Time flies, and it's already near the deadline for game #4, so I will post the starts for game #5. With the approach of summer, the deadline for these games will be extended an extra week and will be Sunday, June 15. This time we will be playing as the Chinese.
Welcome to any newcomers. Anyone is welcome to join in by downloading the starts and playing one or both games. Below is the set of rules we use:
Rules used for Comparison Games
a) The human player may not tip any huts. What’s a rule without an exception, so in the rare situation where a hut may block a player’s movement, the player must save the game, after which the hut is tipped enough times until it produces a military unit or a nomad, which must then be immediately disbanded. Huts appearing in a radius of any city can be destroyed without reaping any benefit by placing a citizen on the hut’s tile while in the city display.
b) Since the game attempts to prevent caravan and freight re-homing, this exploit is not allowed. Any other ploy or exploit is allowed.
c) As a minimum each player should provide a summary of their game, using the format provided with each game start. Each player is also encouraged to keep a chronological log of their game, listing significant events. The addition of details describing the game and strategic decisions made while playing it add interest, so doing this is very much encouraged. Once a game is completed, a short game summary and the optional log should be posted in the game’s thread. Attached to this post should be a save of the game made showing a completed ship or one on the way to Alpha Centauri.
d) The player posting the best landing date before the deadline will be declared the winner of that game. If the date is the best so far attained in comparison games, it will become the new “official” record.
Summary Format
Governments
Monarchy
Republic
Democracy
Communism/Fundamentalism
Wonders
HG
MPE
ST
Colossus
Copernicus
Isaac's
Leo's
Michaelangelo's
Darwin's
SETI
Apollo
SSC stats
size 8
size 12
size 21
max. size
Techs
Trade
Invention
Railroad
Automobile
Nuclear Power
Computers
Flight
Space Flight
Key civ contact
AC arrival
The table following each game will contain these stats. Of course, you may not end up building all wonders listed, or use all governments, so just keep track of dates relevant to your own game. More detailed logs and/or written accounts of games will be at the players' discretion. Add as little or as much as you want to the required summary.
Here is the medium map start. A suitable SSC site can be found at (39,55), and it is the first one we've had featuring gems as a trade special.
Welcome to any newcomers. Anyone is welcome to join in by downloading the starts and playing one or both games. Below is the set of rules we use:
Rules used for Comparison Games
a) The human player may not tip any huts. What’s a rule without an exception, so in the rare situation where a hut may block a player’s movement, the player must save the game, after which the hut is tipped enough times until it produces a military unit or a nomad, which must then be immediately disbanded. Huts appearing in a radius of any city can be destroyed without reaping any benefit by placing a citizen on the hut’s tile while in the city display.
b) Since the game attempts to prevent caravan and freight re-homing, this exploit is not allowed. Any other ploy or exploit is allowed.
c) As a minimum each player should provide a summary of their game, using the format provided with each game start. Each player is also encouraged to keep a chronological log of their game, listing significant events. The addition of details describing the game and strategic decisions made while playing it add interest, so doing this is very much encouraged. Once a game is completed, a short game summary and the optional log should be posted in the game’s thread. Attached to this post should be a save of the game made showing a completed ship or one on the way to Alpha Centauri.
d) The player posting the best landing date before the deadline will be declared the winner of that game. If the date is the best so far attained in comparison games, it will become the new “official” record.
Summary Format
Governments
Monarchy
Republic
Democracy
Communism/Fundamentalism
Wonders
HG
MPE
ST
Colossus
Copernicus
Isaac's
Leo's
Michaelangelo's
Darwin's
SETI
Apollo
SSC stats
size 8
size 12
size 21
max. size
Techs
Trade
Invention
Railroad
Automobile
Nuclear Power
Computers
Flight
Space Flight
Key civ contact
AC arrival
The table following each game will contain these stats. Of course, you may not end up building all wonders listed, or use all governments, so just keep track of dates relevant to your own game. More detailed logs and/or written accounts of games will be at the players' discretion. Add as little or as much as you want to the required summary.
Here is the medium map start. A suitable SSC site can be found at (39,55), and it is the first one we've had featuring gems as a trade special.
Comment