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FIRAXIS: A list of EASY fixes for the next C3C patch

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  • I'm amazed someone hasn't said this already...

    I know it's not the easiest thing to add, but we've been asking for this since we first got our hands on the editor... The ability to set diplomatic relations: set contacts, set treaties set reputation & regard, set deals, etc.

    Locked Alliances are fine but we want the good stuff, real diplomacy editing, and WE WANT IT NOW!!!

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    • Yes, in a patch, sure...

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      • > Animations are not assosiatec with icons, but with the > Civliopedia Entry...

        Right, and you can add an animation for a unit that is already part of that game just by copying and pasting the civilopedia link into the appropriate box in the editor. However, that doesn't work if the animation isn't already a part of the scenario. For instance, if I want to modify the epic game so that it includes the warrior monk, I can't just copy the link from the Sengoku scenario and paste it into the unit writeup in my modified epic game. I get a crash because the civilopedia in question doesn't have the warrior monk animation.

        I shouldn't have to leave the editor to get that animation - it should be linked to the icon. It wouldn't be so bad if I knew anything about programming, but I don't. :-(

        Greg

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        • Greg1, for sure they haven't made scenario creation easy, but as long as there is actually a way to get it done, there are probably more improtant things to fix in a patch right now. Thanks for the suggestion though!

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          • How about the ability to add more Eras? Seems like an easy one to me.

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            • More on the AI sells workers too cheaply and too early.

              Maybe for all games, the AI should value a worker at 6 * (max turn number - current turn number.)

              It would then be worth aproxxly what a human would value it as throughout the game rather than being absurdly underpriced in early game.
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              • Originally posted by Cmonkey
                How about the ability to add more Eras? Seems like an easy one to me.
                Actually, when I asked for this during PTW development, Firaxis implied that this would take a major rewrite of the code.
                Seemingly Benign
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                • They gotta have something for Civ4.

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                  • Originally posted by Greg1
                    I shouldn't have to leave the editor to get that animation - it should be linked to the icon. It wouldn't be so bad if I knew anything about programming, but I don't. :-(

                    Greg
                    The problem for Firaxis in doing so is that there is currently no relation of anything between the icons and the animations. (The icons are just an offset in one file whilest the animations are given by a name)

                    It would be good to move the animname field to the editor thou, that wouldn't require as mush programming from their side, and wqouldn't make it harder to create and add new unitanimations (which obviously your suggestion would do as it has to associate the animation with an icon which probably would be even harder to do than the current system for selecting an animation for a unit)
                    Creator of the Civ3MultiTool

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                    • Originally posted by joncnunn
                      More on the AI sells workers too cheaply and too early.

                      Maybe for all games, the AI should value a worker at 6 * (max turn number - current turn number.)

                      It would then be worth aproxxly what a human would value it as throughout the game rather than being absurdly underpriced in early game.
                      That's too general. If an AI is about to be blown to peices, it may want to sell those workers or whatever assets it can sell, to bribe someone to come in on their side.

                      I'd be happy if AI start offering to sell workers to you when they need cash, instead of merging them into cities and immediately producing a new one in one of their core cities (click on the link in my sig called C3C debug game part 1)
                      What a waste.
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                      • I don't have PTW or C3C (yet), so this may already exist, but one simple change I'd like to see is the addition of the civ colour(s) to the diplomacy screen (perhaps in the border around the leader's head, or in a simple band above each item list).

                        A graphical change is probably too much for a patch, but maybe it could be text colour (for now).

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                        • I've noticed, at least in my current game, that the ai is avoiding sanitation like the plague-already early in modern age, three or four techs discovered around the world, but no hospitals to be seen. would greatly help the ai, more pop=better defense.

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                          • Please add this to the list alexman

                            Small "bug": Keshik graphics represent roman cavalry in the fall of rome scenario. This makes no sense as they have a perfectly fine ancient cavalry graphic to use with the scenario.

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                            • Re: FIRAXIS: A list of EASY fixes for the next C3C patch

                              Originally posted by alexman
                              Remove the explore command from Leader, Catapult, Trebuchet, Cannon, Hwach'a, Artillery, Radar Artillery, Settler, Worker. These units are not meant for exploring territory, and the change reduces erroneous commands (the E key is right next to the W key!). You can currently fix this using the editor.
                              OMG someone else that hates this!! I am ALWAYS accidentally hitting the E instead of the W.

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                              • Maybe finger slimming exercises are the answer.

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