The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
'Arguing with anonymous strangers on the internet is a sucker's game because they almost always turn out to be - or to be indistinguishable from - self-righteous sixteen year olds possessing infinite amounts of free time.'
- Neal Stephenson, Cryptonomicon
Sorry for the wait, naturally the power went out when I was halfway done. Railroads removed from all squares except for mined hills or hills within city radii that should be mined eventually. I also deactivated any engineers that were building railroads on illegal squares.
I also put together some new terrain files, so that the remaining railroads and the roads mesh together. One has the original Civ2 roads, one has all roads have the railroad art, and one has all roads have the railroad art from Imperialism 1870. Choose whichever looks nicest to you:
Well, except for a square or two, it looks good from the CEU standpoint. I can have my troops dismantle the extra square or two you missed. No problem here then.
So that would make it who's turn again? I keep forgetting and since I'm already posting, don't feel the urge to go check and have to retype this, or copy it or whatnot.
Just tried and I could load turkey up just fine, however playing with the rules you just provided me with Germany's units move before I can. Germany's AI then promptly declares war versus both Russia and England
Also for some reason the RR between Dijon (German) and Lyons (Italian) remains, that's something you might want to change also if you're going to be ctrl-ning anyway
Here it is... I removed the rails with my soldiers, though I noticed something odd... while the road modifiers are at 1/6 now, my infantry only had a 3/6 movement. My ships had something like a 3 3/6 movement and so forth. It was really odd... someone want to look over the rule changes?
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