The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I managed to sneak onto the net a little earlier than I expected so here is my contribution to sillyness.
1150 BC (1) I wonder whether I should ignore JRabbit's rule during my first turn. Just then I notice a piece of paper. On one side it says that all Crecians are liars. On the other side it says that the barber must shave everyone that doesn't shave themselves. For the moment I think I'll put JRabbit's rule in the set of all rules that don't refer to themselves. I decide to move the settler east to found a new city, building a road on route and moving the phalanx to protect it.
1100 BC (2) Settler builds a road, while phalanx moves east.
1050 BC (3) Phalanx waits
1000 BC (4) Settler moves east while phalanx waits
975 BC (5) Machaeivelli reveals that we are the 6th largest civ (pathetic). Settler builds road while phalanx waits
950 BC (6) Leiden completes phalanx and switches to trireme. New Phalanx fortifies while other one waits.
925 BC (7) This turn I will ignore La Fayette's rule. Population heaves a sigh of relief as settler and phalanx move se. The idea is to found a city that will give us 1 move units for the opposite tiles.
900 BC (8) Found Goodie and rehome phalanx. Start building settler. (Suddenly realise ships will not be able to enter and leave Goodie ) Buy 2 shields in Leiden.
875 BC (9) Switch 1 Bozo worker to fishes for a couple of turns to give 1 more gold while wonder completes.
850 BC (10) Hit enter
825 BC (11) Zulus start Colossus and then switch to Lighthouse as we complete it in Bozo. Bozo starts settler.
800 BC (12) Buy 5 shields in Bozo
775 BC (13) Buy 5 shields in Bozo
750 BC (14) Discovery Masonry; start researching construction. Complete trireme in Leiden and start building palace. Trireme heads towards Bozo to get a better view of land to the SW.
725 BC (15) Moving the trireme to Bozo completes this set of turns.
I found it nerve wracking, but I don't think I've done too much damage. Good luck to the next victim.
a) somebody started it, so I let it complete
b) I've never built the lighthouse so I didn't think of it.
RJM at Sleepers
Sorry... I started Colossus thinking that if we wanted an early wonder, we would need to start one fast, since Trade and Caravans for quick wonder building would be far off.
"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
Actually, it's Straybow The Busy's turn. We skipped him for RL considerations, and he said he'd be available at "the start of next week." So here we are.
Stray -- jump back in here, and I'll follow you.
Apolyton's Grim Reaper2008, 2010 & 2011 RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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