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FIRAXIS: A list of EASY fixes for the next C3C patch

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  • In the German version, Feudalism still requires no maintenance costs.

    Easy to fix, sure, but I suspect there are many more bugs of that kind in the localised .bix files...

    Comment


    • no maint costs for what? units or buildings?

      If its units, feudalism has revesed free unit maintenance. The smaller your settlements are the more units they can support. Whereas in monarchy, larger settlements can support more free units.
      AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
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      • Originally posted by Doc Tsiolkovski
        In the German version, Feudalism still requires no maintenance costs.

        Easy to fix, sure, but I suspect there are many more bugs of that kind in the localised .bix files...

        hi ,

        a german ConQuests version , .....

        have a nice day
        - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
        - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
        WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

        Comment


        • Alva, I think your idea of adding an amphibious unit for all civs is brilliant. I doubt that Firaxis will implement it in a patch, but it doesn't hurt to mention is (if it doesn't happen, that's what the AU mod is for ).

          Dexters, I don't think just telling the AI to build more ships is the solution. Even with more ships, the AI needs to gather them all together and launch a coordinated attack. If you have the AI build more ships, they will get built in all cities, and I doubt they will be brought all together to attack. Also, I'm not convinced that the threat of a naval invasion, which the AI still doesn't perform as well as the human, is worth the resources taken away from land units and infrastructure.

          Comment


          • Any ideas for the suggestion for an easy fix for an amphibious unit? Adding a whole new unit is not going to happen in a patch, because of the artwork. Making medieval infantry (or longbowmen) amphibious would probably rip off the Vikings (40 shields versus 70).

            How about adding the amphibious attack ability to Med. Infantry, and increasing its cost to 50?

            Comment


            • a german ConQuests version

              The German version of the Euro C3C, what's so confusing about that?

              And I know how Feudalism is supposed to work, lots of free units for Towns, but the German .bix still also has no maintenance costs for improvements, while this was dropped for the US version, and according to the developers, it should be that way... so it is clearly a bug in the localized version.

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              • Barb Harvesting

                I am currently in an epic game as the Maya (Large Map, Monarch) where I used Barb Harvesting as a strategy. Because the RNG does not guarantee you that you pop one slave worker for every three tries – just on average - and because of the time and effort used to patrol and find the barbs, it is not as nearly unbalancing as it is being made out to be. At least in this particular game.
                "Guess what? I got a fever! And the only prescription is ... more cow bell!"

                Comment


                • Originally posted by Doc Tsiolkovski



                  The German version of the Euro C3C, what's so confusing about that?

                  And I know how Feudalism is supposed to work, lots of free units for Towns, but the German .bix still also has no maintenance costs for improvements, while this was dropped for the US version, and according to the developers, it should be that way... so it is clearly a bug in the localized version.
                  hi ,

                  well this is somthing completely new since there are only supposed to be two versions , one US english , and one for the rest of the world , ........

                  have a nice day
                  - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                  - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                  WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                  Comment


                  • Yes, and for the ROW version you can choose the language, and the *.bix files (containing the unit names, city lists etc) are language-specific. Other than that, only the .txt files are different, AFAIK.


                    Edit: And the package, of course .

                    Comment


                    • Originally posted by Doc Tsiolkovski
                      Yes, and for the ROW version you can choose the language, and the *.bix files (containing the unit names, city lists etc) are language-specific. Other than that, only the .txt files are different, AFAIK.


                      Edit: And the package, of course .
                      hi ,

                      , for a minute there the belief was an all new german only game , ...... after the stunts that infogrames pulled with PTW , .....

                      and the package , what is different about it , .....

                      is it in german the txt , .....

                      have a nice day
                      - RES NON VERBA - DE OPRESSO LIBER - VERITAS ET LIBERTAS - O TOLMON NIKA - SINE PARI - VIGLIA PRETIUM LIBERTAS - SI VIS PACEM , PARA BELLUM -
                      - LEGIO PATRIA NOSTRA - one shot , one kill - freedom exists only in a book - everything you always wanted to know about special forces - everything you always wanted to know about Israel - what Dabur does in his free time , ... - in french - “Become an anti-Semitic teacher for 5 Euro only.”
                      WHY DOES ISRAEL NEED A SECURITY FENCE --- join in an exceptional demo game > join here forum is now open ! - the new civ Conquest screenshots > go see them UPDATED 07.11.2003 ISRAEL > crisis or challenge ?

                      Comment


                      • panag, this is not really the thread for your german version worries.

                        Comment


                        • Two observations/suggestions so far:

                          - The barbarian AI is broken, at least compared to PtW. Barbarians often won't try to destroy a worker that is in two-turn-reach, a 'massive barbarian uprising' often won't attack the next city even if it is defended by a single spearman, and - worst of all - two barbarian units in a camp didn't even bother to move when I founded a city one tile away (guarded by a spearman) and hereby destroyed the camp. They just sat within the new city border, waiting to be killed. Suggested easy fix: Restore the barbarian AI to the level found in PtW.

                          - Republic's maintenance of 2 gold per unit seems to be at least offset by the no. of free units (1/3/4), making this government actually more suitable for war-mongering. In my second completed epic game (Celts, Monarch), when I managed to clear 'my' continent by the early industrial age (i.e. almost no cities > size 12), I was generally paying less for support then I would have in vanilla Civ/PtW and fought my last major war without any support costs. I did rely on a bunch of captured workers, and building more workers would have induced some costs, but still much less as usual. Suggested easy fix: Lower the no. of free units under Republic, especially for city level 2 (size 7-12).
                          "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

                          Comment


                          • I'm afraid that there is no such thing as a barb AI. The barbs share the same AI as the rest of the civs. I remember Soren saying that the barbs in PTW are more annoying because of a side-effect from a tweak he made to reduce the size of SODs for the AI. So I'm not sure if it's an easy fix to just restore the PTW barb AI, but I'll put it in the list anyway.

                            As for your second point, this is the first time I hear the complaint that Republic favors warmongering. So far people have been saying that the unit maintenance cripples the Republic now, although this is probably only true for the ancient and early medieval ages when there are usually not many cities above size 6.

                            Comment


                            • I have to say I don't get the Republic change though........why buff an already effective govt? Representative govts should always have no free support.

                              Comment


                              • Early switches to Republic are much tougher, but by the time you reach the mid-to-late Middle Ages, they can support an impressive military for low/no maint cost. By the time Democracy rolls around, there is even less point in switching now than there was in PTW. Your unit support costs with a decent sized empire will be far lower under a Republic than a Democracy.

                                By the mid industrial, it's a fairly straighforward matter to have 15-20 metros (more on larger than standard maps). As a Republic this means 60-80 free units. In order for a Democracy to pull ahead in support costs, you'll need to have more than twice that number of units. Factor in Demo's increased war weariness, and the 6-8 turns of anarchy just for faster workers (and often higher unit costs) just isn't worth it.
                                Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                                I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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