The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
That aint going to happen either, Britain isnt exactly a production powerhouse under the best of conditions. Plus if you build railroads with one space inbetween then there is nothing to stop you building an airbase in that space.
Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
Ok, so the proposition now is to remove all RRs except on mined squares. No further RRs may be built, save on mined squares. The rules shall then be modified to make roads with a 1/6 movement multiplier.
This of course would mean all forests will have their rails removed also.
Do we have a second?
Also, I propose that Darius, since he volunteered his services, be the one to go in and remove the RRs.
I'd suggest removing as many railroads on hills that are necessary until no two RR squares are adjacent. As for building them, people would be allowed to build RRs, but only on industrial squares and never adjacent to one another. If you're allowed to build railroads on all industrial squares, then a clever invader could get from York to Aberdeen or from Nice to Reggio in one turn. My $.02.
I think that that would be up to the defender to decide. As the proposal now stands, all industrial (mined squares) may have RRs. I'm fine with that. Doesn't mean one has to have them either. Also note, you can't build on hills unless they are mined.
Anyway, my proposal has been seconded... any further discussion, or shall we go straight to the vote?
Originally posted by JMarks
Ok, so the proposition now is to remove all RRs except on mined squares. No further RRs may be built, save on mined squares. The rules shall then be modified to make roads with a 1/6 movement multiplier.
So that would be a yes. Cast your vote now, yes, no, abstain. If you have anything you would like to discuss (different modifier, rails on things other than industry squares) mention them now. Otherwise vote!
Forested Squares are not industry squares, so no rails on them. Unless somehow we were able to build industry (mine) on them, we can't have rails on them according to the current proposition.
That is, remove all rails everywhere except on squares with industry on them.
That simple. If anyone objects, or didn't understand this when they voted, please speak now before voting has closed!
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