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Age Of War PBEM Game
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'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
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Yeah: Everyone but Turkey
Neah: Natta no-one
Abstain: See above
Yet to Vote: Nobody but Turkey
Tzu, your vote is last, and the entire European world awaits breathlessly to discover it!
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Hmmm, for some reason I thought I had posted... but evidently not.
Anyway Tzu, just needed the official vote for the official proposal so that we know you agree with the exact changes proposed.
So thats it! Darius should be working on removing the rails for us then... can't wait to get this rolling again!
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Sorry for the wait, naturally the power went out when I was halfway done. Railroads removed from all squares except for mined hills or hills within city radii that should be mined eventually. I also deactivated any engineers that were building railroads on illegal squares.
The file:
Germany_1908_July_NORR'S.net
The new rules, with a 1/6 multiplier:
Rules.txt
I also put together some new terrain files, so that the remaining railroads and the roads mesh together. One has the original Civ2 roads, one has all roads have the railroad art, and one has all roads have the railroad art from Imperialism 1870. Choose whichever looks nicest to you:
Let me know if there are any mistakes.
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Well, except for a square or two, it looks good from the CEU standpoint. I can have my troops dismantle the extra square or two you missed. No problem here then.
So that would make it who's turn again? I keep forgetting and since I'm already posting, don't feel the urge to go check and have to retype this, or copy it or whatnot.
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SunTzu asked in his other games that he wants an ally to sub while he's moving... I'm assuming he'd want the same here.
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Ok, then will an ally of Turkey please stand up, please stand up...
Henrik, Choke?
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Just tried and I could load turkey up just fine, however playing with the rules you just provided me with Germany's units move before I can. Germany's AI then promptly declares war versus both Russia and England
Also for some reason the RR between Dijon (German) and Lyons (Italian) remains, that's something you might want to change also if you're going to be ctrl-ning anywayNo Fighting here, this is the war room!
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Ok, I'll get on it Friday (sorry for the wait )
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Oops... hehe
Here it is... I removed the rails with my soldiers, though I noticed something odd... while the road modifiers are at 1/6 now, my infantry only had a 3/6 movement. My ships had something like a 3 3/6 movement and so forth. It was really odd... someone want to look over the rule changes?Attached Files
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