Slow Progress.
Mr STYOM (Anarchy) takes over the helm of state.
OK... we can cross off atomant's rule.
1850: Increment some units, press enter
Galleon sunk by Sioux with Diplomat aboard
French kill our Diplomat near Paris, and attack Verdun fruitlessly
1851: Select Republic, violating BobSmurf's rule. After much thinking, we turn the sliders to 5.4.1. The only way we're going to win this game is by trade, and we have no Caravans en route, so we need cash to rush them.
Somehow we don't have Seafaring. Let's try to steal that, it would really help in growing our cities.
Looking back over the logs... techs stolen already in Lyons, Rheims, Paris, Marseilles, Chartres, Tours, Avignon (La Fayette)
Explosives stolen from Sioux (Wounded Knee)
Sell Granary in Bob Hope.
It's very hard to make cities celebrate with no happy Wonders. We rush an Aqueduct in Beeblebrox (which CAN celebrate, thanks to Colossus) and a Library in Fright Wig.
Gilligan founded.
French kill stranded Diplomat near Marseille
1852: Whooo, next tech choice would be a hard one were it not for my rule which requires me to take Communism (other choices were Corporation, Fundamentalism, and of course, Seafaring! )
Fright Wig Xins (for beakers). Tax rates adjusted to 6.4.0
French and Zulus won't make peace (French revolt - seem to be Republic; Zulus demand Conscription and we decline to give it (they are Supreme); we make peace with Sioux.
French become Monarchy; French and Sioux cancel peace treaty
1853: Jerry Lewis founded. Library sold in Bob Hope.
For the h*ll of it, we pay 50 g for an alliance with the Sioux. They won't swap techs with us, suggesting that when we stole Explosives, that was all they had. Or more likely, they have all that we do.
1854: Celebrations end, and we readjust taxes to 7.3.0. This is a revolution year, anyway.
Embassy with Sioux - they have Metallury, RR and Seafaring, which we don't have, and are learning Tactics.
Doofus founded.
WOW - I said hello to the Sioux and they cancelled our alliance! Touchy.
Thus, I contact the French, and in exchange for us declaring war on the Sioux, we get a ceasefire. I figure we're better off with peace with the French, since they are our easiest trade partner and don't have (m)any cities we can steal tech from anymore.
Per atawa, Revolution
1855: Democracy formed. Some incrementing done. Celebrations aren't really practical, even at 80% lux none of our big cities will grow, so tax rate stays 7.3.0.
1856: re-Xin Fright Wig. Increment some Caravans.
1857: Coal Wabbit>Rheims 210 g, Coal Monty Python>Rheims 60 g, Spice Bozo>Rheims 72 g.
More incrementing.
French learn Tactics.
1858: Re-Xin Fright Wig, more incrementing.
OK, I did not click revolution... the next person to play should either do that before pressing enter, unless they want to skip atawa's rule.
My recommendation: I built up a lot of cash and tried to put a lot more Caravans into production, and I think that's the way to go. We can hopefully keep incrementally buying Caravans and later, Freight, thus keeping the trade coming. Having a large cash surplus also limits the city bribing opportunities our enemies will have.
Thus, I suggest going to Republic and then Demo again next time around. By then, if we deliver some more 'vans, we should have Communism, which makes the 'cycle through governments' rule a bit more bearable. With a 3rd half-decent government (and a fourth, once we learn Fundy), BobSmurf's rule will only be really painful for every second player (every 16 turns).
Jerry Lewis is a destination city for Freight bound to the NE French cities and around to the Sioux. The Sioux have some large cities demanding our goods; the loaded Galleon is headed that way. Land in Jerry Lewis, take the Caravel to Doofus (if the Caravel ends turn in either city, no unhappiness ), and then take the Galleon in Doofus to Rheims in 1 turn or N to Sioux lands (at your own risk). There is a smaller shipchain from Monty Python to Chartres. Galleon at 55,65 is going to retrieve Bob Hope's Diplomat and take him N to steal some stuff from the Zulus
Be careful which cities you send Diplos to - most of the accessible French cities have already had techs stolen (see above).
