And the AI doesn't really use bombard either. So let's get bombard units out of the game. Where do you stop?
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FIRAXIS: A list of EASY fixes for the next C3C patch
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Originally posted by WarpStorm
No, under despotism only your capital and cities on rivers get the bonus.
It's probably just as well, that first start I played the early expansion was killer. I had 6 cities ludicrously fast.
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Originally posted by RobC
Well, I'm pretty sure the AI doesn't intentionally leave a barb camp standing and surround it with units, rotating in vets to until they get promoted to elite...
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Originally posted by RobC
Along the same lines, to limit barb-harvesting abuse, I recommend allowing units to only promote up to Veteran after a victory against barbarians (i.e. you can get a bunch of vets but not a bunch of elites; for elites you need to send your vets in against other civs' units)
DominaeAnd her eyes have all the seeming of a demon's that is dreaming...
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To the Spanish community of players we do not like the names of the cities of c3c, name of military leaders and scientists leaders.
we have prepared a list with the names that we would like that you changed in the next patch.
Name of the leader:
Isabella is an Italian name, is more correct to call it Isabel. Isabel is Spanish name.
Name of cities:
Madrid
Barcelona
Sevilla
Valencia
Zaragoza
Málaga
Toledo
Bilbao
Santiago
Murcia
Valladolid
Palma
Córdoba
Vigo
Gijón
Alicante
Salamanca
A Coruña
Granada
Santander
Alcalá de Henares
Cartagena
Tordesillas
Vitoria
Pamplona
Cádiz
León
Almería
Oviedo
Las Palmas
Logroño
Mérida
Burgos
Tarragona
Segovia
Tenerife
Albacete
Elche
Jaén
Sagunto
Badajoz
Vigo
Zamora
Soria
Aranjuez
Lugo
Cáceres
Castellón
Almansa
Lleida
Spanish UU:
That the Conquerors cost 50 shields instead of 70, that have 3 of defense (3.3.2).
Name of military leaders:
El Cid
Colón
El Gran Capitán
Zúñiga
Agustina de Aragón
Espartero
Name of scientists leaders:
Miguel Servet
Gerardo de Cremona
Severo Ochoa
Suggestions:
Leader naval: They would have the same options that the terrestrial ones, that is to say, could finish a wonder or form a Navy. When discovering Navigation and having an active Navy would unblock the small wonder “Naval academy” that would serve to create Navies. The Navies serian in the sea the equivalent thing to the earth armies.
Spanish cities in other civilizations:
There are Spanish cities in other civilizations that would not have to appear.
Portugal: Badajoz is spanish.
I hope that it can solve these errors in the next patch.El futuro pertenece a quienes creen en la belleza de sus sueños.
- Eleanor Roosevelt
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Naval Leaders also don't fit in the category of Easy Fixes, IMHO.Seemingly Benign
Download Watercolor Terrain - New Conquests Watercolor Terrain
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I liked the suggestion to prevent Curraughs from traveling on ocean.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Yeah, certainly. It just seems from what I've read that human use of Curraughs in general, much less suicide runs, is unbalancing.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Not sure how easy these fixes would be . . .
Make AIs value Ivory more than other luxuries until the Statue of Zeus is completed. You can trade for Ivory and the imported ivory is sufficent to enable the wonder build.
Make AI civ with ivory place higher priority on Mathematics. The Japanese researched Mysticism, Polytheism, Philosophy, Map Making, and Literature before I traded Mathematics to them. The map is an archipelago max land, and each civ (except for one pair) is alone on a landmass. I also have an ancient age tech lead, so I am sure that the map conditions and the deppreciating research cost of techs I had already researched may have influenced Japan's choices, but with an early monopoly on ivory, I would hope that Math would be a priority.
Refine AI decision regarding declaration of war. This one is probably tough, but there is virtually no reason I can think of for an AI civ, without Map Making (or Writing!) and halfway around the world, to declare war on the human. It provides a happiness boost for the human and potentially skews the AI's build choices disproportionately towards units in the early game. I am not sugesting a whole reqorking of the war decision process -- but perhaps some sort of check on whether the AI can even actually mount any sort of an attack on the rival.
Catt
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Two points.
1st, an agreement. I think should should infact be relatively easy to implement. The AI could simply be made to check for a land route to your empire. Second, check for distance, third check for # of units capable of traversing that distance., multiplied by the average of their movement factor and then multiplied by the tech level plus number of units that can travel that distance as a base score. (if we're dealing with galleys for example, its 2 transport capacity can be included as well to make a total of 3 units)
If they are on a different continent, the only units would be ships and transports.
There are a lot of smart math type people here, so I leave it to you guys to come up with a nice algorithm for the AI to calculate. It should be relatively easy to come up with a score. The higher the score, the more likely they will to declare war and lower the cost.
2nd point is that we don't really know what the AI is getting out of it. I've noticed, and note this is just from random observations resulting from my regular visits to each AI civ each turn to peddle my warez, that when AI civs are enticed into declaring war via military alliance tends to get gold, and maybe even techs. It may infact be a good thing for an AI to engage in these phoney wars, and most of the time, they never bother sending anything.
A question then is, can the AI be programmed to conduct these phoney wars like a human? Where they declare war but build like they are at peace. I think they can. The bigger question is, will Firaxis or BA bother with adding the extra coding? I think they are obligated to... considering the amount of money the fanbase has poured into their coffers with 2 xps, and the original release.
I agree with you Catt, the AI needs a sanity check on war declarations and MPP deals.Last edited by dexters; November 16, 2003, 19:22.AI:C3C Debug Game Report (Part1) :C3C Debug Game Report (Part2)
Strategy:The Machiavellian Doctrine
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