameplay: Irrigation seems to be quite difficult to come across: I'm on a continent with a river and a lake- the river surrounded by mountains, the lake in a tundra. My people are thirsty!!!
    "You don't have to be modest if you know you're right."- L. Rigdon

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    • In the editor I generated a random large map. I then selected "New" since I wanted a new empty large map. The next thing I did was remove the Polar Ice Caps & I saw these purple lines where they use to be (water became scratchy looking too)...
      Attached Files

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      • Certain units don't expire from your build list, even long after they are obsolete. They include swordsman, privateer (i think) and Unique units. As a result the build list gets cluttered with unnecessary stuff.

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        • i'll be updating the bug list tonight, so stay with me till then guys, but great job so far!

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          • Minor bug/manual discrepancy

            The civilopedia states that building Railroads increases shieldproduction in the square it's built in with 50%, which isn't entirely true.

            Shield production in forest square w/o rail = 2
            Shield production in forest square with rail = 2

            The manual, however says this:
            "...Railroads also increase the
            yields of both irrigation and mines."

            I was kinda surprised/annoyed when i learnt that i had put railroad in 9 forest squares for no good what so ever

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            • Rite of Passage won't end

              My (France's) Rite of Passage agreement with England won't end! It's been in force for over a thousand years, and I have no way that I can find to stop it. I want to fight a war with them, but I don't want them to use my railroads. Am I missing something, or is this a bug?

              Certain units don't expire from your build list, even long after they are obsolete. They include swordsman, privateer (i think) and Unique units. As a result the build list gets cluttered with unnecessary stuff.
              I don't think that's a bug. They're there because you don't have the resources necessary to build more modern units.
              "Entia non sunt multiplicanda praeter necessitatum." — William of Ockham

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              • technical problems prevented me from updating the list last night, but barring the forums shutting down again i will update the list and mail it to firaxis later tonight

                Comment


                • OCR stuff for Scanners

                  I've noted on another Thread that:
                  If you have a scanner, and you go and End the Tasks via Ctrl-Alt-Del and eliminate any program that starts with OCR (scanner utilization stuff), that the Squashed Text and Divide Errors are eliminated.

                  I have a UMAX Astra 2200 USB Scanner and I had the same problem. It would be interesting to note to Fraxis this fact, as I didn't see the "fix" listed on the Top Page. Apparently, they didn't think that there would be a lot of home scanners available to the "average" Civ Player.

                  It would be nice to know how many of the other people who have had this same problem, also have (or not fully Uninstalled) a scanner on there system.

                  I have A Dell Dim XPS R400 PII w/ 256M Ram; Diamond FIRE GL 1000 Pro 8Meg Vidio (OEM) running a Nokia 19" 446XS Monitor; Turtle Beach Montega PCI Sound Card (OEM); Cnet Pro 200 PCI NIC; Efficient Networks 3060 PPP ADSL NIC; Samsung DVD-Rom SD-608; Phillips CD-RW CDD4801; Maxtor 91152D8 11.5Gig Drive; WDC AC31200 1.2Gig Drive & Logitech Optical USB Wheelmouse, all running under Win98SE. All have the latest and greatest Drivers & Flash Updates. I can confirm the Problem in the City Screen with changing more than one of the Garrisoned Units State's Freeze-up and the Lighthouse/Galley Bug.

                  I've had a couple of other problems, but I didn't record them. As for the game as a whole, I've been getting VERY LITTLE Sleep the last two nights, playing it. I do miss some stuff from CivII and think that there is still a lot of room for improvement.

                  E_T

                  P.S. I just hope that Civ won't be like The Star Trek Movies, the Even releases are the best ones......
                  Come and see me at WePlayCiv
                  Worship the Comic here!
                  Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                  • text omissions in Victory conditions-Civilopedia

                    The in-game civilopedia states 6 different victories possible, but only 4 of them are described. Nothing about the Diplomatic one. And what about the chunky UN election window with no statistics ( not a bug, but an interface to be fixed ).
                    The art of mastering:"la Maîtrise des caprices du subconscient avant tout".

