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  • That's why you do the sacrificing in Republic & Democracy, when you can celebrate back up to the limit after building a Settler.
    That's fine if/when you get to do something useful with your settlers. In this case, it's just 40 more shields, loss of production while celebrating forward (assuming all affected cities can in fact celebrate), plus, while the setts are being built, the loss of several turns' production toward something that's actually needed.

    IMHO a very high opportunity cost.
    Apolyton's Grim Reaper 2008, 2010 & 2011
    RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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    • Yes it could have a high opportunity cost, but with a celebrating republic or democracy, it might not be such an onerous burden -- if the two to three cities were building camels we’re talking about 75-100 spent per rush build times eight camels = 600-800 gold for Mikes. By swapping out six settlers for two camels we pay 50-75 per settler times six = 300 to 350, but saving 150 to 200 for the two camels. So effectively, Mikes build the human sacrifice way looks to be 20-25% more expensive, with the population delayed by three to six turns in a few cities, but that factor may not come into play with the government changes.

      On the other hand using the “free coupon” to usurp the government switch opportunity cost looks like a better bargain. the payouts of camel delivery under despotism aren’t so hot (duh).
      Those with lower expectations face fewer disappointments

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      • Sorry, archer, I didn't understand your calculation
        Aux bords mystérieux du monde occidental

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        • I'm not sure who is up next, but whoever it is, here are some suggestions for redistributing workers before hitting enter from JRabbit's save.

          Silly Walks: grassland -> ocean
          Monty Python: grassland -> ocean
          Fright Wig: Elvis -> ocean
          Bozo: Elvis and 1 grassland -> einsteins
          Beeblebrox: 2 grassland -> ocean
          Goodie: grassland -> ocean

          These changes would increase income from 37 to 40 per turn and increase science from 120 to 132. They would reduce or eliminate food surplusses although in most cases further population growth would cause disorder. There would still be enough surplus for Beeblebrox to fill the food box. It may be worth increasing the luxury rate to get lots of cities celebrating, but I haven't investigated this.

          RJM at Sleepers (who now sits back wondering if he will be on the end of "robust criticism").
          Fill me with the old familiar juice

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          • Sorry, LF, I got too fancy for my own good.

            5 Caravans × 50 each = 250
            6 Settlers disbanded × 20 each = 120
            400 - 250 - 120 = 30 shields left to account for
            I'm certain you can accumulate that while other cities are inc rushing Sets or 'vans.
            (\__/) Save a bunny, eat more Smurf!
            (='.'=) Sponsored by the National Smurfmeat Council
            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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            • Perfectly clear now
              (and I don't wish to start another discussion about the comparative cost of building a camel and building a settler )
              Aux bords mystérieux du monde occidental

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              • Old n Slow -- Trucks drive west
                STYOM -- Research techs in order
                atawa -- Must change government every four years (oedo year)
                Straybow -- Sacrifice a builder (settler or engineer) with each happiness improvement (Temple, Col, Cath), and a builder per camel for each happiness wonder
                rjmatsleepers -- Always have a palace under construction.
                Jrabbit -- MUST ignore (and document) one of the other rules (for one turn) during the player set of turns.
                La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
                BobSmurf42 -- Cycle through the governments when changing
                atomant -- Build units with a defensive attitude until Leadership (no Horse, Cat, Char, Ele, Knight, and Cruc, (Cannons delayed))

                8 turns, please.
                Those with lower expectations face fewer disappointments

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                • Soupy LF comes to power and notices that the previous leader has very nicely prepared the building of Mike.
                  Unfortunately...
                  Mike is already built...
                  in Zimbabwe

                  We shall be compelled to find another direct path towards happiness.
                  More news later.
                  Aux bords mystérieux du monde occidental

                  Comment


                  • It appears that the French are 9 techs ahead of us.
                    We have 2 strong weapons: '5 moves' caravels (grace to Magellan = thank you LF ) and clever diplomats.
                    Soupy LF therefore decides that our main research center will be dips onboard caravels.

                    Main events:

                    1822: Mono discovered; Sanitation started.

                    1824: Our valiant dragoons take Old Chuckles (and the French garrison gives us Conscription just before surrendering).

                    1826: Fierce battles between Old Chuckles and Avignon. We lose 2 dragoons and the French lose 4.

                    1832: Our wicked diplo 'negociates' Economics in Avignon.

                    1836: We 'acquire' University in Paris and Magnetism in Tours. All soupy caravels sail at full speed towards our main island, in order to be turned to peaceful '6 moves' galleons. One dip travels north ON PURPOSE.

                    Soupy LF retires, happy to notice that we are now 5 techs behind the French and we have a horde of dips ready to sail onboard swift galleons and close the gap
                    Aux bords mystérieux du monde occidental

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                    • The Save
                      Attached Files
                      Aux bords mystérieux du monde occidental

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                      • Originally posted by La Fayette
                        Mike is already built...
                        in Zimbabwe

                        More news later.
                        It wasn't me I swear, I am not even in the country at the moment
                        "the bigger the smile, the sharper the knife"
                        "Every now and again, declare peace. it confuses the hell out of your enemies."

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                        • Er, uh....

                          Very nice turns, La Fayette. Excellent tech progress, plus the successful repatriation of Old Chuckles!

                          Unfortunately...
                          Mike is already built...
                          in Zimbabwe

                          I'm mystified, I must admit. Was it not on the build queue? I don't rmember seeing it on the WoW list, and never got a notice that it was "nearly completed."

                          Perhaps I was just seeing what I wanted to see...

                          Oh, and atomant -- That's just what a saboteur would say...
                          (Any idea when you'll be back in action?)
                          Apolyton's Grim Reaper 2008, 2010 & 2011
                          RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                          • Jr
                            You should have a save (automatic) giving you the picture a few years sooner than 1820 and telling you whether the Zulus already had Mike then.

                            Atomant
                            Welcome back, even if you are beyond the border
                            Aux bords mystérieux du monde occidental

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                            • Yes, I have saves from every turn. I'll check to see just how Silly I've been...
                              Apolyton's Grim Reaper 2008, 2010 & 2011
                              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

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                              • What is happening here?

                                We have an entertainer in Bozo that would give 6 extra science and 1 extra food working an ocean tile.

                                Similarly we have an an entertainer in Wabbit that would give 3 extra science and 1 extra food on an ocean tile.

                                We are wasting 6 shields to build a galleon in Fright Wig that will not be able to leave until someone is prepared to break a rule to let it out.

                                And Sticky Moose is about to revolt and have its musketeer disbanded because it lacks shields.

                                I'd love to hear the explanation.

                                RJM at Sleepers
                                Fill me with the old familiar juice

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