Early Landing Strategy Guide Update
Since this guide was originally posted, we have played seven comparison games. Needless to say, several improvements to early landing strategy have been made during this process.
The original guide advocated an early Republic strategy, building the minimum number of cities that were needed and only acquiring essential techs. Emphasis was put upon developing the SSC quickly. This system produced the best results in the first three comparison games, and was best exemplified by my own game in EL #3, when a landing of 615 AD was achieved.
However, even in the earliest games other players were experimenting with a more robust early Monarchy approach, by increasing the number of cities and making use of the additional wonders such as Marco Polo’s Embassy, the Hanging Gardens, and Michaelangelo’s Chapel. The strongest advocate for using MPE was Elephant, and when players realized its superiority in games without hut explorations, it became the first wonder chosen by all players in their games.
SG(2) was the first advocate of the robust early Monarchy approach, and it was used effectively afterwards by Cliff, and with even more impressive results by Slow Thinker and Zenon. Zenon proved that on many maps, this system was superior to a lean early Republic and has been posting the best results in the last few comparison games. Because of these achievements, I have become an advocate myself of this system, using it to good effect in EL #7. Zenon bettered my landing date in that game too, by borrowing the best features of my own early Republic strategy and blending them with a robust Monarchy start.
For those wishing to follow the evolution of these strategies, here are the links to the comparison games played so far, with the first 5 being played in this Strategy Forum and with #6 and #7 being played in the Civ II General Forum:
Game #1
Game #2
Game #3
Game #4
Game #5
Game #6
Game #7
To keep this guide complete and up to date, I thought it might be useful to include the log of my EL #7 game, which is a good example of the robust early Monarchy approach. Below is attached a zip file containing several saves of this game, so readers can actually see how the game progressed.
I am hoping that my log of this game can be followed by Zenon’s log EL #7 game, as an illustration of the best blend found so far of the EL strategies presented in this guide.
Finally, all EL players regret the passing of one of our favorite participants, Scouse Gits(2), who enlivened these comparison games with his sportsmanship, insights, and wit. We also regret that Bloody Monk’s health does not allow him to participate as a player, but we still value his comments and insights as he has been a keen observer of the last few games. The term “robust Monarchy” was first coined by Monk, who perhaps better than any of us, is able to express why we all play this game with so much enthusiasm.
Since this guide was originally posted, we have played seven comparison games. Needless to say, several improvements to early landing strategy have been made during this process.
The original guide advocated an early Republic strategy, building the minimum number of cities that were needed and only acquiring essential techs. Emphasis was put upon developing the SSC quickly. This system produced the best results in the first three comparison games, and was best exemplified by my own game in EL #3, when a landing of 615 AD was achieved.
However, even in the earliest games other players were experimenting with a more robust early Monarchy approach, by increasing the number of cities and making use of the additional wonders such as Marco Polo’s Embassy, the Hanging Gardens, and Michaelangelo’s Chapel. The strongest advocate for using MPE was Elephant, and when players realized its superiority in games without hut explorations, it became the first wonder chosen by all players in their games.
SG(2) was the first advocate of the robust early Monarchy approach, and it was used effectively afterwards by Cliff, and with even more impressive results by Slow Thinker and Zenon. Zenon proved that on many maps, this system was superior to a lean early Republic and has been posting the best results in the last few comparison games. Because of these achievements, I have become an advocate myself of this system, using it to good effect in EL #7. Zenon bettered my landing date in that game too, by borrowing the best features of my own early Republic strategy and blending them with a robust Monarchy start.
For those wishing to follow the evolution of these strategies, here are the links to the comparison games played so far, with the first 5 being played in this Strategy Forum and with #6 and #7 being played in the Civ II General Forum:
Game #1
Game #2
Game #3
Game #4
Game #5
Game #6
Game #7
To keep this guide complete and up to date, I thought it might be useful to include the log of my EL #7 game, which is a good example of the robust early Monarchy approach. Below is attached a zip file containing several saves of this game, so readers can actually see how the game progressed.
I am hoping that my log of this game can be followed by Zenon’s log EL #7 game, as an illustration of the best blend found so far of the EL strategies presented in this guide.
Finally, all EL players regret the passing of one of our favorite participants, Scouse Gits(2), who enlivened these comparison games with his sportsmanship, insights, and wit. We also regret that Bloody Monk’s health does not allow him to participate as a player, but we still value his comments and insights as he has been a keen observer of the last few games. The term “robust Monarchy” was first coined by Monk, who perhaps better than any of us, is able to express why we all play this game with so much enthusiasm.
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