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FIRAXIS: A list of EASY fixes for the next C3C patch

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  • Originally posted by Azaelus
    * Rise of Rome scenario - the Bacchanalia should require wine, surely?
    * All artillery units, tanks, Panzers, modern armour, and mech infantry - shouldn't they have the Wheeled flag, so they can't move through jungles and mountains unless there is a road?
    These are realism considerations. I don't want to start with historical accuracy issues because it's a big can of worms.

    * Stealth fighter, stealth bomber - is there any reason why they don't have stealth attack?
    According to my conquests.bic, they do have stealth attack. Edit: See RobC's post just before mine!

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    • Zeus bug?

      Playing a hotseat game as the French on Emperor.

      I built a road from my ivory (near Besancon) all the way to Paris, then started building Zeus. The Eqyptians pillaged the road to my ivory, then took Besancon. I was still able to continue building Zeus, so I assumed Ivory was only a prerequisite to starting the wonder.

      However, once I had built it, I waited and waited for some ancient cav. Given that it was over 100 years ago, I assume I won't be getting any.

      I have no other ivory sources. Do you actually need ivory to get the cavalry, or is this a bug?
      Three words :- Increase your medication.

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      • Well I don't know the exact rule but I captured the Statue once and got no cavalry without the ivory.

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        • That's a neat idea - give the option "wonder effect ceases if necessary resource is unavailable".

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          • You sure it had not become obsolete?

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            • Originally posted by vmxa1
              You sure it had not become obsolete?
              A number of people have reported no Ivory = no free units for SoZ.

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              • Originally posted by skywalker
                That's a neat idea - give the option "wonder effect ceases if necessary resource is unavailable".
                That's already how it works. If a wonder has a resource requirement and generates units, the resource is needed to build the wonder as well as to spawn the units.

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                • Originally posted by RobC


                  That's already how it works. If a wonder has a resource requirement and generates units, the resource is needed to build the wonder as well as to spawn the units.
                  Yes this is how it appears to be with the SoZ.

                  It was damn annoying really.........on Demigod I was blocked in by the Aztecs, who got an earlyish GA and were absolutely kicking ass in the game. Even though they had loads of wars they still had an immense army, and by the time I attacked (not that late) they had pikes and Medieval Infantry. I took one big city, intending to take the iron city then negotiate peace, because a long running war would no doubt kill me.

                  Then they built SoZ in a city I could get to but in the opposite direction.

                  I thought hmm, if they get some cavalry I am dead. So I took that city instead, and waited for my cavalry.............and waited..........and waited, then realised I wasn't going to get any.

                  In the meantime they still had iron, which dragged the war out for several more hundred years. All in all quite annoying really.

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                  • Originally posted by kring


                    A number of people have reported no Ivory = no free units for SoZ.
                    I know that is true, I thought they had ivory and still did not get any AC.

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                    • How do all of these bugs slip through beta testing?

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                      • Bombers and Stealth Bombers should not be able to be based on carriers. Perhaps give them a bit more range but making them load on carriers is absurd.

                        There's a few "fixes" on this issue, you can read about them here: http://www.apolyton.net/forums/showt...hreadid=103559

                        but I still think this should be a default rule because taking the load/unload ability from aircraft does not work. I believe this is a bug.
                        A true ally stabs you in the front.

                        Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                        • Bombers and Stealth Bombers should not be able to be based on carriers. Perhaps give them a bit more range but making them load on carriers is absurd.


                          This is a somewhat controversial gameplay change, not necessarily the no-brainer you make it out to be (even though I agree with you that it is a bad thing), so either don't change it or let it wait to another patch.

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                          • Originally posted by RobC
                            That's already how it works. If a wonder has a resource requirement and generates units, the resource is needed to build the wonder as well as to spawn the units.
                            I meant for ANY wonder effect. Also, this itself should be a flag (requires resources for effect to be active).

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                            • Originally posted by skywalker
                              Bombers and Stealth Bombers should not be able to be based on carriers. Perhaps give them a bit more range but making them load on carriers is absurd.


                              This is a somewhat controversial gameplay change, not necessarily the no-brainer you make it out to be (even though I agree with you that it is a bad thing), so either don't change it or let it wait to another patch.
                              oh, I can wait
                              A true ally stabs you in the front.

                              Secretary General of the U.N. & IV Emperor of the Glory of War PTWDG | VIII Consul of Apolyton PTW ISDG | GoWman in Stormia CIVDG | Lurker Troll Extraordinaire C3C ISDG Final | V Gran Huevote Team Latin Lover | Webmaster Master Zen Online | CivELO (3°)

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                              • Not sure if this has been said, but can the Zone of Control chance to attack for Fortresses be put to 100%? I had ten plus enemy units waltz on by a fortress of mine, none of them getting hit by the units inside it. Forts have become better with Barricade, but the ZoC hit chance seems much too low/bugged.
                                "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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