Mr STYOM (Anarchy) takes over the helm of state.
OK... we can cross off atomant's rule.
1850: Increment some units, press enter
Galleon sunk by Sioux with Diplomat aboard
French kill our Diplomat near Paris, and attack Verdun fruitlessly
1851: Select Republic, violating BobSmurf's rule. After much thinking, we turn the sliders to 5.4.1. The only way we're going to win this game is by trade, and we have no Caravans en route, so we need cash to rush them.
Somehow we don't have Seafaring. Let's try to steal that, it would really help in growing our cities.
Looking back over the logs... techs stolen already in Lyons, Rheims, Paris, Marseilles, Chartres, Tours, Avignon (La Fayette)
Explosives stolen from Sioux (Wounded Knee)
Sell Granary in Bob Hope.
It's very hard to make cities celebrate with no happy Wonders. We rush an Aqueduct in Beeblebrox (which CAN celebrate, thanks to Colossus) and a Library in Fright Wig.
Gilligan founded.
French kill stranded Diplomat near Marseille
1852: Whooo, next tech choice would be a hard one were it not for my rule which requires me to take Communism (other choices were Corporation, Fundamentalism, and of course, Seafaring! )
Fright Wig Xins (for beakers). Tax rates adjusted to 6.4.0
French and Zulus won't make peace (French revolt - seem to be Republic; Zulus demand Conscription and we decline to give it (they are Supreme); we make peace with Sioux.
French become Monarchy; French and Sioux cancel peace treaty
1853: Jerry Lewis founded. Library sold in Bob Hope.
For the h*ll of it, we pay 50 g for an alliance with the Sioux. They won't swap techs with us, suggesting that when we stole Explosives, that was all they had. Or more likely, they have all that we do.
1854: Celebrations end, and we readjust taxes to 7.3.0. This is a revolution year, anyway.
Embassy with Sioux - they have Metallury, RR and Seafaring, which we don't have, and are learning Tactics.
Doofus founded.
WOW - I said hello to the Sioux and they cancelled our alliance! Touchy.
Thus, I contact the French, and in exchange for us declaring war on the Sioux, we get a ceasefire. I figure we're better off with peace with the French, since they are our easiest trade partner and don't have (m)any cities we can steal tech from anymore.
Per atawa, Revolution
1855: Democracy formed. Some incrementing done. Celebrations aren't really practical, even at 80% lux none of our big cities will grow, so tax rate stays 7.3.0.
1856: re-Xin Fright Wig. Increment some Caravans.
1857: Coal Wabbit>Rheims 210 g, Coal Monty Python>Rheims 60 g, Spice Bozo>Rheims 72 g.
More incrementing.
French learn Tactics.
1858: Re-Xin Fright Wig, more incrementing.
OK, I did not click revolution... the next person to play should either do that before pressing enter, unless they want to skip atawa's rule.
My recommendation: I built up a lot of cash and tried to put a lot more Caravans into production, and I think that's the way to go. We can hopefully keep incrementally buying Caravans and later, Freight, thus keeping the trade coming. Having a large cash surplus also limits the city bribing opportunities our enemies will have.
Thus, I suggest going to Republic and then Demo again next time around. By then, if we deliver some more 'vans, we should have Communism, which makes the 'cycle through governments' rule a bit more bearable. With a 3rd half-decent government (and a fourth, once we learn Fundy), BobSmurf's rule will only be really painful for every second player (every 16 turns).
Jerry Lewis is a destination city for Freight bound to the NE French cities and around to the Sioux. The Sioux have some large cities demanding our goods; the loaded Galleon is headed that way. Land in Jerry Lewis, take the Caravel to Doofus (if the Caravel ends turn in either city, no unhappiness ), and then take the Galleon in Doofus to Rheims in 1 turn or N to Sioux lands (at your own risk). There is a smaller shipchain from Monty Python to Chartres. Galleon at 55,65 is going to retrieve Bob Hope's Diplomat and take him N to steal some stuff from the Zulus
Be careful which cities you send Diplos to - most of the accessible French cities have already had techs stolen (see above).
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