Re: republic free unit support...
I'm all for it, but it might be too strong. 1/2/3 might be better than 1/3/4. That, plus the 2g per unit over the limit upkeep cost, ought to balance it out.
It's either that or drop the upkeep back to 1g per unit and drop the free unit support... basically taking it back to PTW's version of republic. Frankly, I'd be fine either way.
-Arrian
I'm all for it, but it might be too strong. 1/2/3 might be better than 1/3/4. That, plus the 2g per unit over the limit upkeep cost, ought to balance it out.
It's either that or drop the upkeep back to 1g per unit and drop the free unit support... basically taking it back to PTW's version of republic. Frankly, I'd be fine either way.
-Arrian

!!! I think the problem with Republic in Civ3, generally, is that the enabling tech occurs around the time of the Roman Republic, yet the government they describe sounds more like our Modern Republics-like the US-which was never how Rome really was! After all, the ROmans and Carthaganians were more warlike, but Probably had big problems with Corruption in their far-flung cities! I doubt that they would have used paid labour to fast track most of their big construction projects either-but I could be wrong on this last point
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