c) IIRC, in SP, barbs have really weak defenses (regardless of their stats) and can hardly defeat any defended city ... until a certain date, or until you build 7 cities, or.... well I don't really remember exactly.
Has anyone lost a defended city yet in this PBEM ?
d) You'd only trade 1 van + 1 boat per turn.. not the whole chain. I've hardly ever played MP online, but AFAIK you can give units away in the field or the sea (not just in cities) and civ2dip just simulates that. IMO the technique is not worse than ship-chaining.
I played in one PBEM where chaining was illegal, but most civvers seem to accept it. IIRC trading units has been legal in the 3-4 PBEMs I've played, but I wouldn't insist on it.
Egypt: the usual
Persia: Sinbad finds 500g for more city walls
Greece: the usual
Has anyone lost a defended city yet in this PBEM ?
d) You'd only trade 1 van + 1 boat per turn.. not the whole chain. I've hardly ever played MP online, but AFAIK you can give units away in the field or the sea (not just in cities) and civ2dip just simulates that. IMO the technique is not worse than ship-chaining.
I played in one PBEM where chaining was illegal, but most civvers seem to accept it. IIRC trading units has been legal in the 3-4 PBEMs I've played, but I wouldn't insist on it.
Egypt: the usual
Persia: Sinbad finds 500g for more city walls
Greece: the usual
But, yeah, some in-game tests can't hurt.
In any event, confirm when you're ready to receive the last two techs I've been spreading around (Battering Ram and Improved Harness). I may have already gifted one, but not both, I suspect. If you're trying to avoid the trade diminishing techs, you'll need to set your science research to 0, first.
Yes, the Persians/Greek combo would be the best for now, if you're up to it. If they don't work out, you can take either the Hittites, the Minoans, or the Assyrians (if Platy doesn't mind). But your fate seems to lie with Persian/Greece since your message follows ST's message saying he'd like to withdraw. Persia actually has an advantage now...several civs have stopped hunting the remaining goody huts (mostly in the southern Arabian desert, some in Libya, probably) to avoid acquiring techs that decreases trade efficiency. Persia never gets techs from huts, so they don't need to worry about that. I'll trade maps and gift all the shared techs, but one, to Greece and Persia this evening when I move, unless you tell me otherwise. When you move, set the tech rate to zero, if you also want to try to avoid getting the Bronze Working tech (Persia doesn't have to worry about Navigation, by the way). Else you'll end up like Egypt.
Guess you still get to hunt huts.
And the Minoans ARE worshipful! I suspect it's related to perceived strengths - their unit/city ratio on YOUR continent is basically infinite, while your ratio is finite on your continent but zero on theirs. Since they are vastly more powerful than you
they declare war at every opportunity. Give me two turns to reinstate peace (again). Did you want something from them, though? 'Cause they can initiate conversations without war being declared.
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