Announcement

Collapse
No announcement yet.

Sid games C3C: how to improve our skills

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Sid games C3C: how to improve our skills

    Hi everybody,

    Who didn’t try at least one game on Sid, just for ‘fun’?
    Well, what was the result?
    If you won, you can skip the following…
    If not, please read ahead…

    The main purpose of this thread is twofold:
    First of all, let’s (still) improve our skills at micro-management. Especially at this level, every shield, gold and beaker counts.
    Then, let’s try to find out if some strategies work better than others, as for:

    A. Game settings: pangea, archipelago, wet/arid, warm/cold, old etc.
    B. Number and type of civs (our own and opponents), UUs.
    C. Rexxing strategies: 2 tiles, 3, 4, ICS?
    D. Research: what are the best technologies to research first?
    E. Wonders: do we build the Glibrary and/or the Glighthouse, something else?
    F. Diplomacy: early wars or not?
    G. Trade: do we trade techs early or not? If yes, which ones?
    H. Building order: which are the ‘must build’ units and city improvements?

    For a starter, I would propose the following game:
    Sid level (really?), unmodded, 1.15, large map, archipelago 80% water, wet, warm, 5 billions, we are the Netherlands (agricultural, seafaring) vs. Mongols, Arabia, Egypt, Maya, Hittites, Aztecs, Inca. All standard victory conditions on, cultural conversions on, cultural linking off.

    I will go for a C-T-T-C set and the Glibrary.
    Oh, the land is really beautiful.


    Play until the beginning of the Medieval Times, and then post your comments on the above points. Give us all the relevant figures (techs, gold, trades, alliances, years, number of cities etc.) and maps, and don't forget to explain to us WHY you made some strategic choices.

    Also post a save, so people interested in going forward on a different (better?) strategy than theirs can do it.

    Ok, then, let’s play!
    Attached Files
    The Mountain Sage of the Swiss Alps

  • #2
    The start:
    Attached Files
    The Mountain Sage of the Swiss Alps

    Comment


    • #3
      Re: Sid games C3C: how to improve our skills

      Originally posted by Mountain Sage
      Who didn’t try at least one game on Sid, just for ‘fun’?
      Me.

      Comment


      • #4
        I don't particularly like this starting position.
        First, you need to move your settler, most likely 1.
        Second, low shield potential (no hills).
        Third, dangerous to cut grassland forests for a granary since it may deplete your shield potential even further.
        And I don't think that Dutch are all that hot for a Sid game. Difficult to initiate a GA.

        As for E, Glighthouse on Sid is funny It will probably be built by 1500BC. If there is some ivory in the vicinity, maybe SoZ is an option. Otherwise, forget about all ancient wonders except for the GLib.
        It is only totalitarian governments that suppress facts. In this country we simply take a democratic decision not to publish them. - Sir Humphrey in Yes Minister

        Comment


        • #5
          MS I like your plan. I would have to agree with ErikM. I would at least want to be on a river to start and not give up a move to get it. The game is hard enough.

          If you made the map with the editor, load it up and move the settler ove to the rive. Replace the mountain with a hill. If you do not have a lux in close prox, you need a new map.

          I try for GL and SoZ (if ivory). If any others open up it will be a shock. The Lighthouse will be built before you have the tech more often than not. Remember you will not be popping huts for tech. You will be lucky to trade any tech at all.

          That is probably bad luck, not good luck. If you have a civ so close as to met and trade, you will probably be in trouble.

          But then, I have probably doing it all wrong, so maybe you can show the way. I did not address the civ as the choice to start as I am not sure how it will fair. One problem is that the GL triggers a GA for many civs. I feel that seafaring is not a good trait for Sid. I will be looking forward to seeing how that turns out.

          Comment


          • #6
            Whoops, I see you are near a river, sorry. I still would prefer to be over and leave the wheat for a bonus.

            Again the idea of testing out these things is solid.

            Comment


            • #7
              Ah, people of shallow faith...

              Yes, there is a river,
              Yes, you should move 1,
              Yes, there is some luxury nearby,
              Yes, the Dutch are seafaring (always handy on an archipelago map),
              Yes, the Dutch are agricultural (always handy with this beatiful land),
              Yes, this is, after all, a testing game.

              No, I don't use the editor,
              Yes I have faith in the inherent goodness and balance of Civ3 random map editor.

              Yes, vmxa1, you have it (all) wrong. Play a bit and you'll see...
              The Mountain Sage of the Swiss Alps

              Comment


              • #8
                Originally posted by Mountain Sage

                Yes, vmxa1, you have it (all) wrong. Play a bit and you'll see...
                Wouldn't be the first time.

                Comment


                • #9
                  Please ignore the following post, if you already know where and how to use the editor. This was for someone that asked
                  Attached Files

                  Comment


                  • #10
                    The "start" buttom for windows XP and Win9x normally looks like this one. Bottom left, it is where you go to find installed applications.

                    In mine, I have made a folder called Civ and stuck in the two installs from CivIII and C3C.

                    Following it to find Atari (default) and finally the editor.

                    Comment


                    • #11
                      If you do not have this, you can go to the folder that contains C3C and find the execution file shown gere and double click it.
                      Attached Files

                      Comment


                      • #12
                        Once you start the editor it should come up and look like this:
                        Attached Files

                        Comment


                        • #13
                          Now you can go to map and select generate map.

                          Comment


                          • #14
                            You wil get a pop up menu to select the setting for the map:
                            Attached Files

                            Comment


                            • #15
                              Once it is generated, you can find the start locations as blue rings. Right click on them give a menu that whas properties. Here you can select the player by number or civ name.

                              You could delete it and place a new one on the map. You can use the MAP function to select the terrain brush to change the map tiles.
                              Attached Files

                              Comment

                              Working...
                              X