c) IIRC, in SP, barbs have really weak defenses (regardless of their stats) and can hardly defeat any defended city ... until a certain date, or until you build 7 cities, or.... well I don't really remember exactly.
Has anyone lost a defended city yet in this PBEM ?
d) You'd only trade 1 van + 1 boat per turn.. not the whole chain. I've hardly ever played MP online, but AFAIK you can give units away in the field or the sea (not just in cities) and civ2dip just simulates that. IMO the technique is not worse than ship-chaining.
I played in one PBEM where chaining was illegal, but most civvers seem to accept it. IIRC trading units has been legal in the 3-4 PBEMs I've played, but I wouldn't insist on it.
Egypt: the usual
Persia: Sinbad finds 500g for more city walls
Greece: the usual
Has anyone lost a defended city yet in this PBEM ?
d) You'd only trade 1 van + 1 boat per turn.. not the whole chain. I've hardly ever played MP online, but AFAIK you can give units away in the field or the sea (not just in cities) and civ2dip just simulates that. IMO the technique is not worse than ship-chaining.
I played in one PBEM where chaining was illegal, but most civvers seem to accept it. IIRC trading units has been legal in the 3-4 PBEMs I've played, but I wouldn't insist on it.
Egypt: the usual
Persia: Sinbad finds 500g for more city walls
Greece: the usual
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