Sorry to be awhile replying to recent posts and belated thanks for the newest compliments.
Offa,
I tried CivIII when it came out, but was somewhat disappointed with it. Looks like interest in it is waning, too, due to many of its subsequent problems. I notice a Firaxis boycott getting started up on the Civ III forums, too, due to lack of support for the game.
Bart119,
It's always good to see someone new around. I'm not sure I understand some of your questions, but will answer as well as I can here.
1) I don't know where the CivII programmers went, but do know that its lead designer, Brian Reynolds, is now heading up his own new company Big Huge Games, which has so far produced Rise of Nations, one of the better RTS games around now.
2) A lot of the more detailed calculations, such as for determining commodity lists, are probably not worth the effort. I think the research here was done more out of curiosity about how they were determined. In my own EL games, I'll just figure out city wildcards in order to better match up supply and demand, since payoffs can differ dramatically when demands are met. (well over 100%).
3) Sorry, I can not help you here. I have never given much thought to strategies that minimize the number of keystrokes. In general, I believe that conquest games would need more since you would have so many more cities to manage, and that OCC games would certainly need the least per completed game.
4) Again, I believe OCC games go the quickest because you are only mangaing one city. You may want to check out Paul's guide and give this type of game a try.
Your own strategy sounds familiar, as that is the way I played the game myself before discovering other ways to play it after joining this CivII site. You are right that discussing other strategies further is better left for a separate thread, so that this one can remain dedicated to EL games and strategy.
This particular forum used to be much more active and busy in the days before CivIII, but there's almost always some sort of response to new threads when they are posted, so feel free to introduce a new topic.
Offa,
I tried CivIII when it came out, but was somewhat disappointed with it. Looks like interest in it is waning, too, due to many of its subsequent problems. I notice a Firaxis boycott getting started up on the Civ III forums, too, due to lack of support for the game.
Bart119,
It's always good to see someone new around. I'm not sure I understand some of your questions, but will answer as well as I can here.
1) I don't know where the CivII programmers went, but do know that its lead designer, Brian Reynolds, is now heading up his own new company Big Huge Games, which has so far produced Rise of Nations, one of the better RTS games around now.
2) A lot of the more detailed calculations, such as for determining commodity lists, are probably not worth the effort. I think the research here was done more out of curiosity about how they were determined. In my own EL games, I'll just figure out city wildcards in order to better match up supply and demand, since payoffs can differ dramatically when demands are met. (well over 100%).
3) Sorry, I can not help you here. I have never given much thought to strategies that minimize the number of keystrokes. In general, I believe that conquest games would need more since you would have so many more cities to manage, and that OCC games would certainly need the least per completed game.
4) Again, I believe OCC games go the quickest because you are only mangaing one city. You may want to check out Paul's guide and give this type of game a try.
Your own strategy sounds familiar, as that is the way I played the game myself before discovering other ways to play it after joining this CivII site. You are right that discussing other strategies further is better left for a separate thread, so that this one can remain dedicated to EL games and strategy.
This particular forum used to be much more active and busy in the days before CivIII, but there's almost always some sort of response to new threads when they are posted, so feel free to introduce a new topic.
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