Early Landing Comparison Game #6
First, I would like to dedicate this game to Scouse Gits(2). Without his encouragement and prodding, I doubt I would ever have written a guide for EL games and gone on to host comparison games. At that time, we were conducting a lively correspondence by email and my life was enriched by our friendship.
It seems fitting that we are now due to play an orange civ, and that the English happen to be this color, so I went into my rules.txt and looking for Henry VII and replaced the name of this lecherous scoundrel with that of Scouse Gits(2), so that England might have a ruler with more class and wit.
The island we are starting on looks a little bit like England, too, and the settlers happen to start off in the vicinity of Liverpool, although the SSC site at (87,49) is closer to where London would be. I’m afraid England has slipped a bit too far south in this game, being partly on the Equator, but hey, I tried my best in locating a suitable start.
The deadline for this game will be December 31, and a copy of the EL rules are posted below. Don’t forget to enjoy your games and when deciding what to do with that hidden special remember that Ivor’s favorite beverage was wine and that he will be watching to see what you do!
Rules used for Comparison Games
a) The human player may not tip any huts. What’s a rule without an exception, so in the rare situation where a hut may block a player’s movement, the player must save the game, after which the hut is tipped enough times until it produces a military unit or a nomad, which must then be immediately disbanded. Huts appearing in a radius of any city can be destroyed without reaping any benefit by placing a citizen on the hut’s tile while in the city display.
b) Since the game attempts to prevent caravan and freight re-homing, this exploit is not allowed. Any other ploy or exploit is allowed.
c) As a minimum each player should provide a summary of their game, using the format provided with each game start. Each player is also encouraged to keep a chronological log of their game, listing significant events. The addition of details describing the game and strategic decisions made while playing it add interest, so doing this is very much encouraged. Once a game is completed, a short game summary and the optional log should be posted in the game’s thread. Attached to this post should be a save of the game made showing a completed ship or one on the way to Alpha Centauri.
d) The player posting the best landing date before the deadline will be declared the winner of that game. If the date is the best so far attained in comparison games, it will become the new “official” record.
Summary Format
Governments
Monarchy
Republic
Democracy
Communism/Fundamentalism
Wonders
HG
MPE
ST
Colossus
Copernicus
Isaac's
Leo's
Michaelangelo's
Darwin's
SETI
Apollo
SSC stats
size 8
size 12
size 21
max. size
Techs
Trade
Invention
Railroad
Automobile
Nuclear Power
Computers
Flight
Space Flight
Key civ contact
AC arrival
The table following each game will contain these stats. Of course, you may not end up building all wonders listed, or use all governments, so just keep track of dates relevant to your own game. More detailed logs and/or written accounts of games will be at the players' discretion. Add as little or as much as you want to the required summary.
First, I would like to dedicate this game to Scouse Gits(2). Without his encouragement and prodding, I doubt I would ever have written a guide for EL games and gone on to host comparison games. At that time, we were conducting a lively correspondence by email and my life was enriched by our friendship.
It seems fitting that we are now due to play an orange civ, and that the English happen to be this color, so I went into my rules.txt and looking for Henry VII and replaced the name of this lecherous scoundrel with that of Scouse Gits(2), so that England might have a ruler with more class and wit.
The island we are starting on looks a little bit like England, too, and the settlers happen to start off in the vicinity of Liverpool, although the SSC site at (87,49) is closer to where London would be. I’m afraid England has slipped a bit too far south in this game, being partly on the Equator, but hey, I tried my best in locating a suitable start.
The deadline for this game will be December 31, and a copy of the EL rules are posted below. Don’t forget to enjoy your games and when deciding what to do with that hidden special remember that Ivor’s favorite beverage was wine and that he will be watching to see what you do!
Rules used for Comparison Games
a) The human player may not tip any huts. What’s a rule without an exception, so in the rare situation where a hut may block a player’s movement, the player must save the game, after which the hut is tipped enough times until it produces a military unit or a nomad, which must then be immediately disbanded. Huts appearing in a radius of any city can be destroyed without reaping any benefit by placing a citizen on the hut’s tile while in the city display.
b) Since the game attempts to prevent caravan and freight re-homing, this exploit is not allowed. Any other ploy or exploit is allowed.
c) As a minimum each player should provide a summary of their game, using the format provided with each game start. Each player is also encouraged to keep a chronological log of their game, listing significant events. The addition of details describing the game and strategic decisions made while playing it add interest, so doing this is very much encouraged. Once a game is completed, a short game summary and the optional log should be posted in the game’s thread. Attached to this post should be a save of the game made showing a completed ship or one on the way to Alpha Centauri.
d) The player posting the best landing date before the deadline will be declared the winner of that game. If the date is the best so far attained in comparison games, it will become the new “official” record.
Summary Format
Governments
Monarchy
Republic
Democracy
Communism/Fundamentalism
Wonders
HG
MPE
ST
Colossus
Copernicus
Isaac's
Leo's
Michaelangelo's
Darwin's
SETI
Apollo
SSC stats
size 8
size 12
size 21
max. size
Techs
Trade
Invention
Railroad
Automobile
Nuclear Power
Computers
Flight
Space Flight
Key civ contact
AC arrival
The table following each game will contain these stats. Of course, you may not end up building all wonders listed, or use all governments, so just keep track of dates relevant to your own game. More detailed logs and/or written accounts of games will be at the players' discretion. Add as little or as much as you want to the required summary.
Comment