statusperfect: Warpstorm has said that Firaxis has already fixed some corruption issues.
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FIRAXIS: A list of EASY fixes for the next C3C patch
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I'll second the Irrigation under Despotism and Curragh/Galley AI observations alexman just listed. What's funny is that the AI also apparently likes to put Mines on Plains now too! The faster the AI gets out of Despotism, the better.
Another observation: the Aztec AI builds Jags much later than it should. It seems to think that they're good complements to Swordsmen. In the early-game, Warriors, Archers and Spearmen are preferred, even though Jags are there ready to be built. The new "MP-friendly" Jag is definitely at the expense of its role in SP.
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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Originally posted by alexman
Also, with the addition of Wonders to previously low-priority required techs (Mathematics and Polytheism), the AI now usually ignores Literature until the Middle Ages. If you give Literature a benefit already given by Writing, such as Military Alliances, there will be no difference in game play, but the AI will research Literature earlier.
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This was on Monarch, I guess the AI might have a bonus worker on this level.
Might be easist to fix this exploit by making workers totally non-sellable,
Originally posted by alexman
There are no workers in the capitals you mention!
The workers you bought were probably the bonus workers the AI gets for difficulty level. Not an easy fix.1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
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PediaIcons.txt
In my attempt to add Austria to the game I came across this:
I noticed in the PediaIcons.txt that under the neutral victory there is an error in the #RACE_BYZANTINES section. Isabelle is the leader head when it should be Theodora. Change the following line: art\leaderheads\x_isabell victory neutral.pcx to art\leaderheads\X2_Theodora advisor.pcx
Austria is also not included in this file so any reference in the civlopedia shows a question mark unless the following lines are added:
#RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory neutral.pcx
art\advisors\x2_Charles_V advisor.pcx
#HAPPY_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory happy lg.pcx
#SHAPP_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory happy sm.pcx
#LKISS_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory kiss lg.pcx
#SKISS_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory kiss sm.pcx
#ANGRY_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory angry sm.pcx
#ILOVE_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory heart sm.pcx
#LOVED_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory heart tiny.pcx
#LHURT_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory beatup lg.pcx
#HURTN_RACE_AUSTRIA
art\leaderheads\x2_Charles_V victory beatup sm.pcx
#ICON_RACE_AUSTRIA
art\civilopedia\icons\races\x2_Charles_V civpedia lg.pcx
art\civilopedia\icons\races\x2_Charles_V civpedia sm.pcx
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Originally posted by Dominae
the Aztec AI builds Jags much later than it should. It seems to think that they're good complements to Swordsmen. In the early-game, Warriors, Archers and Spearmen are preferred, even though Jags are there ready to be built. The new "MP-friendly" Jag is definitely at the expense of its role in SP.
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I believe the idea behind allowing the Aztecs to build Warriors was so that they could build cheaper units for upgrade to Swordsmen (15 Gold saved, yay!), as well as have a cheaper early-game scout unit that would not trigger a GA. There was (rightly) a big a worry that the Jag was going to be really bad in SP. Unfortunately the effect to the AI went unnoticed, I presume.
Either that, or (if my memory is failing me), it's a bug.
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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Alex, just a wording issue with Catt's suggestion about making the AI NOT declare war on the human when they are half the world away.
Perhaps add "and AI" to make it apply to us and the AI civs. I think it's also better if the AI doesn't do this between themselves.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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Originally posted by Risa
It's unlikely a bug. When I played Aztec, I found JW's icon in Warrior Code tech, which is one of default tech of them. I think it is an intentional change."I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
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Regarding the Jaguar Warrior: My fírst thought also was 'This HAS to be a bug'. But Risa is right: Jaguar Warriors need Warrior Code now - seems like a design decision. The first UU that doesn't replace another unit. (I remember Firaxis wanted to do the Conquistador as an 'additional' UU in PtW, but eventually decided to make it replace the Explorer.)"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
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Originally posted by alexman
A couple of AI observations:
The AI in Despotism irrigates grasslands again for no reason, after it was fixed in PTW not to do so. Sigh.
The AI starts building boats only after it has reached about half the OCN (which was increased in C3C, by the way), or after it has run out of room to expand. The result is that it very rarely builds curraghs.
seems to be long term thinking , the AI seems to do it when no roads or whatever is needed , and at a later stage the grass is all used , ......
have a nice day- RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
- LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?
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This is not really a bug fix, but more a small suggestion. It's confusing on big maps to see all citys on the mini map. So it would be great if you would have the possibility to switch them off and see only the the colours of the different countries - similar to the button to display only the terrain of the world. Thanks!
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