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                    • Haven't seen this listed anywhere else, so maybe its just my computer, but... whenever I change the setting for "always wait at end of turn" in the prefrences menu, the change doesn't take effect until I quit and restart the game.

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                      • Consider the startup "refresh glitch" verified.

                        My system:

                        800 Mhz Athlon
                        384 Mb PC-133 SDRAM
                        32 Mb Nvidia GeForce 2 MX Video Card (Detonator XP driver)
                        latest VIA 4-in-1 driver
                        Windows 2000 (Service Pack 2)
                        Direct X 8.0

                        The problem: immediately after double-clicking the Civ III icon, the display splits four ways. Then the cinematics run (just fine, they look great). Then the main menu appears, and is split (again) four ways. (I see four identical pictures with some odd "warping" on the left margin of the monitor).

                        I tried playing with my monitor's refresh settings. I was able to exactly duplicate the effect generated by Civ III by setting my monitor refresh rate to 120 Mhz.

                        BTW -- my monitor is (sadly old and) rated to refresh between 47 and 63 Mhz. I can't find a new driver.

                        Interestingly, when I set my display to 1024X768, the initial boot up and main menu (and game) are split two ways (with the same warping).

                        Tech support e-mailed me and said that I should download a new driver from my monitor's manufacturer (MGC model 1458E, God help me) and try running at 1024X768 resolution.

                        I (politely) informed them that running at 1024X768 doesn't solve squat.

                        Someone tell me a patch is coming soon. . . .

                        Comment


                        • i am updating the list as i am typing this but i wanted to address a few issues that aren't really bugs

                          posted by bigbopper
                          The first is that I can't find a way to break a trade deal after 20 turns, and they don't seem to end automatically. I've been trading say two luxuries for a luxury and a tech or two. The problem is without the ability for me to break the agreement after twenty turns I lose the extra luxury forever unless I go to war. The computer has the ability to break such agreements after 20 turns, don't we?

                          The second problem is with strategic resources. I will go to the trade screen and it will accurately show the type and amount of strategic resources I have. But in the diplomacy screen it either shows that I have fewer strategic resources, or the tab is just not there. The same goes for the computers side, often strategic resources are not even an option. Thus extra resources are nearly worthless to me and it’s nearly impossible to trade for anything I need.
                          to break a trade deal after 20 turns, goto the diplomacy screen and select make proposal, then on the bottom right hand of the screen click on active, a list of all diplomatic agreements that are in force will appear, simply click on them to end them

                          as for the second issue you must have a link to the civ you wish to trade with, either a road to their capital, or a port or airport which will link up with a port or airport in that civ with links to the capital

                          Qnuc.dk

                          i send the bug list once a week to firaxis

                          iago

                          check out this thread

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                          • ok i updated the list and sent it to firaxis

                            as of now there are 56 bugs on the list, some minor some fairly major, however new bug reports have slowed down some so hopefully this is the majority of the bugs in civ3, so check out the list and keep the bug reports coming

                            one other thing, this is a bug list and in order to maintain the integrity of the list it will only include bugs, and i have done my best NOT to include any true feature requests
                            that being said i do support all patch list, and if somebody wants to construct a feature request list i will try my best to help out on that

                            Comment


                            • for anyone who cares

                              Got it.
                              Thanks.

                              Jeff

                              Comment


                              • Re: Illegal Operation Error

                                Originally posted by FLGator
                                I consistantly get a "Illegal Operation" error before I even get to the intro movie. I have tried just about every method suggested by Tech Support and various help forums. Same error without fail.

                                PIII 500 ThinkPad 600x
                                NeoMagic MagicMedia 256ZX
                                Crystal SoundFusion
                                192 MB RAM
                                Windows 98SE
                                I had the same problem. I had a pretty old SCSI CD-ROM drive. I replaced it with an EIDE CD-RW drive, and the problem went away. Can't explain it, but that's what happened.

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