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Silly Rules succession game

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  • Ah, to be silly once again. Looking among the stats we see that it is time to revolt, that we’re last in population (maybe due to occasional settler sacrifices?) and that we have a couple of wonders but otherwise cannot build any more. So in 1650 we tweak a couple of things & we revolt.

    (1) 1660 -- and we’re despots. Build a couple of caravans -- the New Chuckles Settler returns to die on the altar to form a temple. Old Chuckles builds a dip. (Zulus start Sun Tsu’s Academy.)

    (2) 1670 -- Move a few guys around.

    (3) 1680 -- switch the palace building activity to Monty Python; Leiden switches the shields over to a caravan Some of the cities experience a great need to cry out for entertainment -- ok, ok, next turn Elvis appears simultaneously in many places.

    (4) 1690 -- Population = 1M; and we revolt again.

    (5) 1700 -- King Soupy sees the first camel deliver demanded Gems from Wabbit to New Chuckles for 39g. Hmmm, nice idea, less than stellar payoff. Silly Walks, Beeblebrox, Fright wig, & Wabbit all Xin.

    (6) 1710 -- The four cities above unXin; We discover Banking. Have a choice of Engineering or Physics. Hmmmmmmm. We choose Engineering. Our dip from Old Chuckles finally finishes his walk of a crooked mile & the French want to talk with us. OK. They declare war -- no ifs, ands, or butts (silly attempt at Adam Sandler humor). Well, they’re bigger than we are, have more stuff, more techs, more everything. At least they are a big target. The dip moves in anyway & establishes an embassy (didn’t recall if anything was stolen from the French yet … but it should be. They have a LOT of techs that we could use.)

    (7) 1720 -- Demanded Gold from Silly to Cher arrives for 186g. Hmmm -- this is more like it, the triremes make the five space gap from Pie Island to France with ease, so shipping should become a higher priority in the scheme of things. The two Barb Caravels in the NW finally split with one disappearing off to the west & the other sailing east -- just north of Monty Python. Four cities Xin again.

    (8) 1730 -- And the Barbs sail right on by. Beeb unXins, & we revolt.

    (9) 1740 -- Republic -- Silly remains on Xin, the other two recover. (France discovers Invention & begins Leo’s.)

    (10) 1750 -- Hmm -- last turn -- haven’t violated any silly rules yet that I can recall -- so we opt to build a temple in Leidan without sacrificing a settler, thus violating Straybow’s rule (maybe we can store up six to eight camels & see if we can discover Mono during Straybow’s set of turns -- would he choose to violate his own rule that turn & perhaps build Mike’s with less blood?) Demanded silver from Bozo’s to Chartres = 200+

    Notes & comments for next & future players: I didn’t time the production & delivery of camels as well as I could have (build during despotism, ship during monarchy, deliver as a republic) nor Xin optimally (we can probably squeeze out a few more settlers & then join them to create more size five sites.) Even though France declared war, there has been no action on either of our parts (although I did see a cruc north of the Chuckles early on in my set of turns. I didn’t attempt any tech stealing (was delivering freight instead) as I wanted the information more than a random tech -- we can use enough dips to build Marco’s for the information available.

    We’ll also want camels for trade & a store of camels for the hopefully available wonders (when the techs happen) -- personally, I think that with our silly rules & few units to date, the Statue may be more important than Leo’s.

    Rats -- I ended up playing ten turns -- when I noticed that this is the third round (and I originally set the requirement at eight turns each at this point.) I think that it would be unfair for me to require playing only eight when I snuck in a couple of extra turns -- each player can play eight or ten as the spirit moves.

    Just to remind JRabbit & everyone else:

    Old n Slow -- Trucks drive west (and when we finally get trucks I’ll post all of the sub ifs, ands, or butts that we’ll want to recall)
    STYOM -- Research techs in order
    atawa -- Must change government every four years (oedo year)
    Straybow -- Sacrifice a builder (settler or engineer) with each happiness improvement (Temple, Col, Cath), and a builder per camel for each happiness wonder
    rjmatsleepers -- Always have a palace under construction.
    Jrabbit -- MUST ignore (and document) one of the other rules (for one turn) during the player set of turns.
    La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
    BobSmurf42 -- Cycle through the governments when changing
    atomant -- Build units with a defensive attitude until Leadership (no Horse, Cat, Char, Ele, Knight, and Cruc, (Cannons delayed))
    Attached Files
    Those with lower expectations face fewer disappointments

    Comment


    • I see I'm up. I should be able to download and play over the weekend.

