I've got one - it's a silly game!
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Silly Rules succession game
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Re: What is happening here?
Originally posted by rjmatsleepers
I'd love to hear the explanation.
RJM at Sleepers
When playing succession games, I don't usually micromanage a lot on the very last turn, since my successor may have other ideas.
This is the explanation for the Elvises in Bozo and Wabbit. You are perfectly right: ocean workers would be better.
The shortage in Sticky Moose is a mistake (I must have been in a hurry to post the results and didn't check all cities with enough care ).
The galleon in Fright Wig will be free to sail anywhere, just like any other galleon (and also the caravels previously, grace to Magellan that I had built on my previous turn ).
If you reread the rules, you will notice that units with 4 moves and more are free to move as they willAux bords mystérieux du monde occidental
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Re: What is happening here?
Originally posted by rjmatsleepers
We are wasting 6 shields to build a galleon in Fright Wig that will not be able to leave until someone is prepared to break a rule to let it out.
La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
Also on the rules tip, this from Straybow...
Amendment: Happiness wonders must be built entirely by disbanding Set/Engrs (stockpile, switch to wonder, disband all in one turn)!!!
Edit:On further reflection I amend the Human Sacrifice Rule again to be not quite so extreme on the Happiness Wonders. Only one sacrifice per 70 shields cost should be required, rounded up. So,
This amounts to one sacrifice paired with each camel/freight worth of investment.Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Re: Re: What is happening here?
Originally posted by La Fayette
The galleon in Fright Wig will be free to sail anywhere .
If you reread the rules, you will notice that units with 4 moves and more are free to move as they will.
RJM at SleepersFill me with the old familiar juice
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Rabbit, still in Luanda, got about three weeks left to go (with luck!!!!!!) anymore here and I will go (further) insane, still the night clubs are good!!!!!"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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Originally posted by atomant
Rabbit, still in Luanda, got about three weeks left to go (with luck!!!!!!) anymore here and I will go (further) insane, still the night clubs are good!!!!!Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by -Jrabbit
You have special golf clubs to use at night????????
I have found a new use for the pitching wedge"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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Next oedo is 1842 (this should therefore be the first turn of a four turn set.)
We're weak, honorable; have 11 cities, same as French (the only embassy we have...)
Hmmm two settlers, none in production; 18 Wonders built (one more avail -- AS) -- we have two.
We only know three other ai 's & we are at war with all of them.
Six Caravels -- all causing severe unhappiness for our democracy
Disband Sticky Moose's caravel so the city doesn't blow up -- now down to five.
France knows Metal, Sea, RR, Pott, Phy.
SW buys the dip. Toggle to 6.3.1
1838 -- Goodie finishes a dip, starts a palace. Silly makes a dip.
Boz caravel disbanded in MP (shields are shifted for galleon first). Toggle back to 3.3.4
(France changed to Democracy)
1840 -- Our vet dragoon smacks a couple of French dragoons.
1842 -- Verdun builds City Walls (Revolt Year)
**Time to revolt -- (French dev Ind. -- Fr & Spanish both start WS)
1844 -- Violate BobSmurf42's rule & choose to cycle to Democracy. Now at 6 galleons & only one caravel (Leiden). WLtPD in Sticky Moose.
Discover San, Opt for Exp over Metal, Pott, Tactics, & T G.
Steal Ind from Fr in Marseilles (No option in Chartres, Tours)
Hut = Bob Hope; found Bullwinkle
(Sioux completes WS; Fr & Spa abandon)
1846 -- Steal Physics from Lyons; Steal Pott from Rhiems (No option in Paris)
1848 -- Build a couple of Settlers
1850 -- Drop off a Settler on an island (to found another city.)
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Notes -- Two settlers on a frigate are hoping to found cities on the island SE of Sticky Moose.
My hope is that the galleon SE of Verdun might be able to move Old Chuckles's Settler to a different diagonal for some development.
I left the game in anarchy -- as I was unsure about the next player's choice of government -- if that player chooses to "use the coupon" to Republic, then the mid shift naturally goes to Democracy (my strong recommendation) -- otherwise that player is looking at Despotism followed by Monarchy.
Of the few settlers I built, the cities shrank, then grew back via WLtPD -- so colleseums, & cathedrals, & aqueducts may make sense for some of our better locations.
I chose to set up the boats going NE for some techs from France (little did I remember that some of the cities have already been visited.) and dropped off some settlers accordingly -- but there are some nice city sites to the NW -- west of Old Chuckles.Attached FilesThose with lower expectations face fewer disappointments
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When I consulted the high council, they were all talking at once; the military advisor rattles his sword and the foreign advisor removes her head band, shakes her long hair and stomps off. I presume this is the standard high council during anarchy, but I hadn't seen it before - rather well done I thought.
More seriously, the revolution option was "greyed out".
Originally posted by Old n Slow
I left the game in anarchy -- as I was unsure about the next player's choice of government -- if that player chooses to "use the coupon" to Republic, then the mid shift naturally goes to Democracy (my strong recommendation) -- otherwise that player is looking at Despotism followed by Monarchy.
RJM at SleepersFill me with the old familiar juice
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My turn, it looks like. This may take a bit of time... I want to get something significant accomplished in spite of all the silly rules, which will require some thought."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Originally posted by Six Thousand Year Old Man
My turn, it looks like. This may take a bit of time... I want to get something significant accomplished in spite of all the silly rules, which will require some thought.
My impression is that fewer wars and more trade would do us the world of good.
RJM at SleepersFill me with the old familiar juice
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