DP, look down a few.
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That aint going to happen either, Britain isnt exactly a production powerhouse under the best of conditions. Plus if you build railroads with one space inbetween then there is nothing to stop you building an airbase in that space.Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
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Ok, so the proposition now is to remove all RRs except on mined squares. No further RRs may be built, save on mined squares. The rules shall then be modified to make roads with a 1/6 movement multiplier.
This of course would mean all forests will have their rails removed also.
Do we have a second?
Also, I propose that Darius, since he volunteered his services, be the one to go in and remove the RRs.
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I'd suggest removing as many railroads on hills that are necessary until no two RR squares are adjacent. As for building them, people would be allowed to build RRs, but only on industrial squares and never adjacent to one another. If you're allowed to build railroads on all industrial squares, then a clever invader could get from York to Aberdeen or from Nice to Reggio in one turn. My $.02.
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They would have to get past my fleet first, this is why im not bothered either way because it doesnt really effect me as much as any other nation.Maps, Maps, MORE MAPS!!!!
"You can't make an omelette without breaking eggs but it's amazing how many eggs you can break without making a decent omelette"
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I think that that would be up to the defender to decide. As the proposal now stands, all industrial (mined squares) may have RRs. I'm fine with that. Doesn't mean one has to have them either. Also note, you can't build on hills unless they are mined.
Anyway, my proposal has been seconded... any further discussion, or shall we go straight to the vote?
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Originally posted by JMarks
Ok, so the proposition now is to remove all RRs except on mined squares. No further RRs may be built, save on mined squares. The rules shall then be modified to make roads with a 1/6 movement multiplier.
So far it is
Yes: 3 (CUE, England, Russia)
No:0
Abstain:0
Cast your official vote now!
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Forested Squares are not industry squares, so no rails on them. Unless somehow we were able to build industry (mine) on them, we can't have rails on them according to the current proposition.
That is, remove all rails everywhere except on squares with industry on them.
That simple. If anyone objects, or didn't understand this when they voted, please speak now before voting has closed!
Yeah: 4 (CUE, Italy, Russia, England)
Neah: 0
Abstain: 0
Not yet voted: Spain, Turkey, Jugoslavia
If you haven't voted, please do so now!
Since this is a major game overhaul, I think that everyone should vote.
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