      This looks like a tough one!

      -Six
      "I'm a guy - I take everything seriously except other people's emotions"

      "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
      "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

      Comment


      • Originally posted by Six Thousand Year Old Man

        This looks like a tough one!

        -Six
        Sure it is!
        But good use of Magellan should be really helpful
        (and I agree with OldnSlow: SoL would be very nice to grab)
        Last edited by La Fayette; June 26, 2003, 12:36.
        Aux bords mystérieux du monde occidental

        Comment


        • STYOM regains the throne, but steps on a banana peel while ascending the steps. Someone's been conducting polls around here, he thinks.

          It's 1750, and "The High Council of the Americans is meeting in Silly Walks". Let's hear what they have to say:

          Oooh, seas turning red with blood, we likeses that, don't we precious?
          The torch of knowledge sputters.
          Our Economic Advisor thinks we're rich . What a maroon. April Cantor says "Dog!" to him. Kinky.
          April wants embassies, and
          Elvis is content.

          Temperature check: No need for the therapist - we really are inadequate. We're spotless, and the only foreigners we've met, are at war with us. 6th in population (1,040,000), 5th in Mfg goods, 3rd in GNP. We have 21 gold in the bank and have almost researched Engineering.

          Goals... get some wonders. Leo's and Statue would both be a big help.
          Next oedo years: 1756, 1764.

          1750: Moves some units around. The French are researching Gunpowder, which should throw a real scare into our Pikemen... and we can't build offensive units

          French acquire Medicine. Spanish start Shakespeare.

          1752: Engineering discovered; researching Invention, on the top of the list, and also on the path to Democracy

          Leiden builds a Temple ( I didn't notice that); we only have one Settler so I decide to ignore Straybow's rule.

          Does Navigation end the Trireme drowning problem? Looking that up - NO it does not Trireme's move 5 now, but they still have to be careful.

          We send an emissary to the French and they vow to rid the world of us. Ahh, MGE.

          Sioux begin work on Leonardo. Zulus are nearly finished Shakespeare.

          1754: REVOLUTION.

          Zulu's build Shakespeare. Spanish abandon.

          1756: Despotism formed. Taxes adjusted to 6.2.2. Unhappiness everywhere
          There is a French Knight outside of New Chuckles, taunting the defenders mercilessly.

          Dye Goodie>Tours 84 g. Probably would have had a better bonus in Republic, but oh well...

          /me stops briefly to go out on the terrace with a fine cigar, and contemplate the world...

          /me returns, feeling nauseous after the cigar... no, wait, it's our position in this game that's to blame

          French revolt. Our Pikemen in New Chuckles resist the Knight attack and become vet.

          French Crusaders near Old Chuckles.

          1758: We ask to parley with the French and are rebuffed, as the first buffing didn't 'take'. Old Chuckles is in deep doo-doo.

          Defenders routed in Old Chuckles.

          1760: French won't talk, Sioux vow to be rid of us forever.

          1762: Gems Bozo>Chartres 52g, Gold Goodie>Chartres 62g, Hides Leiden>Chartres 70g. We buy up a couple of rows of Caravans with the proceeds. Annoyingly, next turn is an oedo year, so we have to revolt, thus producing no beakers... and we need exactly one beaker to obtain Invention.

          REVOLUTION.

          French move a large number of Catapults down the road, towards New Chuckles.

          1764: Monarchy formed. Trading withheld, due to impending discovery of Invention.

          French develop Gunpowder.

          1766: We discover Invention; research Democracy as it is first alphabetically.
          Gunpowder stolen from Chartres. Musketeers rushed in New Chuckles.

          (Stupidly forgot to incrementally rushbuy before attempting theft, but then, who knew we'd luck into Gunpowder?)

          Wool Wabbit>Chartres, 74 g. I dare not disembark the Wool Caravan on dry land next to Paris, lest the French kill it. Annoyingly, most of their large cities seem to be inland, or halfway around the island.

          1768: Some production shifted. Amazingly, we may be able to celebrate a couple of cities once we have Republic again, due to the trade routes.

