RobRoy wrote:
>I suspect that might include limiting unit trading/gifting, and maybe some other features/exploits/strategies associated with Civ2Dip.
The Seeds #1 game is a diplomacy game: IMO diplomacy is the most important part of the game, much more imporant than luck or Civ2 skills. Therefore people spends lot of time in talks with other leaders.
A game where unit gifting (and maybe tech gifting too) is completely forbidden is a reasonable option IMO. It will reduce diplomacy and simplify rules (since many of exploits are based on unit gifting).
(But my problem is I often may not to be able to catch the 24h limit, I am not always home.)
>But I'm a bit confused about your statement that unit gifting via F3 was banned in Game#1, because the teleporting could be exploited. I don't really see the abusive possibilities you're talking about (my imagination may just be too limited), whereas I do see lots of possibilities to exploit gifted units that remain stationary.
IMO teleporting is very unnatural thing. It may induce some sofisticated city placement and strategies (allies may use one army together) etc.
>But, more fundamentally, are you saying that in Game#1 you HAVE been able to gift units via the F3 screen, during your own turn?
I don't know, we don't try it, it is forbidden. We use CivDip or MP swap.
>The more likely scenarios for teleportation happen when you demand a unit withdraw from a city radius or cancel an alliance - but again, this seems a relatively minor exploit to my unimaginative mind.
'Cancel alliance' and teleporting may cause very strange effect. Farmers and new cities is a very dangerous weapon if you want to cancel an alliance. Read Seeds #1 thread for more details (several weeks back).
>But are these the F3 teleport exploits you're referring to, rather than unit gifting?
I am referring to teleporting caused by unit gifting by F3.
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RobRoy wrote:
>Of course, it could be something completely bizarre, like the barbies simply vanish before attacking a city defended by unit type X or strength Y, or other circumstances.
No, I remember I saw the Sparta's skirm to be wounded.
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The BW penalty thing and an intuitive gameplay: IMO you must get basic knowledge about the scenario if you want to play it. If you play intuitively then you think a C4 is slightly stronger than a C3, but the truth is it is more than 4x stronger. Etc., etc.
>I suspect that might include limiting unit trading/gifting, and maybe some other features/exploits/strategies associated with Civ2Dip.
The Seeds #1 game is a diplomacy game: IMO diplomacy is the most important part of the game, much more imporant than luck or Civ2 skills. Therefore people spends lot of time in talks with other leaders.
A game where unit gifting (and maybe tech gifting too) is completely forbidden is a reasonable option IMO. It will reduce diplomacy and simplify rules (since many of exploits are based on unit gifting).
(But my problem is I often may not to be able to catch the 24h limit, I am not always home.)
>But I'm a bit confused about your statement that unit gifting via F3 was banned in Game#1, because the teleporting could be exploited. I don't really see the abusive possibilities you're talking about (my imagination may just be too limited), whereas I do see lots of possibilities to exploit gifted units that remain stationary.
IMO teleporting is very unnatural thing. It may induce some sofisticated city placement and strategies (allies may use one army together) etc.
>But, more fundamentally, are you saying that in Game#1 you HAVE been able to gift units via the F3 screen, during your own turn?
I don't know, we don't try it, it is forbidden. We use CivDip or MP swap.
>The more likely scenarios for teleportation happen when you demand a unit withdraw from a city radius or cancel an alliance - but again, this seems a relatively minor exploit to my unimaginative mind.
'Cancel alliance' and teleporting may cause very strange effect. Farmers and new cities is a very dangerous weapon if you want to cancel an alliance. Read Seeds #1 thread for more details (several weeks back).
>But are these the F3 teleport exploits you're referring to, rather than unit gifting?
I am referring to teleporting caused by unit gifting by F3.
**************************
RobRoy wrote:
>Of course, it could be something completely bizarre, like the barbies simply vanish before attacking a city defended by unit type X or strength Y, or other circumstances.
No, I remember I saw the Sparta's skirm to be wounded.
**************************
The BW penalty thing and an intuitive gameplay: IMO you must get basic knowledge about the scenario if you want to play it. If you play intuitively then you think a C4 is slightly stronger than a C3, but the truth is it is more than 4x stronger. Etc., etc.
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