Hi everybody,
Who didn’t try at least one game on Sid, just for ‘fun’?
Well, what was the result?
If you won, you can skip the following…
If not, please read ahead…
The main purpose of this thread is twofold:
First of all, let’s (still) improve our skills at micro-management. Especially at this level, every shield, gold and beaker counts.
Then, let’s try to find out if some strategies work better than others, as for:
A. Game settings: pangea, archipelago, wet/arid, warm/cold, old etc.
B. Number and type of civs (our own and opponents), UUs.
C. Rexxing strategies: 2 tiles, 3, 4, ICS?
D. Research: what are the best technologies to research first?
E. Wonders: do we build the Glibrary and/or the Glighthouse, something else?
F. Diplomacy: early wars or not?
G. Trade: do we trade techs early or not? If yes, which ones?
H. Building order: which are the ‘must build’ units and city improvements?
For a starter, I would propose the following game:
Sid level (really?), unmodded, 1.15, large map, archipelago 80% water, wet, warm, 5 billions, we are the Netherlands (agricultural, seafaring) vs. Mongols, Arabia, Egypt, Maya, Hittites, Aztecs, Inca. All standard victory conditions on, cultural conversions on, cultural linking off.
I will go for a C-T-T-C set and the Glibrary.
Oh, the land is really beautiful.
Play until the beginning of the Medieval Times, and then post your comments on the above points. Give us all the relevant figures (techs, gold, trades, alliances, years, number of cities etc.) and maps, and don't forget to explain to us WHY you made some strategic choices.
Also post a save, so people interested in going forward on a different (better?) strategy than theirs can do it.
Ok, then, let’s play!
Who didn’t try at least one game on Sid, just for ‘fun’?
Well, what was the result?
If you won, you can skip the following…
If not, please read ahead…
The main purpose of this thread is twofold:
First of all, let’s (still) improve our skills at micro-management. Especially at this level, every shield, gold and beaker counts.
Then, let’s try to find out if some strategies work better than others, as for:
A. Game settings: pangea, archipelago, wet/arid, warm/cold, old etc.
B. Number and type of civs (our own and opponents), UUs.
C. Rexxing strategies: 2 tiles, 3, 4, ICS?
D. Research: what are the best technologies to research first?
E. Wonders: do we build the Glibrary and/or the Glighthouse, something else?
F. Diplomacy: early wars or not?
G. Trade: do we trade techs early or not? If yes, which ones?
H. Building order: which are the ‘must build’ units and city improvements?
For a starter, I would propose the following game:
Sid level (really?), unmodded, 1.15, large map, archipelago 80% water, wet, warm, 5 billions, we are the Netherlands (agricultural, seafaring) vs. Mongols, Arabia, Egypt, Maya, Hittites, Aztecs, Inca. All standard victory conditions on, cultural conversions on, cultural linking off.
I will go for a C-T-T-C set and the Glibrary.
Oh, the land is really beautiful.
Play until the beginning of the Medieval Times, and then post your comments on the above points. Give us all the relevant figures (techs, gold, trades, alliances, years, number of cities etc.) and maps, and don't forget to explain to us WHY you made some strategic choices.
Also post a save, so people interested in going forward on a different (better?) strategy than theirs can do it.
Ok, then, let’s play!
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