I have to yield on that aspect. I have not tried an AI on Deity or Sid that have RR in place. It would scare me to death.
They will have about 1000 troops maybe 1500. They will have bombers. They do not use art on offense, but they will use bombers. They will pounding you with ships.
This is an under taking that would require an enormous force and corresponding shipping.
You have lots of time to catch the missing tech and should be able to muster a steal attempt every 4 turns, maybe less. Some techs can be skipped.
All I know for sure is they can will toss half of its standing force at you right away. With just roads, they can get there fairly fast, with rails it will be immediately.
My understanding of Mr Justice's forces are that he does not have them.
BTW you can often do as well as 5 turns to switch, 6 is quite common.
They will have about 1000 troops maybe 1500. They will have bombers. They do not use art on offense, but they will use bombers. They will pounding you with ships.
This is an under taking that would require an enormous force and corresponding shipping.
You have lots of time to catch the missing tech and should be able to muster a steal attempt every 4 turns, maybe less. Some techs can be skipped.
All I know for sure is they can will toss half of its standing force at you right away. With just roads, they can get there fairly fast, with rails it will be immediately.
My understanding of Mr Justice's forces are that he does not have them.
BTW you can often do as well as 5 turns to switch, 6 is quite common.
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