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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
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FIRAXIS: A list of EASY fixes for the next C3C patch
I can see some inertia. wipe out a garrison, converting say two into warriors, upgrading them into swords in the conquered city and continuing on. that would be very nasty. You can already see something like that in the Fall of Rome conquest-warlords enslave into marauders who upgrade into....more warlords. nasty.
Originally posted by Dominae
Mayan Javelin Thrower hits Babylonian Warrior in the chest.
"Ouch", says Babylonian Warrior, "that hurt".
"Now you are part of the Maya, weakling", states the Jav. Thrower, in the typical monotone of uncivilized nations.
"Well, I guess I had better pick up a sword and fight for you guys then? Is 'Long live the Maya, Death to Babylonians and other heathens!' an acceptable battle cry?", asks Babylonian Warrior.
"Don't shoot", says the French captain, "I just polished the deck".
"Now you are part of the English, weakling", states the English commander, in the typical monotone of uncivilized nations.
"Well, I guess I had better load my little galley with 80 cannons, call it a Man-O-War, and fight for you guys then? Is 'God save the Queen, Death to the French and other heathens!' an acceptable battle cry?", asks the French captain.
Originally posted by alexman
They will be regular Warriors though, right? Unless you use them against their own old barb camp to get promoted!
Not sure about that one, but I guess they would be conscript warriors - like the warriors from a hut and the drafted defense units.
BTW, the experience level of 'enslaved' Man-O-Wars should provide the answer - but I haven't tried the English in Conquests until now, nor have I seen an English AI.
"As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW
GENERAL SCENARIO HANDLING
Make it possible for scenarios that have a scenario folder to record their own highscore. (Instead of not saving the highscore for scenarios save them to a file in the scenarioname directory if that directory exists.)
Ha! You think you got the better of me with your cut-and-paste tricks, eh alexman?
Well! What you're not considering is that ships conquered by English are refitted to be Man-O-Wars, so it's not the people who are changing sides, but the vessel itself. This (presumably) makes more sense that what you're describing.
But my point was that in a game like Civ, it's gameplay that matters obove all, and if you can provide some loose historical basis for better gameplay mechanics (like Risa has) so much the better. Don't you agree that Warriors instead of Workers would weaken the Mayan unit and thus provide better balance?
1) Mayans get Warriors when they successfully Enslave a unit. Barbs remain valid targets.
2) Mayans get Slave Workers when they successfully Enslave a unit. The Enslave ability does not work on Barbs.
Which is better for gameplay? I'm not really sure. I prefer the second option, because it removes the silly "Barb hunt" strat, which the AI most definitely does not use. Whether I get Warriors or Slaves, I'll still feel dirty when I keep camps around for profit as the Mayans.
Dominae
And her eyes have all the seeming of a demon's that is dreaming...
Agreed, I'm not sure which is better for gameplay either. I would be happy either way, actually. But Risa's solution is obviously much easier to implement, so I included both in the first post.
The AI in Despotism irrigates grasslands again for no reason, after it was fixed in PTW not to do so. Sigh.
The AI starts building boats only after it has reached about half the OCN (which was increased in C3C, by the way), or after it has run out of room to expand. The result is that it very rarely builds curraghs.
Also, with the addition of Wonders to previously low-priority required techs (Mathematics and Polytheism), the AI now usually ignores Literature until the Middle Ages. If you give Literature a benefit already given by Writing, such as Military Alliances, there will be no difference in game play, but the AI will research Literature earlier.
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