          With that, STYOM ducks out of office via the back door. Population is down to 1,020,000, but we have 3 more techs and should get Demo shortly.

          Caravel at 57,55 is bound for Wounded Knee (Gold demander) - it should pay off nicely when we go back to Republic. I thoroughly recommend stealing more techs from the French. I have been intermittently been tickling caravan production, and we have lots of those ready to come online - others could be converted to Diplos; we have the cash.
          "I'm a guy - I take everything seriously except other people's emotions"

          "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
          "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

          Comment


          • and the save...
            Attached Files
            "I'm a guy - I take everything seriously except other people's emotions"

            "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
            "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

            Comment


            • Democracy will be a blessing, even if we can only hang onto it for a few turns at a time.

              Totally agree with the idea of tech theft.

              Good job, STYOM.
              Apolyton's Grim Reaper 2008, 2010 & 2011
              RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

              Comment


              • Six -- (The temple in Leiden was on my JRabbit coupon.)
                Those with lower expectations face fewer disappointments

                Comment


                • Originally posted by Old n Slow
                  Six -- (The temple in Leiden was on my JRabbit coupon.)
                  So what do we do, boss? Can I violate 2 rules next time I play?

                  OTOH I probably forgot to have a Palace on order, at least one of the turns
                  "I'm a guy - I take everything seriously except other people's emotions"

                  "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                  "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

                  Comment


                  • Whos turn is it? (Atawa?)

                    Did we decide to take a summer break?

                    RJM atSleepers
                    Fill me with the old familiar juice

                    Comment


                    • Originally posted by rjmatsleepers

                      Did we decide to take a summer break?
                      It seems that many of us did that without being allowed: all succession games are going wery slowly
                      Aux bords mystérieux du monde occidental

                      Comment


                      • (Still officially waiting for atawa -- )

                        Straybow, please feel free to jump in and play ten turns.
                        Those with lower expectations face fewer disappointments

                        Comment


                        • No sign of Atawa and no response from Straybow in the last few days - shall I jump in?

                          If so, does anyone have any thoughts about the best strategy for winning this game? We seem to be stymied on conquest by the rules on what units we can build and how they move. But AC landing is made difficult by the revolving government types and lack of choice on research. And how can we get a good trade system going?

                          My suggestion is that we should we focus on AC landing and try to build up our research capacity.

                          RJM at Sleepers
                          Fill me with the old familiar juice

                          Comment


                          • atawa has been seen in the MP forums recently, so I sent him a PM asking him to check in.

                            FWIW, I'm starting to believe this is not a winnable game.
                            Apolyton's Grim Reaper 2008, 2010 & 2011
                            RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms

                            Comment


                            • RJM,

                              Go ahead & jump ahead. My recommendation for strategy is mixed -- boat chain & trade to foreign lands for some tech & $$ (especially during a republic or celebrating monarchy); once we have leadership, we’re free from one of the constraints -- maybe some conquest activity then. Since the land units (move 1; 2-3) are hampered, we also see more use of big ships & air power. Once we have all the techs, either way of winning will be achievable.

                              The basic trick will be to set up a trade network; cash in during the rep/dem years. Move the military during the despot years -- demand tribute, start the war (I’d wait until tactics myself) as a despot/monarch.. Set up the trade & move during monarchy -- maybe stop the war & cash in the traded goods as a republic -- get a tech a turn or two in that mode. Timing and cooperation may have to be taken to a new level to succeed.

                              We’ll need to store up a few food caravans & have some boats w dips available soon -- Democracy & the Statue will give us the best government options for the rest of the game. Also we’ll want to do the same trick after industrialization -- Electronics & Hoover’s is something we’d like to have; the UN would also be very nice (there’s a trick with the UN to allow the player to continue war in a democracy -- the emissary ploy).

                              I can see some war activity once we have Leadership and/or Tactics, but I think that the major military activity will come with modern units. Of course at that stage, a spaceship might be the easier way to go.
                              Those with lower expectations face fewer disappointments

                              Comment


                              • Overload.....

                                Sorry about missing yet another turn in this game.

                                My life now is so hectic that my onlinetime has been drastly reduced. Even my MP hours are down to 1 night a week.

                                Simply put, atawa has to much things and to little time on his hands. I have to give the rest of this game a miss I'm afraid.

                                Good luck in the remainder of the game

                                Comment

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