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FIRAXIS: A list of EASY fixes for the next C3C patch

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  • #46
    Alex - That makes sense about the worker movement points on Auto. - While I would like to see it, it would probably require an entire review of all the code related to auto-settlers - Too Complicated for a quick patch. Thanks.

    On the suggestion of airliftable bombardment units. - I forgot to mention that Settlers are not airliftable either. unless there is a dead horse relevent to not making them airliftable, I would like to see that implimented for a standard game as well.

    Thanks again for collecing all these posts and putting together a comprehensive - "Please Fix These While You're At it" list.

    Kevin
    ---- "What gunpowder did for war, Blake has done for the AI" - Diadem ----

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    • #47
      not sure how easy it is, but there should be away to defend against "stealth attacks", like when subs pick their target. i mean, if theres a destroyer in the stack, you can SEE the sub approach, so why does it get the advantage of picking off the carrier / transport?
      "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
      - Ender, from Ender's Game by Orson Scott Card

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      • #48
        alexman

        are you updating the list?

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        • #49
          Yes, I try to add things that are easy, well-defined solutions to commonly accepted problems.

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          • #50
            alexman,

            URGENT KILLER-BUG FIXES (EVEN IF NOT SO EASY TO FIX):

            sounds great

            Gamebalance Issues
            I agree with the changes you propose to walls, though I don't think it would solve the bombardment problem. Plus I don't think it is an "easy" change.

            Also changing seafaring probably isn't an easy change either. Plus it's easy to fix both suicide ships, and the Curraghs problem in the editor.
            *Make sea and ocean cost 2 movement
            *Make galleys and curraghs wheeled units, and make oceans impassible to wheeled units
            *Make Curraghs have a transport capacity of 1 (not tested)

            Coastal Fortresses, possibly a good change
            Colosseum, again possibly a good change

            AI behavior Issues

            GS replacing MI, I'm not sure I don't play the standard epic game enough

            Removing the offense flag, I don't think it's needed

            Not making MPPs with enemies, sounds good

            USER INTERFACE ENHANCEMENTS

            I agree with all of these

            EDITOR ENHANCEMENTS

            agree with all of these, though instead of immune to lethal bombard flag, you could add a "lethal stealth attack" flag could do the same thing, and it could possibly be easier to code

            two others for editor options

            *remove the hardcoding from army movement rates
            *removing the hardcoded distinction between scientific and military Great Leaders
            *would like the ability to modify the rebase multiplier in the editor (from droid)

            also did you miss the civil engineer bug? I think you should add it to this list

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            • #51
              What is the civil engineer bug?

              Also, how will a "lethal stealth attack" flag prevent air units from killing infantry? I don't follow...
              Last edited by alexman; November 13, 2003, 13:59.

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              • #52
                Re: FIRAXIS: A list of EASY fixes for the next C3C patch

                Originally posted by alexman
                Increase the happy faces for the Colosseum by 1. This way it becomes a viable alternative to Cathedrals for non-religious civs. Colosseums are probably currently the least-built improvement along with coastal fortresses.
                I don't think this is necessarily true anymore given the luxury resource scarcity found in C3C. It may still be low on my build list, but I certainly build them now since I am usually unable to obtain all 8 luxuries. Perhaps a slight cost reduction is in order to bring the [happy faces/shield expenditure] ratio more in line with Cathedrals.
                "Stuie has the right idea" - Japher
                "I trust Stuie and all involved." - SlowwHand
                "Stuie is right...." - Guynemer

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                • #53
                  Re: FIRAXIS: A list of EASY fixes for the next C3C patch

                  Originally posted by alexman
                  Increase the happy faces for the Colosseum by 1. This way it becomes a viable alternative to Cathedrals for non-religious civs. Colosseums are probably currently the least-built improvement along with coastal fortresses.
                  why?

                  this does nto seem like something that is broke

                  they are not meant to be the same, they are meant to be different with each having it's own advantages (not just the same buildign twice)

                  Jon Miller
                  Jon Miller-
                  I AM.CANADIAN
                  GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                  • #54
                    Originally posted by korn469
                    Also changing seafaring probably isn't an easy change either. Plus it's easy to fix both suicide ships, and the Curraghs problem in the editor.
                    *Make sea and ocean cost 2 movement
                    *Make galleys and curraghs wheeled units, and make oceans impassible to wheeled units
                    *Make Curraghs have a transport capacity of 1 (not tested)
                    I would imagine that the change to the seafaring trait must be very simple: when calculating sinking odds, somewhere there is a check to see whether the unit belongs to a seafaring civ. Just remove that check!

                    The three changes you suggest are significant departures from the original design, and I'm not sure Firaxis will want to do this in a patch. By the way, I tested giving curraghs a transport capacity and the AI builds them too often (they sit idle in a city waiting to get loaded with units that have not yet been built). Also, Alphabet allowing a naval trasport changes the AI's research priorities big time.

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                    • #55
                      Regarding Cathedrals, perhaps you're right that the luxury scarcity in C3C has made them more useful than they were. I will remove the suggestion as not "commonly accepted".

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                      • #56
                        your suggestion would make cathedrals unuseful for anything but religious civs

                        lets look at the number

                        cathedral
                        160 cost
                        2 per turn
                        3 culture
                        requires tech to the middle ages
                        requires temple
                        3 content faces

                        colloseum
                        120 cost
                        2 per turn
                        2 culture
                        no prerequisites
                        early tech
                        2 content faces

                        the only advantages the cathedral has is in culture and content faces

                        in every other way colloseums are better

                        they cost less, are avaiable earlier, and don't require a prerequisite

                        Jon Miller
                        Jon Miller-
                        I AM.CANADIAN
                        GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                        • #57
                          Non-religious civ:

                          Cathedrals cost 53.3 shields and 0.67 maintenance per happy face.

                          Colosseums cost 60 shields and 1.0 maintenance per happy face.

                          How on earth did you convince yourself that colosseums are better?

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                          • #58
                            the tech and prerequisites issue which you have ignored

                            Jon Miller
                            Jon Miller-
                            I AM.CANADIAN
                            GENERATION 35: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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                            • #59
                              alexman

                              the civil engineering bug is that the shields don't display properly

                              adding a lethal stealth attack flag, then selecting tanks, modern armor, etc as the only units air units can stealth attack fixing the problem of air units killing infantry

                              as far as the ease of the sea faring fix, one requires a coder, and one requires 5 minutes in the editor

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                              • #60
                                Jon: The Cathedral is more cost effective in terms of gold/sheilds per happy face and per culture. Once I get Monotheism, colloseums drop to the bottom of my priority list until very late in the game.
                                Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
                                I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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