I think they meant Republic to be a government that transitions from the ancient Athenian democracy in the early part of the game to the "speak softly and carry a big stick" imperialist democracy:
6 level 1 cities( ancient age benchmark): 6 units free, 12 units cost 12 upkeep.
6 level 2 cities(middle ages benchmark): 18 units free, 36 units cost 36 upkeep.
6 level 3 cities(industrial age benchmark): 24 units free, 48 units cost 48 upkeep.
The problem here is that Republic is now so much better overall than monarchy/feudalism in the middle ages that I can't imagine anyone but the most die-hard warmonger not choosing it. I think that the free unit progression should be more like 1-2-4 or 1-1-4 instead of the 1-3-4 currently in the game.
That would preserve the peacenik nature of republic through the ancient age while still allowing for the militaristic "manifest destiny" model in the Industrial age. (And keep republic from completely dominating monarchy/feudalism in the middle ages...)
6 level 1 cities( ancient age benchmark): 6 units free, 12 units cost 12 upkeep.
6 level 2 cities(middle ages benchmark): 18 units free, 36 units cost 36 upkeep.
6 level 3 cities(industrial age benchmark): 24 units free, 48 units cost 48 upkeep.
The problem here is that Republic is now so much better overall than monarchy/feudalism in the middle ages that I can't imagine anyone but the most die-hard warmonger not choosing it. I think that the free unit progression should be more like 1-2-4 or 1-1-4 instead of the 1-3-4 currently in the game.
That would preserve the peacenik nature of republic through the ancient age while still allowing for the militaristic "manifest destiny" model in the Industrial age. (And keep republic from completely dominating monarchy/feudalism in the middle ages...)
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