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  • Originally posted by Mr Justice

    but their main force has surrounded my City and are gunna attack next turn. id estimate ~ 60-80 units (horse, swordsman, archer, mech inf and pike (mostly attacking units))
    I was rereading your post and did you mean to say mech inf? That would change things a bit.
    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

    Anatole France

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    • Probably a mistake and meant Med Inf, not Mech Inf.

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      • Originally posted by vmxa1
        Probably a mistake and meant Med Inf, not Mech Inf.
        Probably.
        The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

        Anatole France

        Comment


        • I chose the Vikings for my current game with game settings at large 80% archipelago, normal, temperate, 4 billion years, sedentary barbs, default rules, normal aggression, and 8 random opponents.
          Attached Files
          The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

          Anatole France

          Comment


          • And here's the win..
            Attached Files
            The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

            Anatole France

            Comment


            • Did you have a bunch of interlopers on your maqinland, early in the game?

              Comment


              • Originally posted by vmxa1
                Did you have a bunch of interlopers on your maqinland, early in the game?
                I started alone and then got a fair bit of company after Mapmaking. I rather like it though as it gives me a chance to generate some leaders.
                Attached Files
                The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                Anatole France

                Comment


                • I was thinking the same. If I get a really large island by myself, I know I will soon be press by a few civs.

                  This can be good, as you say for leaders, but it can be bad if you are not up to repelling them yet.

                  I have abandon a few games, once I found out I had a very large landmass (by island standards). I start getting incursion by large numbers of AI's. 6 to 8 galleys show up filled with troops.

                  They have muskets and pikes and MI. I did not enough to cover all the landing points. They do a good job of avoiding my strong points.

                  So in short, I do not want too large of an island. I want one that I can nearly cover before they should up.

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                  • Huge landmasses are tough on Sid, but for mid sized islands if I control a larger portion of the island than any other player then odds are that I’m going to win out. I look at it as settlers I don’t have to produce.
                    The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                    Anatole France

                    Comment


                    • Yes, if you can pull it off it is great.

                      I am messing around with the Ottoman on Deity right now. I just wanted to try a different civ and a little less hectic.

                      Contients, and no suicide caruaghs and no GL. I am not going for them at all. In fact I research a bunch of techs before I started writing.

                      Comment


                      • The Ottomans are another of my favorites, but I did come away from my last game with them thinking that the golden age was a bit late and lost some of its game altering power.

                        The Sipahi are just awesome.

                        Late blooming civs like the Ottomans might be Sid powerhouses, all things being equal, but I still can't see how alternate research paths could provide even a significant portion of the benefits provided by the Alphabet/Writing path...which isn't open to them. I guess I'll have to do some experimenting one of these days
                        The law, in its majestic equality, forbids the rich as well as the poor to sleep under bridges, to beg in the streets, and to steal bread.

                        Anatole France

                        Comment


                        • No they would not be able to get the GL. The extended use made by calvs would be even better with Sipahi though.

                          Comment


                          • thanks guys, im still plugging away at this game.
                            didnt get much chance to play over weekend.

                            And here's the win..
                            drachen, um i did spend a long time thinking about how gr8 it would have been if i had the berserker unit.


                            Probably a mistake and meant Med Inf, not Mech Inf.
                            yes, med inf it was.

                            well i finished my war with Arabia. took me approx 30 turns to wipe them out (including my GA). its around 1300 in game atm.
                            that war was a struggle, my tech advantage didnt really come into play so much as knights trerbs and SMs are not much better than med inf, pikes, swords and horse.
                            i got 5 leaders out of the conflict (2 from defending), and kept one back to rush an FP (done). i purposely built my FB in a city with both Iron and Coal, so 0% corruption city with ironworks on the way .
                            i also managed to trap ~30 pikemen in the open, when i blocked my border with arabia at one point in the war all their units retreated to citiies. the predominant unit was pikeman and i didnt want to have to take out the last 4 cities with loads a pikemen in it, so i opened a gap, and Arabia sent out his big stacks of pikes (theyd no offensive capability left). using a group of unguarded workers i trapped them by the sea and surrounded them with 5 SMs, i just left them there untill i wiped out all their cities, then they dissapeared .

                            the policy of razing and leaving the land unoccupied wasnt the success i was hoping for. all that achieved was a russian settler boat came my way. it first half of the war it hampered me cause my supply lines to the front were slow moving. 2nd half i just razed and built more or less straight away, last 2 cities i kept as flipping was not an issue when they had noone to flip to. i prevented the russian settler by surrounding their ship with 9 of my boats, i wanted to make sure they didnt get lost in my region of the sea

                            WW was a big issue towards then end. when my GA was on id no probs with happieness (lux rate 40%) most my cities were in WLTKD and i was still pulling in ~250 gpt. however when my GA finished i had to up lux to 50% and combined with my large support payments i was pulling in a miserly 20gpt. switched some cities to wealth and upped it to 100gpt. that is massively not enuf for meh, when im not earning i cant steal tech.

                            however as the war was winding down and it finished i disbanded my entire military bar my 4 armies. this enabled me to moreorless build grainary/temple and somecases marketplace in my nice shiney new cities with little or no cost to me. (9 cities)

                            now that ive no WW and no military im back to raking in the cash. atm its 710gpt (100% or 90% taxrate) starting to build a whole new military (well infantry and artilliary)

                            ive a palce prebuild nearly finished, but am gunna change that over to Universal sufferage, (only need industrialization, thanks russia). was hoping to get Hoovers with this, but AIS not following that line of reaserch. i have a pentagon build too, but not sure if i can build soimething else with it.

                            i'm not long into the industrial age, RRing my homeland and once thats done i'll move my workers over to my new island and improve the existing improvements and then join the cities. starting with my ironworks city.

                            Russia has probably become a KAI, its still not too far ahead of me, but is beggining to leave the other AIs way behind. they have reduced the hittites to 1/2 their original size. am trying to give hittites rubber, but cant trade with em for some reason atm.

                            mongolia is next for meh, not sure if i'll take their entire island, but one of their cities has 4 silks in its city radius. i have determined that that city infact belongs to me, by divine decree of course.

                            during the war i was less confident that i could win this game. but since comming out of the war and raking in 710gpt my optomisism is back in spades, espicially since ive big potential pop growth in my new island (none of the cities are bigger than 3 atm) and ive an FP on that island.

                            only thing that worried me was i noticed little or no effect of FP on other cities on that island, i've heard that this can happen sometimes that ranks arent recalculated. im hoping when i reload the the game it will be fixed (so ive read here before).

                            i'll try do up some images and saves tonight.

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                            • the lack of reasources didnt really hurt me (being no iron, horses or satpeter on my home island).
                              i missed out on calv becuase of it, but at the time i didnt have the tech to produce calv when my war started. so access to saltpeter would have only ment some calv late on in the war. pointless now cause im building infantry now so calv are obsolete for meh.

                              but ive no probs with strategic reasources now. 3 rubber on my home.

                              i am short on Lux, only 3 types on my island, have realitivly easy military acces to 1-2 more thats it. after that its the 3 big AI's who have em.

                              Comment


                              • Calvs are always handy. Until you get MA armies they are the ones thathave 4 moves. This lets you attack and take cities you would have to wait another turn to get.

                                They are good to crack that unit that is too strong for your tank.
                                I often send in a calv to hit an inf unit to absorb any archer or art boombardment, so I do not loose my tank.

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